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Wow it loaded!!! After 50-100 times looking at this message - no version data (0), i have grown so used to it, but now it actually worked. I guess somehow i really did download the other version. Unbelievable. Thank you! That is very important mod i would say, for game stability, display tweaks and features.
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Thank you, i think i saw this option in FPS Physics Fix. But problem is that its not loading. F4SE shows that there is no version data (0). I tried asking it in Adress Library and Physics Fix comment section in the mod page, but i dont get any response. From what i understand its just not working. I have supision that Physics Fix is only for 1.10.163 version and not for NG - 1.10.984. Altho i dont have any comfirmation of that either.
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Is there a mod that shows how much time has passed since loading screen started? Like FPS counter in corner of the screen. I think i found one, but then i thought i wouldnt need it and now i cant find it again. Whenever i type into goolge this kind of message, it shows me results only for how to increase loading time, but not show.
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pre NG or NG? 1.10.163 or 1.10.1984 version?
Seallv replied to Seallv's topic in Fallout 4's Discussion
I read through all of that. Thank you for your answers subaverage, RoNin1971, fraquar! I'll keep those things in mind. Ill try to find cool weapons fraquar, apparently without those scopes. I think i will manage and it will be okey. 363rdChemicalCompany - this CC content really gives endgame gear destroying the progression? Oh wow, then its same as Skyrim CC. In Skyrim there is armor types like this: iron->steel->dwarven->orcish->ebonite->dragonbone Now dragonbone armor cannot be found, looted or gotten as quest rewards, only crafted from bones of the dragons. Dragons are strong and somewhat rare, their bones are very heavy to carry and you need 100(maximum) blacksmithing to craft this armor. And of course unless youre a Enchanter as well as Smith, all that armor will be without buffs, while other armor can be bought with buffs or found in loot (with appropriate level, except ebony, full ebony to be available from merchants requires like lvl 52 or 56. All rest of the endgame stuff is available from merchants at lvl 40 basically with few exceptions. A little lower level for having it as random drop. And at lvl 40-50 the game is basically over, in non Special Edition Skyrim way back when, max level was 60) So full ebony used to be extreme luxury - and not required at all to finish the game - either for blacksmith+enchanter or to need a lot of grinding). So you can get full Dragonbone armor set, but unless youre enchanter as well, it wont have any buffs, only higher armor value then Ebony and much higher then Orcish. And then CC added a quest (took about 30mins - 1 hour to complete), where from lvl 9 or 10 (thats like lvl 10-15 in Fallout terms i woudl assume), you could do a quest, that gives FULL DRAGONBONE armor. And not only that, its all fully enchanted and with enchantments only with Enchanting 100 you can put on yourself, those enchantments are stronger then ones that can be bought from merchants even at highest level i believe. Question is - why would you do that? With this armor, basically you wont need any other armor in the game, ever! You dont need to loot anything almoust. There are other similiar CC quests as well, althou this one and perhaps another quest for the unique weapon - Umbra are two most game - breaking. So im really dissapointed on this part. Thanks for warning me. Ill try my best to avoid them. I installed a mod called - Integrated Addons, it hides and doesnt automatically start any CC quests, but only starts them when you get near the relevant area, so you dont get spammed at leaving the vault, but after what you said, ill think about removing those fully at some point later. -
pre NG or NG? 1.10.163 or 1.10.1984 version?
Seallv replied to Seallv's topic in Fallout 4's Discussion
Thank you all for your responses! There is a lot of information to read, most is very technical - meaning to understand one term, one needs to know 10 other different things. From reading it all through diognally, it seems that those are exactly things that i wanted to know. Especially thanks to 363rdChemicalCompany for his long post and big expirience in modding and playing the Fallout 4 for so long, so i can trust your words much more. I will read carefully trough all of this some time later. I have 4 free rest days ahead of me now, then 3 days of work and then 5 more free days and im sure ill be curious to understand things there. -
pre NG or NG? 1.10.163 or 1.10.1984 version?
Seallv replied to Seallv's topic in Fallout 4's Discussion
Alright, thank you guys! From what i understand i can go to NG or not NG(163). 163 is safer, but NG should also be okey. I dont know what means "upgrading the archive version number without changing the archive format" so i dont know how to apply it. I'll go with NG for now, see how it goes. If i see many problems maybe ill downgrade. -
Hello! I want to start modding and playing Fallout 4 again and im debating which version of Fallout 4 to install. Ive heard concerns from some users, while others say that NG(1.10.1984) version is working good. There are many popular mods, like Better Settlers, Homemaker - Expanded Settlements, Caliente's Beautiful Bodies Enhancer -CBBE-, Armor and Weapon Keywords Community Resource (AWKCR) (a prerequisite for hundreds of mods) and many more i assume, that have not been updated in past year, since the NG patch came out. Does that mean that those mods will not be working correctly and mods that rely on AWKCR keywords as a prerequisite? Is it good to go for NG version or should i downgrade to 163?
