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kibuza

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Everything posted by kibuza

  1. Thanks for your reply, I'll check it out. Although if I remember I think that mod only changes which texture gets applied to areas like walkways, the ones that used to get that really ugly flat white texture.
  2. Hey all, I am just wondering if anyone knows anything about these snow textures ( in this link )? If you look at the area near the bottom of the screen and also farther up you can see the snow clearly turn a dark shade of grey instead of the usual white. This is obviously where the textures change on this particular part of ground, I was just wondering if anyone knows a snow mod that has consistently the same coloured snow? It's not game breaking ( obviously ), just something minor that kind of irks me. I'd much rather have the snow be consistent instead of grey and white patches. In this shot it doesn't look too bad, but in some areas it looks strange having grey and white spots everywhere. Anyway, if anyone has an ideas or knows anything about these textures I'd be very appreciative :D
  3. Actually, I am appreciating the help you guys are offering. Very much so in fact. I posted the question on Mod Support before these last tips you guys have given me and also right before I went to bed. It's not meant as disrespect, I just figure I will solve the problem quicker if I ask a larger audience.
  4. XCE requires them to be disabled? That doesn't really seem worth it... I need to lose a bunch of HiRes world textures just for a couple better looking textures for NPCs? Seems like a raw deal. I am using the newest version of BOSS, downloaded 2 days ago, lol. I have uGrids set to 5, with uExterior set to 36 ( Value according to recommended equation ) although checking that iPreload setting, mine is set to 419430400. What does this value do, if you don't mind me asking?
  5. Hey, I really need some help with this problem. I've spent the better part of this afternoon racking my brain trying to figure it out. For some reason, landmarks such as Whiterun and Bleak Falls Barrow are not visible to me until I get very close to them. I have tried clean .ini's set at Ultra settings ( which I know should be able to see the landmarks ) but nothing is working. It's very annoying to be walking with Hadvar and have him point up to Bleak Falls Barrow when all I can see is a small crater. I can't even see the guard tower that is on the way to Bleak Falls. I have tried various .ini tweaks from all over the internet but nothing seems to be working. Please help, even speculation might lead to some solution so it is much welcomed. My mod list is below, I know it's quite large, but I am running a GTX 680 4gb so I doubt it's a lack of VRam. Skyrim.esm Active Update.esm Active Dawnguard.esm Active Populated Cities NPCListMaster.esm Active HBE.esm Active JSwords.esm Active ClimatesOfTamriel.esm Active Lanterns Of Skyrim - All In One - Main.esm HighResTexturePack01.esp Active HighResTexturePack02.esp Active lightplacement.esp Active TalosShrineFix.esp Active Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active HighResTexturePackFix.esp Active RevampedExteriorFog.esp Active Improved Combat Sounds v2.1.esp Active RemoveAmbientInteriorFog.esp Active ClimatesOfTamriel-VanillaNights-Lvl-1.esp Weapons and Armor fixes.esp Active Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit) Weapons and Armor fixes - Hacks.esp Active StaticMeshImprovementMod.esp Active BellyachesNewDragonSpecies.esp Active BetterArchmagesRobes.esp Active Birds.esp Active Chesko_WearableLantern.esp Active Chesko_WearableLantern_Guards.esp Active ClamsDropPearls.esp Active Craftable and Placeable Havok-enabled Bedrolls .esp Active dD - Enhanced Blood Main.esp Active Incompatible with: Dawnguard (Official Bethesda DLC). Get the necessary compatibility patch from the enhanced blood textures page. HarvestOverhaul.esp Active HarvestOverhaulCreatures.esp Active Immersive Patrols.esp Active Immersive Brigands.esp Active KillThemGenerals.esp Active Lost Art of the Blacksmith.esp Active lt_better_horses.esp Active Perfect Legionnaire 3.0.esp Active ScenicCarriages.esp Active SDO Full-LOD - Giant Campfires.esp SDO Full-LOD - The Morthal Swamp Complete.esp SDO Full-LOD - Waterfall Effects.esp SDO Full-LOD - Whiterun Trundra Creeks.esp Chesko_LoreBasedLoadingScreens.esp Active Cloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp daedric_phelm.esp Active hothtrooper44_ArmorCompilation.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Insanity's Dragonbane.esp Active Insanity's Goldbrand.esp Active Insanity's Ice Blade of the Monarch.esp Active JSwordsDistributionBalancePlugin.esp Active Smithing Perks Overhaul - Balanced.esp Active Note: Use balanced version with Complete Crafting Overhaul mod Complete Crafting Overhaul.esp Active Note: Will conflict with mods that modify existing recipes. MM_BeluaSangunaireRevisited.esp Active mm_BeluaSanguinareRevisitedDialogueFixes.esp Active mm_BeluaSanguinareRevisitedLootTables.esp Active Masters of Death.esp Active Ash Pile Expiration.esp Active Waterbreathing Breathless Emerge.esp Active Better Dynamic Snow.esp Active dD - Easy Lift Bodies and Objects - Light Only.esp Active HBE_CarryWeight200.esp Active HBE_Vendors_WeaponsArmors_Rarer.esp Active HBE_DelayedPotions.esp Active HBE_BarterRatio63.esp Active HBE_Vendors_SoulGems_Rarer.esp Active HBE_Vendors_Components_Rarer.esp Active HBE_Loot.esp Active Lightweight Scrolls.esp Active NoAutoQuestStart_ThievesGuild_High.esp Active dD-No Spinning Death Animation.esp Active dD-No Twitching Dragon Death Animation.esp Active NonEssentialChilds.esp Active Distant Detail.esp Active SkyTEST-RealisticAnimals&Predators.esp Active Soul Gems Differ - NS - E.esp Active VariousGuardReplacer.esp Active Unique Region Names.esp Active Populated Cities.