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capati

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Everything posted by capati

  1. The pinned message suggests running the command in "C:\Program Files" folder, but that give me "access denied", even when running as administrator. I solved the error by pointing to the "dotnet" subfolder: icacls.exe "c:\Program Files\dotnet" /grant "*S-1-15-2-1:(oi)(ci)(rx)" icacls.exe "c:\Program Files\dotnet" /grant "*S-1-15-2-2:(oi)(ci)(rx)"
  2. That is great, I'm combining your mod (Option C) with realism mod, the fights now is way more fun and challenge. Thank you sir for the time and effort.
  3. There is a "Realism" mod that tweaks master strike to be less often with common enemies, but it's still reliable for knights or more difficult enemies. The ideia of combos to damage stamina is nice, only damage an enemy health if in the the end of the combo the enemy stamina is too low, otherwise, damage only the stamina and does not perform the combo... something like that... As you said, the basis is there, hopefully someone can tweak and make that changes possible.
  4. Master strike seems fun at start, but it ruins the combat, the combo are practically useless because you can't finish the combos. If the enemy do a master strike, you can't block, the same is for you, the enemy can't block your master strike. So, the combat can be kind of ridiculous, you just need to wait for the enemey to atack first. I killed a group of 5 enemies in a row just by doing a master strike, the last one I tried to atack with some combo, and the enemy did a master strike and hit me. When he tried to atack me again, I did a master strike and killed him. And that is the resume of the combat? It's a shame... The game already have some good mechanics of defense, like jump aside to evade the atack, normal block, perfect block, etc. But master strike it's just a script behaviour that does not require your skill, just press a single button...
  5. Is there a command or possible mod to disable master strikes? Like a global setting, not just for the player but for all enemies.
  6. I really like to play in 3rd person, but this bother me a lot. Maybe that is easy to fix, just adjust the position of the weapon. Perhaps is there a option in GECK.
  7. Hi people, the weapon's in 3rd person view looks like flying, a bit far from character. A screenshot of the problem: http://img268.imageshack.us/img268/7266/falloutnv20101024000411.jpg Anyone know why this happening?
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