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onfaia

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  1. Oblivion is wacky. But it could be wackier. I think any of these would make gameplay more fun and enable more creative playstyles. - Invisibility NPC reactions: When you activate a dialog with an NPC while under invisibility effect you suddenly spawn in front of them. Would be cool if NPCs reacted to this according to their personality (most favored speechcraft minigame option). For example: Intimidate: activates Demoralize (or even a chance of Paralysis). Joke: raises disposition. Coerce: activates Frenzy. Boast: lowers disposition. -Added elemental effects for spells/poisons/enchantments: Like Skyrim but better. Focusing on environmental factors. Frost: drains Speed. (optional): higher duration on snowy terrain. Lightning: added Lightning Weakness on swimming NPCs. Increased aoe when Lightning hits swimming enemy. Fire: increases Speed or Athletics. Added Fire Resistance on swimming NPCs. All Fire spells last 1s on swimming enemies. (optional): increased duration if enemy holds any alcoholic beverage (item disappears). -Possibility to reverse-pickpocket >0 weight items. Depending on Sneak skill and lower chance with higher weight. -Turn summoned monster into familiar: if you have an active summon you can turn it into a familiar on the Atronach Altar by spending the corresponding monster drops. -Telekinesis as offense: increased collision damage of items under Telekinesis effect. Higher item weight = higher damage. Kill enemies by swinging a floating warhammer. Or the Ring of Burden. -Punch balls: charged Hand-to-Hand attack while crouching induces Drain Strength effect on humanoid NPC with a chance of Paralysis. Higher effect on male NPCs. Raises player Infamy stat by 1. (optional): disqualifies from Arena match. Unlocked with high Hand-to-Hand skill or through trainer/miniquest/book. Might try doing them myself but have no experience modding so any tips or advice on which would be more feasible to do is appreciated.
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