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CatastrophicalCat

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  1. @hihiyoyo7 I would reccoment switching to BG3 Mod Manager (here) a lot of modders reccomend it over Vortex. Myself included so i can't really help too much with what could cause this in the first place. but things you could try: 1. Make sure you have the dependancies listed from the mod and no conflicts with others you want 2. if mods are loose files make sure they are in the right place 3. Exporting the load order again 4. make sure they are in the path: Users\Name\AppData\Local\Larian Studios\Baldur's Gate 3\Mods 5. make sure they have a check mark in the in in game mod manager
  2. Yea or reread it, i have not planned on modding when i first joined. I was just thinking. Generally i like to find solution to things. It does bother me a bit but at the same time this is the internet and nutorious for not being able to delete things off of permanently XD I'm not going to mess with my mods, if there is ever a point where i'd want to delete them you'd still have to jump through some hoops and find a collection that has the mods in it. It does change that mods i've been on the fence about sharing are not going to be uploaded here. because if things change drastically to a point where i wouldn't want to be on this site then i'd have no way to fully delete those. Edit: I should maybe add that that does not mean my mods would be off the interet entierly unavailable, just that i would move them to another site. (lots of ifs here i'm not removing them now.) and mods that i am very attached to and decide to share would only be on another site.
  3. Oh that is such a weird thing. i did not know that. that really should be removed/changed and collections should just link to the mod page instead. are collections more of a Vortex use thing? i use BG3MM since with Baldurs Gate 3 a lot of mods don't like to be used in Vortex XD looking around in collections i found this "updating the mod will automatically update the entry in the collection mods list" so esentially i could just nullify the file to do nothing update the mod with the nothing file and it would theoretically make it unusable?
  4. You can delete whole mods, there is a "visible", "Hidden" and "delete this mod" option when i go to my mods. Mod files within the mods options you can't delete they just get archived if you release an update/ if you want to archive that file. If a mod gets deleted by the Author of it and you find a link to it somewhere it'll just state in a orange box that The mod you were looking for was removed by its author. (like here)
  5. Hey i'm not really much on the forums but i want to say this. Mods can take from hours up to years that people work on it. it is their right to do as they want with that. Changeing code to make changes in the game, adding fully custom Equipment/Outfits and tons of other stuff they need a lot of skills to make. I few it more like a Store (a free store here) so if a product (Mod) is being discontinued/removed by the producer (Modder) it is just not available anymore. Sure it is sad to see a mod you loved is gone and often there isn't a great alternative (I've been in that boat an i know it sucks) but they shared it for that time it was there, they could have also never shared it and you would have never known of it's existence. I'm pretty new to modding but if a site would not allow me to remove things if i wanted to I simply wouldn't share anything on it. That being said I would love to keep the ones i've shared/will share up even if i stop playing BG3 but i can not see into the future.
  6. I'm pretty new to modding so take these as just some ideas you could try that i with my limited knowledge think could work: looking at the regain spellslot or turn sorcery points into spell slot spells? making it into a passive? or look at the curse, i know that one stacks at least the one you can get from stealing stuff in act 3 in the temples cellar (and surely can be changed not to be removed on a long rest?)
  7. @Ganix88 Hey, i saw some comments on Appearance Edit Enhanced that had the same issue, it may be fixed with the latest update? I'm still on version 3.0.11 everything works fine for me and i am playing on patch 8. so either updating or going back could work? and to quote the mod author comment "IF YOU'VE UPDATED TO VERSION 3.1.0+, YOU WILL LIKELY HAVE TO RESCULPT YOUR CHARACTER AGAIN FOR IT TO WORK PROPERLY."
  8. @Terror447688 It was in the Status_POLYMORPHED. i just edited the PARALYZED to ENTOMBED and the purple glow is gone. i also tested it in a fight with loading the wilderness level in the editor. no purple glow and the enemies skip their turn without doing anything so a success? XD (here is the update, should just overwrite the other since it's the same mod)
  9. @snake123h oh yea in act 3 then you have missed a lot XD i'm not even sure if she'll offer her last romance scene or if it's too late for that too. in your next game Talk to her a lot, and for that matter talk to everyone. there is a lot of content when you just stop and talk with them both in different areas and at camp. they have a lot to say just entering some areas. you also have lots of options to ask things. Good luck on your endeavours!
  10. @snake123h That is not entierly true as you can get it with high approval a long time before the party. and then hook up at the party with whoever you want. it also works vice versa if you have high approval (can be as little as 20 or needs 40 for a definite chance) with another companion first. I believe with her you can't ask later? or you have flirted with 2 companions. with Lae'zel i had the dialogue option to start the romance after the party and it stayed throughout all of act 1. I just started one romance that game so it may be due to that. The Poly mod may help, it has spells to tag as dating and more. even a durge favorite XD you can turn everyone else down if they try something. Although i would personally suggest to start over if it isn't too much. She has such a sweet first romance scene and the night after. generally she is very cute when you trigger it naturally. and generally depending on how far you are and how much you know or don't know you missed some things. And a little tip for when you want to romance someone have them as priority, take them with you a lot! i personally when i have set my mind on who a character romances they will not leave my party, (unless they can't be somewhere when i want to trigger specific things). interact with them in long rests first. and talk to them first at the party.
  11. @Terror447688 I'm pretty sure the purple is because i used the AddStatus(PARALYZED) to the spell since otherwise the cocoon could do things (they could dhash and hide and they could try to jump or help but it won't do anything). I hoped to prevent confused AI this way. if it can do things that may cause enemies to not skip their turn and try them out resulting in forever waiting that they just skip it. confuesd enemy AI in big fights especially (like in the house of grieve) can be so annoying.
  12. @robo2403 I don't have it but it's from Bububull though when i click a link that would get me to the mod it says it has been removed by the Author. Still worth a try asking. Best of luck getting it!
  13. @Terror447688 I thought i give this a shot, it's not perfect, but it's in a way i understand it with the polymorph effect, but i don't really know how to define size so i used the medium cocoon. (lazy to do a full mod page so here is a link to the zip file) when used it looks like this in game: the weird purple shapes at the bottom look like webs after the attack has finished it's animation.
  14. You're welcome. they are really cool horns, have fun playing again!
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