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kontjameskont

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Posts posted by kontjameskont

  1. Has it ever bothered someone that crouching does not allow you to crouch underneath things and check it out?

    Or not allowing you to run away from enemies by using your environment to your advantage?

     

    Well it did me.

    I did like to see a mod that allows you to crouch under things.

    Basically according to your character height you should be able to walk/crouch under object that you are not hitting.

    Unlike vanilla were it is just invicable walls..

    Thanks for reading hope someone can make it happen.

  2. So it has been a while since I played the game... about a month or 2.

    And I see that maybe about 10 new mods came out o.O

     

    Pretty much all of them are simple... perhaps good looking, but simple mods nontheless.

    Is anyone still working on anything big or is this it for Dragon's Dogma D: ?

     

    The game has so much potential for modding :/

    I know it is very hard for modders to figure out all the reverse engineering and big kudo's to them for even trying and making our lives a whole lot more enjoyable.... < With that I mean DDDA fcourse :3

     

    Personally I did still like to see enemies health increased aswell as enemy spawn points.

    A tutorial on this can be found here: http://steamcommunity.com/app/367500/discussions/8/451852225132661829/

     

    ---------------------------------------------------------------------------------------

     

    Speak of the Devil :3

    I just talked to Fluffy and Apparently just released a very early alpha version of enemy spawn increasment (triple enemies)

     

    Which currently can only be found on Steam but I am sure will soon be posted on Nexus: http://steamcommunity.com/app/367500/discussions/8/357285562491902755/

  3. I actually uninstalled all my mods recently and reinstalled them cus of some texture problems.

    Just did what Textitexto said and had to just redownload about 500 MB's of files.

    Nothing bad.

    Then just reinstalled all my mods and BAM done.

    Im glad Dragon's Dogma is easy to mod (as in simply replacing a file>> or adding one)

     

    Instead of the s#*&#33; storm that is Skyrim lol.

  4. Let's start of with saying i did like this for both Male and Female.

     

    I did like to see a change in the looks of the Abyssinal set.

    The sleeves would be removed as well as the shoulder plates.

     

    And perhaps a recolor would be in place as well.

    Purple is a good choice of the devs but i do find myself having this feeling it doesn't fit Male characters all that much, Although with different sets of armor it can look pretty good.

     

    Perhaps blue,red,black,white,silver.

     

    So to sum it up real quick:

     

    -Removed sleeves and armor plates.

    -recolor and perhaps re-texture of the armor itself.

     

    Additionally:

     

    -It would be nice if it was compatible with the mod that makes the coats of - including the Abyssinal armor compatible.

     

    Thank you for your time and HAPPY MODDING :wink:

  5. I did like to know how to alter sound files (mainly background music) <<battle music, main theme, exploration music ETC ETC.

     

    I did like to put in some music of my own if i could.

    short post i know but i hope its enough, if not let me know.

  6. Agreed, Already stated in "big beast spawns...." AKA the thread i made.

    Anyhaw all these features would be great.

     

    Tho the gold drop is actually there for reasons...

    But people seem to dislike it somehow.

     

    The only reason i wouldn't need to worry about the gold would be because i killed UR-Dragon a bunch of times and sold about 200 wakestones :')

  7. after seeing the scene with monsters pouring out of the hole its kind of what we expect.

    Thats EXACTLY what i thought :')

     

     

    However if this is done, they need to be very careful what spawns where to make the game maintain its lore. For example we cant just have death spawning outside Gran Soren (would be cool though), since he belongs to Bitterblack isle.

     

    Eh we could have different versions.

    Now IMO death is a bit overkill (i also dont like him)

    For several reasons :') >> he is to high level for me right now... and just his moves are annoying.... and 1 hitters......

     

     

    Will probably be a while before this kind of mod is made though. They seem to be focusing on ENB's and armor changes, and not any of the actually useful script edits people are requesting.

     

    Yup thats what makes me sad :/

    I did much rather see enemy stat changes.

    People starting to edit scripts.

    And just general gameplay changes.

    Much rather then Graphics enhancements and armor changes.

    Altho i might have unlocked almost all armors so NEW armors would eventually be a great thing....

    (Tho that might cause problems if used on pawns.... Or so i heard)

  8. Just wanted to thank every modder out there for what they do!

    Its getting noticed enough for moderators here to make more then a general discussion.

     

    Almost 100 mods within the matter of 3 weeks.

    And considering we barely know how the game is put together, AND considering that most mods are actually VERY GOOD.

     

    I think thats quite the achievement.

    I did like to raise my cup to everyone for making this possible!

    And i did like to see what Dragon's Dogma and the modding community hold for the near future.

     

    In all honesty if this becomes as big or bigger then Skyrim then i dont know what i will do......

    Actually i do know :P

    I wouldnt even consider playing ANYTHING ELSE then Dragon's Dogma.

     

    So once more i did like to thank everyone for what they do and i look forward to what the future holds for the modding community and Dragon's Dogma itself.

     

    "They are masterworks all, Can't go wrong"

  9. Agreed.

    I noticed there is some VERY interesting enemies in bitterblack aswell.

    They would fit perfectly into the open world aswell....

    But hey im already jumping again :')

     

    Yes, cap all monsters to lvl 200+ would be a great start!

    Hope someone can manage it would make the game less laughable once you get to a high enough level.

     

    EDIT: Oh randomly generated spawns seem to be already part of the game :D

    Atleast for bitterblack after completing it :)

    Now that is music to my ears.

     

    Im sure modders can use that well

  10. Pretty much want health increasement to all monsters (except UR-dragon fcourse >> already automated)

     

    To make it interesting even when level 200 is reached.

    I have been goofing around myself with the .arc unpacker but havent gotten much wiser by looking at all the files.

     

     

    so yea, health increase for all monsters that would be amazing!

     

  11. The health and levitation are the only things that really concern me but other then that they are still great ideas.

    I did love to see someone try these things out.

     

    Hinting towards health fcourse :3

    Oh and more monsters :3

    I cant say it enough randomly generated spawns and more big monsters :3

  12. IMO Hard still aint all that "hard" enemies just hit a s#*&#33; ton, they dont have more health then they do in normal mode and most things are just killable in 1 or 2 hits. >> aside the big beast fcourse.

    But hell those are still weak eitherway.

     

    Just things that hit really hard doesnt mean its actually hard... in all honesty its just cheap.

    If they actually wanna make it harder give them their have double maybe twice over.

    Give them a reasonable amount of damage and not this BS OP s#*&#33;.

    And perhaps have more monsters in one position so you gotta think before you act.

     

    And lets not forget they should just put the final forms of all monster ALL over the map.

    Now that would make the game "harder"

  13. Its a few pieces of different sets i think, Hold on i think i got all those pieces.

     

    EDIT:

    -Dragonleather vest

    -fine over knee boots

    -the cape... well you have them in many different flavours and they are easy to find ;)

    -the gloves/gauntlets... i dont know sorry.

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