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TheBlob2

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Everything posted by TheBlob2

  1. a mod that makes NCR troopers smoke cigarettes and adds cigarette packs to their inventory
  2. ok, now all i need is a way to detect the nearest map marker to the player
  3. the classic rock throwing weapon from fallout 2
  4. is there a way to detect how far the player is from any map marker? and by any map marker, i mean any map marker at all, vanilla and modded
  5. is there a function that checks what ammo is currently equipped?
  6. a mod that allows to me to put multiple shotgun shell types in the same magazine, because it doesnt make sense why i cant do that
  7. a mod that gives you the option of intimidating someone instead of a regular speech check in dialog, and how well you can intimidate them is determined by your strength, endurance, and level.
  8. how about instead of being high level, its how much your weapon's dps+ your damage threshold/resistance + your current hit points. maybe not just flat out your level, because your character may not be that intimidating at high level because you're playing a mostly non-violent character, so factoring in your hp/dt/dps instead seems like a better alternative, and maybe your reputation deciding which factions will be more likely to run away, your karma so evil will run if you are good, or good will run if you are evil, and neutral either way. and possibly the amount of actors your character has killed so far can also be a factor. OR we could have a few different aspects. someone in a scary suit of power armor or with a huge gauss rifle may be more intimidating than someone in a wasteland wonderer outfit and a lead pipe... I mean, Simon at the Silver Rush stated they use their armor for intimidation after all... But then again, any loser can get lucky and find a good set of armor or weapon in new vegas. Not really enough to make just anyone turn tail and run. But a well-traveled courier that has made a name for himself as a ruthless killer or a justice seeking lawbringer may make some people shake in their boots. So maybe add a new counter system, sort of like karma, where if you kill good or innocent people, you become a terror. If you fight for justice and kill the bad guys a lot, you become a peacemaker, each one making certain people flea. If you remain neutral and kill just about everyone, then you get the counters up for both sides and become known as "lord of death". but if your character reaches a high level while remaining mildly pacifistic, then these counters would obviously remain fairly low, as you wouldn't have as feared of a reputation. thoughts? Being neutral shouldn't make you a lord of death, maybe you are just a mercenary who fights for whoever pays the most in a particular situation, or just a wild card karma chameleon type who comes and goes. Neutral should affect good characters and evil characters by a mild amount, but goodies who have killed a lot are very scary to most baddies, and baddies who have killed a lot are very scary to most goodies, meanwhile a neutral who has killed just as many is half as scary to both baddies and goodies. And i don't think using how many people the player has killed as a counter all by itself is a good idea because: 1-you may have killed a lot of people, but in a particular situation you may not have all your armor and weapons, so they would very likely find you less intimidating. its like finding the all powerful Caesar in normal clothing without any weapons just walking down the road all by himself, its very unlikely that you would still find him intimidating without all his stuff 2-someone who has chosen to be less violent should be intimidating if they have a powerful weapon and/or good armor. like if you see trudy from goodsprings in power armor with a plasma caster, in that situation she is intimidating despite being normally not that scary So how many people they have killed should be a factor, but the player's weapons and armor not being a factor wouldn't make sense
  9. make it so some ammo types will increase or decrease the strength requirement of a weapon while equipped, based on how big the powder load is. like using .44 special in a .44 magnum revolver would decrease the strength requirement by 2, or something like that
  10. i looked into it, and the knockdown in cicada mod is scripted on the weapon itself, not the ammo
  11. i saw that there was an impact script that you can put on the ammo. but the effect i had in mind is intended for the person using the ammo, not the person getting hit by it
  12. try enabling and disabling it just to make sure. that happened to me one time and i couldnt figure out why, but when i disabled and enabled archive invalidation it worked perfectly
  13. i know theres these effects 1-damage mod 2-DT mod 3-DR mod 4-fatigue mod 5-spread mod 6-fatigue mod but can you add another effect?
  14. is it possible to put an effect on ammo besides the 6 already in the game?
  15. is anyone still working on this? because i found attack animations that would work PERFECTLY for a rifle bayonet. the thermic lance attack animation!
  16. how do you switch a weapon with another weapon without triggering the weapon switch animation?
  17. how about instead of being high level, its how much your weapon's dps+ your damage threshold/resistance + your current hit points. maybe not just flat out your level, because your character may not be that intimidating at high level because you're playing a mostly non-violent character, so factoring in your hp/dt/dps instead seems like a better alternative, and maybe your reputation deciding which factions will be more likely to run away, your karma so evil will run if you are good, or good will run if you are evil, and neutral either way. and possibly the amount of actors your character has killed so far can also be a factor.
  18. a mod that makes npcs more likely to flee from the player when the player is really high level. because it would be cool to see this famous NCR VIP/legion warrior who struts around the wastes in power armor with enemies just running away on sight because they know you are this powerful bringer of death
  19. where did all the spas 12 mods go? all of them got removed for some reason
  20. a mod that puts the vanilla female body textures on the type 3 body meshe
  21. i think that mod might be using skse functions that arnt present in nvse. i dont think a workaround is possible
  22. a mod that makes sneaking around with the radio on impractical, like with a sneak skill reduction or making it much more likely you will get caught. because it always struck me as very strange how i can play the radio out loud and nobody can hear it except me
  23. i guess a survival skill of 70 and level 10?
  24. what about a script that checks the light sources within a certain distance?
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