Thanks Sphered
I had already tried the Game.SetCameraTarget before writing this post, but unfortunately I found myself facing some problems that do not lead me to the desired result:
- the camera points on the Actor, but the angle of view depends on that of the Player since the Game.SetCameraTarget starts, so you will see the Actor from a starting viewing angle of the Player, with a result that is not what you wanted to obtain.
- you cannot set the distance of the view, the game engine decides it based on different factors, walls, surrounding objects, where the Player is looking when the Game.SetCameraTarget is activated, etc...
- an Actor if Disabled creates CTD.
Anyway I solved it by using the native view of the Player (setting the view in first person) with a Game.GetPlayer().MoveTo(XMarkerHeading), so the Player, at that moment, points exactly where I want (XMarkerHeading direction).
Thanks