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H84

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  1. Yesterday I tried to make a mod to convert Balder's Gate 3 to Dutch. This was mostly successful. The game sees that the mod is installed and activated but somehow the game is not translated from English to Dutch. I did the following steps. 1) Converted the English texts in the file "English.loca.xml" to Dutch. This worked because the strings were not changed. 2) Then I created the "meta.lsx" file according to this site: https://bg3.wiki/wiki/Modding:Creating_meta.lsx <?xml version="1.0" encoding="UTF-8"?> <save> <version major="4" minor="0" revision="9" build="331"/> <region id="Config"> <node id="root"> <children> <node id="Dependencies"/> <node id="ModuleInfo"> <attribute id="Author" type="LSString" value="H84"/> <attribute id="CharacterCreationLevelName" type="FixedString" value=""/> <attribute id="Description" type="LSString" value="Engels naar Nederlands"/> <attribute id="Folder" type="LSString" value="BG3Nederlands"/> <attribute id="LobbyLevelName" type="FixedString" value=""/> <attribute id="MD5" type="LSString" value=""/> <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/> <attribute id="MenuLevelName" type="FixedString" value=""/> <attribute id="Name" type="LSString" value="BG3Nederlands"/> <attribute id="NumPlayers" type="uint8" value="4"/> <attribute id="PhotoBooth" type="FixedString" value=""/> <attribute id="StartupLevelName" type="FixedString" value=""/> <attribute id="Tags" type="LSString" value=""/> <attribute id="Type" type="FixedString" value="Add-on"/> <attribute id="UUID" type="FixedString" value="0f54f514-2788-4c9e-bf5a-eb65062d1f06"/> <attribute id="Version64" type="int64" value="36028797018963968"/> <children> <node id="PublishVersion"> <attribute id="Version64" type="int64" value="36028797018963968"/> </node> <node id="TargetModes"> <children> <node id="Target"> <attribute id="Object" type="FixedString" value="Story"/> </node> </children> </node> </children> </node> </children> </node> </region> </save> 3) Then I created the directory structure according to this site: https://bg3.wiki/wiki/Understanding_Mod_Folder_Structure - BG3Nederlands - Localization - English - Dutch.loca.xml - Mods - BG3Nederlands - meta.lsx 4) I made this into a .pak file using the BG3 Modding Multitool and had it placed in the "Mods" folder. 5) Then I had the file uploaded and activated with the BG3MM. The mod is placed in %appdata%/local/..../mods Somehow this does not work. Can anyone help me with this? Is there something I'm doing wrong?
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