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NicoleMoto

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  1. Step-by-Step Guide to Create a "Seamless Interior Door" Mod (For Nexus Mods Release) This tutorial will help you merge an interior cell into the exterior, add a working door, fix lighting/navmesh, and package it for Nexus Mods. Phase 1: Set Up the Project 1. Tools Needed Creation Kit (Skyrim SE) SSEEdit (for cleaning) NifSkope (optional, for door models) 2. Create a New Mod Open Creation Kit → File → New. Save as SeamlessInteriors.esp. Phase 2: Move the Interior Cell to the Exterior (Example: Breezehome) 1. Locate the Interior Cell In the Object Window, go to: Worldspace → Interiors → WhiterunBreezehomeInterior. 2. Change the Cell’s Worldspace Right-click the cell → Worldspace → Select Tamriel. Reposition the interior: Open Tamriel in the Render Window. Drag the interior near Breezehome’s exterior door. 3. Disable the Original Door Teleport Find WhiterunBreezehomeDoor (RefID: 000165A8). Remove DoorLoad script (or DefaultDisableHavokOnLoad). Phase 3: Add a Functional Door 1. Option A: Static Door (Simplest) Replace the door with a non-teleporting model (DoorStatic). 2. Option B: Animated Door (Recommended) Assign an Animated Door Model (e.g., FarmhouseDoor01). Attach Script: papyrus Copy ScriptName PH_AnimatedDoor extends ObjectReference Event OnActivate(ObjectReference akActionRef) if IsAnimationPlaying("Open") || IsAnimationPlaying("Close") Return endif if GetOpenState() == 0 ; Closed PlayAnimationAndWait("Open", "Opened") else PlayAnimationAndWait("Close", "Closed") endif EndEvent Compile in CK (Ctrl+F4). Phase 4: Fix Lighting & Navmesh 1. Rebuild Lighting Select the merged cell → Press Ctrl+F4. Check "Generate Lighting" → Click OK. 2. Merge Navmesh Select the interior navmesh → Copy (Ctrl+C). Paste into the exterior cell → Connect edges (Ctrl+Click). Phase 5: Dynamic Loading (Optional) 1. Hide Interior Until Door Opens Group all interior objects under an EnableParent (EnableParent_Breezehome). Add Script to Door: papyrus Copy ObjectReference Property EnableParent_Breezehome Auto Event OnActivate(ObjectReference akActionRef) EnableParent_Breezehome.Enable() PlayAnimation("Open") EndEvent Phase 6: Final Testing 1. In-Game Checks Open console (~) and type: coc WhiterunBreezehomeExterior Test: Does the door open smoothly? Does the interior appear correctly? Can NPCs path inside? (tdt for navmesh debug). Phase 7: Package for Nexus Mods 1. Create a Mod Folder Copy SeamlessInteriors/ │ ├── Meshes/ ├── Textures/ ├── Scripts/ ├── SeamlessInteriors.esp └── README.txt 2. Write a README Include: Installation (Manual or Mod Manager). Compatibility Notes (Conflicts with city overhauls?). Credits (If using assets from others). 3. Compress & Upload Zip the folder → Upload to Nexus Mods. Final Notes Done! Your mod now has: A seamless door (no load screen). Merged interior/exterior lighting & navmesh. Nexus-ready packaging. Want me to pre-make a version for Breezehome so you can test before release?
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