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LevisageDeDior

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  1. Hi, I’ve released a few mods, but I ended up being really unhappy with... well, basically everything about them later on. So, I decided to create refreshed versions. I hid the original mods and selected the option "there is a new version released" (or something similar - you get the point). When hiding the old mods, I included a link to the new versions in the notification message that pops out. The issue is that when I hide the old mods, SOME of them seem to get opted out. Is this supposed to happen? Should I wait a whole month to earn points from the previous versions before hiding them? Or is this some kind of bug? I’d really appreciate an explanation because I’m not sure whether I should wait or... > If this is the wrong section of the forum, I apologize. I wasn't sure if it should go in the general Skyrim SE section or the Modders section, but I thought the second one would be a better fit.
  2. Do you have any mods installed, particularly ones that modify the UI? I’ve encountered several issues with the UI after installing the Dear Diary mod (a SkyUI replacer), but switching to Nordic UI resolved them. I’m not sure if these mods are even available for Skyrim VR, but I thought I'd share some suggestions. Take care
  3. It may be caused by the presets you're loading applying body paints that you don't have installed. Go to the body paints section and either change them or set the transparency (or whatever it's called) to 0 using the last slider.
  4. Unfortunately neck seam is a cause of the teribble lightning mods setup I have installed LOL, and it was just a matter of a bad angle because normally it doesn't appear. Weight changes nothing when it comes to the hole in the neck... unfortunately. That was the first thing I've tried since it fixes discoloration after changing to the HPH from NHPH. No idea what causes this because it's happening only on High Elves as far as I've noticed - so you could guess it's a problem with HPH for High Elves, however as I said I reinstalled the mod fresh, and otherwise there would be more people with similar problem. Eh- God help me T_T Thank you for your reply!
  5. I managed to fix it by covering not broken neck in mask in the sculpt window, then exporting just the upper part of the head mesh. However it is a temporary solution and I'd rather not do it every time I decide to play an High Elf. Help would be appraciated!
  6. Hello, I have recently noticed that whenever I'm trying to swap from low poly head to high poly head when creating high elf race character a hole in my head mesh appears. It's also weirdly deformed. Happens on both sides... I can't fix it in any way than changing the head to low poly (which I really don't want to use). • Changing body mesh have not fixed anything • Reinstalling High Poly Heads have not fixed anything either Any suggestions? :<
  7. Hello, Yes, yes, and yes. That's exactly why it's so frustrating! I'm not new to this, but recently, when I started creating entire NPC packages instead of single characters, it started bothering me more than usual.When I make just one NPC, it's whatever - it only takes me a few extra minutes to fix. But with the recent package I made for Riverwood, it took me almost an hour longer to resolve those annoying neck seam errors. I'm using the newest fixed version of the "CK" available on Nexus, and it works great - aside from the nature of CK itself, which crashes often (haha).
  8. Hey, thank you for your time. However I don't create NPCs' via Creation Kit as well, but via Racemenu. The issue is that whenver I change the head to the HP one a neck seam appears in render view, and if it does then it appears ingame as well. That's the issue because it's completly out of pocket and I have no idea what is causing this, because if I get rid of it in the render view then it does not appear ingame. Sometimes it works, sometimes it doesn't, and I have to tweak the settings for some time to make it go away. Happy new year!
  9. Hi there, I've been doing NPC replacers for some time now. Unfortunately everytime when I set up my Character Gen Parts and switch to High Poly Head from the default one I get the neck seam in the render view I can't get rid of - and yes, it does appear ingame as well untill I manage to fix it. So what is the problem then if I can fix it? I have no idea how I'm fixing it! I'm just going nuts in skin RGB sliders and weights and it would eventually work... however it takes me sometimes even more than 5 minutes of going crazy to get rid of it. Right now, when I'm writing this post, I've got the neck seam I can't get rid of and I mentally gave up since I have whole Riverwood to set up... Is there any OTHER way I can fix it? - And no, I can't try switching between default head and high poly one because Creation Kit crashes everytime I try to switch between them if I have already set up the HP one.
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