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vizi0nnn

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  1. Shadow Exchange: This ability allows him to swap his position with one of his shadows. It's useful for evading attacks or instantly moving across the battlefield. Shadow Soldiers: Sung Jinwoo can create and command soldiers made of shadows. These soldiers possess superhuman strength, speed, and combat skills. He can control a significant number of them, and they are an essential part of his arsenal. Shadow Extraction: Sung Jinwoo can extract the shadow of a defeated monster and transform it into a "Shadow Key," which can then be used to summon shadow creatures under his command. These creatures are a further extension of his ability to control shadows and play a crucial role in his combat tactics. Stat Enhancement: Sung Jinwoo can enhance his statistics, such as strength, speed, and resilience, for short periods of time. This gives him a notable advantage in combat. Healing Factor: He can rapidly and completely heal from wounds and damage. This ability is linked to his rapid regeneration thanks to the shadow. Mana Sensing: Sung Jinwoo can perceive the flow of mana around him, allowing him to detect magical presences and abilities. Sword Mastery: Sung Jinwoo demonstrates great skill in swordplay, both unarmed and with bladed weapons. Shadow Exchange: When attacked, there is the possibility to swap positions with one of his shadows. Therefore, the shadow will receive the damage. Shadow Soldiers: Clearly in the manga, he summons 100,000, but for the mod, I was thinking of limiting it to 3 or a maximum of 5, which already seems like a lot (more than a full party) of summonable shadows. x3 (1 shadow at level 4, 8, 12) x5 (1 shadow at levels 2, 5, 7, 9, 12) Shadow Extraction: Here too, it would need to be limited based on the character's level. The summoned shadow at level 1 would have 40% base statistics and an additional 5% for each character level.
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