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Hello and good health to all! I hope youre are feeling well today and can give some attention to my problem. For last 5 years i have been using Vortex as my mod manager, since i had 20-50 mods it was okey. Two weeks ago, i got this idea that maybe i should level up. From 2 weeks ago 90 mods i went to 110-130 and Vortex wasnt handling that well. So i decided i should learn Mod Manager 2 and switch to that. For past week 10-14 hours per day, basically not leaving the house, ive been modding new setup trough MO2 and adamantly learning everything that my brain could handle. After a week now i have 180 mods and game is running pretty stable. At first i couldnt figure out how to work with MO2 at all, then i couldnt open the game cos of .dll issues and versions. Then when i open that game camera angle is terrible or graphics are unplayable, or main quest wont start in helgen, stuff like that. After a week now im proud of myself that the game is playable and almoust all things are working as they are supposed to. However there are some problems which i dont understand. Perhaps its something to do with mod priority or load order. Or maybe mod incompatability. For example: 1) A mod Better MessageBox Controls. I had this on my Vortex build and it was great. When there are many dialogue options, if you move and pick not the one thats in the middle, sometimes game activates the one that is in middle. This mod fixes it - if i click middle one it activates middle, if i click something a little further up or down it activates that and also has quicker react time on using "w" up and "s" down for switching dialogue options. Today i noticed that when i clicked side option, game still picked middle one. And when npc was just finished talking, "w" and "s" keys werent switching dialogue options, i had to wait longer. It felt like this mod wasnt active or it was somehow buggy. In Vortex build i didnt have such problem, it was always working correctly. 2) A mod Sounds of Skyrim - it was making my cool windy sounds outside in the plains in windy weather, much louder waterfall/river water flow sounds and when i entered a shop in Whiterun, i could hear people chattering outside in the market, especially when i walked closer to the door. But now i dont hear that anymore. With such big sound mod, its hard to tell which sounds are working and which arent, perhaps none are working and the ones that i hear are actually from base game, i dunno. 3) The worst one is this bug and the problem is that i dont even know which mod is making this. When i go to Belathor - General Goods merchant - i see him as i should, but when i move closer to use dialogue i stop seeing the chest part, i only see his shoulders, fingers and head. Chest bodypart texture becomes missing. Like this: https://ibb.co/9cvm3KL And now its even worse, i just walked to the Tundra Homestead and i saw this: https://ibb.co/PxFGNk9 https://ibb.co/cNvYJkB I had supision of eFPS - Exterior Boost + eFPS Anniversery Edition or Skyrim Landscape and Water Fixes. I turned off Landscape and Water fixes and it worked, texture near Tundra Homestead returned. But Belathor is still missing his chest part. I turned off eFPS, but it had no effect. These are some of bugs/problems among some others. Some come from new mods, that i didnt use before, so i dont know if its a respective mod authors problem or my problem. I am afraid that i dont take care of this sooner then later, then these problems will increase in amount and make my "stable nice and proud modlist" into unusable one. Please help me make any sense of this. What am i doing wrong? Landscape and Water fixes were working well on Vortex mod build as well, i havent had any problems. But now it seems multiple mods are making problems. Could it be that some scripting mod like Adress Library, Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO, Unofficial Skyrim Modder's Patch - USMP SE, SSE Engine Fixes (skse64 plugin), PapyrusUtil, powerofthree's Papyrus Extender or similiar mod is not working correctly and bugging my other mods? Perhaps its incorrectly placed in my Mod Priority list? Or maybe it has something to do with plugin load order? Here are both - load order and mod priority list. I am using Skyrim Anniversary Edition GOG version 1.6.1179 and Mod Organizer 2.5.2. I carefully, many times, checked and even reinstalled couple times my PapyrusUtil, Adress Library, SKSE, JContainers versions. And few times USSEP, powerofthree's Tweaks and powerofthree's Papyrus Extender versions. And im pretty sure they are correct versions for my game. Because when i had incorrect, error messages kept popping up and i had to learn a lot about them. Modlist - From top to bottom - bottom is highest priority, top is lowest priority - which means the ones that are on top get installed/load last and overwrite others: Here is my Plugin Load Order - From top to bottom - top ones get loaded first into the game, bottom ones last and overwrite others: