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TheOneKayaus

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  1. The only thing that really irked me in the Remake was no Secret Menu from the Original SH2 after you complete the game once. It allowed you to have a x3 Ammo Multiplier, could change the Blood Colors, had to Press R1 & L1 together while Paused to see it. (See Image) Anyway, it really didn't have a reason to not be in the Remake, it's nothing but more Replay Value than just trying to get through as fast as possible for each Ending with just a loud-ass Chainsaw. That's part of the reason why I've put off the Game on PS for a while because I got bored/annoyed, even on Hard Mode. I'm honestly surprised it's not one of the very first Mods someone came up with, yet it seems my enthusiasm has been misplaced... Or it isn't and someone's already in the midst of creating it, I don't know. If a kind Modding Soul could make this into one of the Realities of Mr. Sunderland's, that would be a wonderful thing for us Fans of the OG Series. Maybe look into the Hyper Spray as well...?
  2. I've scoured all of Nexus and could not find any Mod pertaining to the Item Shape Usage within the Attaché Case. The Red (pic.1) highlights WHOLE SQUARES the Item is not actually using, it's always been something I thought was really silly the Devs didn't do in the Remake because The two Prime Examples of "why the f*ck not?" are the Pistols and Sniper Rifle since the Laser Sight & LR Scope would fit Perfectly. Hell, for any Weapon that would work, may as well throw in support for Laser Sight Mods. IRL, Items in such a Case wouldn't be loose inside a Grid of Open Squares to their general Shape; They'd have Molds, especially for Professionals like Mr. Kennedy & Ms. Wong. (Ignoring the fact they acquire and move a lot of stuff throughout the Story) Another Idea that comes to mind is somehow dictating the Sorting Function to different Presets instead of only One. Possibly Custom ones using Highlighted Areas to influence what kind of Item goes where in the Case upon acquisition. (Weapons sit towards Upper Left, Recovery to the Right, etc.) I have no idea how to Mod it myself though, so... that brings me to planting these Seeds in the Fertile Soil of Nexus Forums to see if someone may help it sprout into Reality. I truly love RE4R, and I honestly think some folks would agree that this kind of Optimization for all Weapons is worth the DL, perhaps also for other Games as a UI Framework Mod. Probably would've been able to make my Console Version (pic.2) look a lot better, was goin' for a HUNK Build. Thanks to any who wish to take on the Idea! Or improve upon it, make it so that the Grid system isn't even used and you can freely move anything by a Pixel if you wanted, who knows? Get creative as you always are.
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