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davidgilbertking

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  1. Made it! Vampires Don't Like Silver
  2. Guys, I'm trying to find the hit sound that plays when player normally takes damage. DamageActorValue does the job, but I really need the sound too. Anyone knows where or what it is?
  3. I located the mod that was causing trouble by disabling mods that contained string "Dragonsreach" one by one It was "Open Cities Skyrim". Then I looked everywhere I could, and didn't find it. So in the end, I found a translation of the mod. Still, I have no idea where discovered locations are stored in the esp. The issue is closed, thank you to everyone for the tips. However, if anyone knows the answer to my question, I would very much like to know it, just in case.
  4. Thank you for your reply! Though I'm not a driver myself, I can tell that you take a good care of your car! I have too many mods, and a bunch of them do edit Whiterun. I was wondering whether anyone knows where the specific records, records that correspond to the discovered location names in the interface, can be found in SSEedit.
  5. Hi guys! I've been banging my head on the wall trying to solve a problem. It sounds easy, and I guess it is, and I'd really appreciate a nudge in the right direction. My game is not in English. Some mods, naturally, come in English, and if I can't find a translated mod, I translate it myself. I recently noticed that when I approach to Dragonsreach (or discover it for the first time, if it's a new game), the newly discovered location name (in the middle of the screen) and the current location name (in the top right corner of the screen) are in English. When I check the map, the marker name is in game language. I looked in Cell, Location, Region and Worldspace for mods that could overwrite it. Every mention of Dragonsreach I could find was in game language, not English, and was not overwritten. I know I'll eventually find it, but maybe someone already knows where to look? It would save me a ton of time. Thank you! Drive safe!
  6. Hello! I'm using a wallpaper and music randomizer, and I think that your request can be easily done using those existing mods. Download and install this mod, it's the randomizer plugin: https://www.nexusmods.com/skyrimspecialedition/mods/33574?tab=files Then, manual download this mod: https://www.nexusmods.com/skyrimspecialedition/mods/59993?tab=files Extract it and see what's inside. It has a set of 14 folders, each one with a wallpaper (folder "textures"), main menu music (folder "music"), particles and logo (folder "meshes"). So, if you want only 4 songs, go ahead and delete 10 large folders, and in the 4 remaining folders, delete folders "textures" and "meshes". Then, take the songs by beautiful Malukah, convert them to xwm format using any tool (for example, you can use MultiXwm_v2_3). Rename each track to mus_maintheme.xwm and put inside those 4 "music/special" folders. Then pack it all back to a 7z archive and drop in your mod magager. That should do the trick =)
  7. Hi! Yesterday I killed a vampire and she was wearing two silver rings and a silver necklace... I'm playing with mods Bring your silver + Know your enemy. It's making really hard to kill an undead if you don't have silver. Aaaaand to see them actually WEAR it without a care in the world is really off-putting. So I want a mod that will make so vampires are never ever found wearing anything with silver. Cheers and thank you!
  8. Hi guys, here's the deal There's CACO (Complete Alchemy and Cooking Overhaul). You probably know what it does, it's a massive overhaul. https://www.nexusmods.com/skyrim/mods/69306/? There's Purification of Skyrim - Immersive Poisoned Apples. It allows to craft poisoned apples and then give/slip them to NPCs. https://www.nexusmods.com/skyrim/mods/68589/?tab=posts&BH=2 These two mods don't work together. It's probably because CACO changes the name of human flesh ingredient, and Purification uses human flesh as an ingredient for crafting them apples. But that's not for sure. Anyway, I'd really appreciate if someone did this, I would send lots of hugs and kisses, virtual ones, of course, no homo. Dave
  9. That is the script command i tried but it didn't seem to disable it :sad: Is this the right way to check if the Global Variable has changed? Scriptname Mapmarker extends ObjectReference ObjectReference Property Ore Auto GlobalVariable Property Mapmarker_OnOff Auto Function SomeFunction() RegisterForUpdate(5.0) ; Before we can use OnUpdate() we must register. EndFunction Event OnUpdate() ; This event occurs every five seconds If (Mapmarker_OnOff.GetValue() == 1 ) Ore.Enable() Else Ore.Disable() EndIf EndEvent I changed some things in the script and it now seems to work :smile: But I'm going to make like a 500+ of these events so I'm not sure that checking every 5 secs (or even more) is the right thing to do, i only want it to update every time the Global Variable has changed :/ Scriptname Mapmarker extends ObjectReference ObjectReference Property Ore Auto GlobalVariable Property Mapmarker_OnOff Auto Event Onload() RegisterForUpdate(5) EndEvent Event OnUpdate() ; This event occurs every five seconds If (Mapmarker_OnOff.GetValue() == 1 ) Debug.MessageBox("Enabled") Ore.Enable() Else Debug.MessageBox("Disabled") Ore.Disable() EndIf EndEvent EDIT: Ended up doing the Property Settings directly In the MCM Script ^^ , Solved Brother, I am looking for the exact same thing right now: I want to disable auto creation of map markers, in order to place them myself. Did you find a way how to do it? Could you please share it?
  10. Hi, I'm a novice modder, and I can't really find a mod that does exactly this: I want to remove all markers from the map, discovered, undiscovered - all of them. And not just hide them, but remove them. I used a mod called Skyrim Compass Tuner https://www.nexusmods.com/skyrim/mods/912/? . Well, it did the trick, but it is old and incompatible with SkyUI and Skyrim version 1.8 and higher. Also, it didn't remove the markers entirely, I could still hover the mouse pointer at a location, and its name would pop up. I want to put my own markers for a location of my choosing, with this awesome mod Multiple Custom Markers with Notes https://www.nexusmods.com/skyrim/mods/38731 There is a bunch of mods that ADD markers, so I thought that DELETING them lies in the same field. I tried to play with the map.swf file created by the Compass Tuner mod, but it wasn't a success - my game freezed whenever I tried to enter the map in game.
  11. Yeah, it sure helped. Immersion secured! Thanks!
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