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Realistic Running Speed.esp Active Predator Vision.esp Active ToL_SKSE_by_Brevi.esp Active BFSEffects.esp Active DeadlySpellImpacts.esp Active DeadlySpellImpacts - Two Fire.esp Active Realistic crime report radius.esp Active The Dance of Death.esp Active DeadlyCombat_UnarmedFix.esp Active Note: Use only one DeadlyCombat*.esp DeadlyCombat_GiantsAIFix.esp Active Note: Use only one DeadlyCombat*.esp DeadlyCombat.esp Active Note: Use only one DeadlyCombat*.esp ACE Speech.esp Active Balanced_Destruction.esp Active Balanced_Magic_Adept.esp Active Note: Choose only one of the below - optional if you prefer vanilla settings or other mods which adjust these values. ACE Enchanting.esp Active ACE Smithing.esp Active ABT - Loot Arrows -25%.esp Active ABT - Faster Arrows Improved +25%.esp Active ABT - Faster Bolts Improved +50%.esp Active ABT - Merchants Arrows +25%.esp Active ABT - Progressive Damage (BS and CCO).esp Active ABT - Recover 25% Less Arrows and Bolts.esp Active TheEyesOfBeauty.esp Active XCEMwW.esp Active UFO - Ultimate Follower Overhaul.esp Active Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. UFO - Dawnguard AddOn.esp Active Reduced Distance NPC Greetings.esp Active 3DNPC.esp Active moveitLWT.esp Active Alternate Start - Live Another Life.esp Active Timescale12.esp Active Animated Weapon Enchants.esp Active WATER.esp Active WATER - Get Wet.esp Active Blacksmithforge water fix.esp Active dD-Dawnguard-EBT Patch.esp Active Please leave any ideas or possible solutions as it could be very helpful in helping me solve this.
  6. I actually just finished checking out that guide, it didn't work. I really thought it would help too, I was very disappointed. That esp I actually just added recently too to see if it would fix the problem by overwriting some change that another mod had applied. Thanks for being consistent with some help, any other ideas? *Oops double post, sorry*
  7. I actually just finished checking out that guide, it didn't work. I really thought it would help too, I was very disappointed. That esp I actually just added recently too to see if it would fix the problem by overwriting some change that another mod had applied. Thanks for being consistent with some help, any other ideas?
  8. Welp, here it is. It's a large list I know. The only problem is, I have looked over all of these mods and none seem like they would have anything to do with LOD distances. I have been running BOSS the entire time, and this is what it recommends. No error or warning messages. Skyrim.esm Active Update.esm Active Dawnguard.esm Active Populated Cities NPCListMaster.esm Active HBE.esm Active JSwords.esm Active ClimatesOfTamriel.esm Active Lanterns Of Skyrim - All In One - Main.esm HighResTexturePack01.esp Active HighResTexturePack02.esp Active lightplacement.esp Active TalosShrineFix.esp Active Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Dawnguard Patch.esp Active HighResTexturePackFix.esp Active RevampedExteriorFog.esp Active Improved Combat Sounds v2.1.esp Active RemoveAmbientInteriorFog.esp Active ClimatesOfTamriel-VanillaNights-Lvl-1.esp Weapons and Armor fixes.esp Active Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit) Weapons and Armor fixes - Hacks.esp Active StaticMeshImprovementMod.esp Active BellyachesNewDragonSpecies.esp Active BetterArchmagesRobes.esp Active Birds.esp Active Chesko_WearableLantern.esp Active Chesko_WearableLantern_Guards.esp Active ClamsDropPearls.esp Active Craftable and Placeable Havok-enabled Bedrolls .esp Active dD - Enhanced Blood Main.esp Active Incompatible with: Dawnguard (Official Bethesda DLC). Get the necessary compatibility patch from the enhanced blood textures page. HarvestOverhaul.esp Active HarvestOverhaulCreatures.esp Active Immersive Patrols.esp Active Immersive Brigands.esp Active KillThemGenerals.esp Active Lost Art of the Blacksmith.esp Active lt_better_horses.esp Active Perfect Legionnaire 3.0.esp Active ScenicCarriages.esp Active SDO Full-LOD - Giant Campfires.esp SDO Full-LOD - The Morthal Swamp Complete.esp SDO Full-LOD - Waterfall Effects.esp SDO Full-LOD - Whiterun Trundra Creeks.esp Chesko_LoreBasedLoadingScreens.esp Active Cloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp daedric_phelm.esp Active hothtrooper44_ArmorCompilation.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Insanity's Dragonbane.esp Active Insanity's Goldbrand.esp Active Insanity's Ice Blade of the Monarch.esp Active JSwordsDistributionBalancePlugin.esp Active Smithing Perks Overhaul - Balanced.esp Active Note: Use balanced version with Complete Crafting Overhaul mod Complete Crafting Overhaul.esp Active Note: Will conflict with mods that modify existing recipes. MM_BeluaSangunaireRevisited.esp Active mm_BeluaSanguinareRevisitedDialogueFixes.esp Active mm_BeluaSanguinareRevisitedLootTables.esp Active Masters of Death.esp Active Ash Pile Expiration.esp Active Waterbreathing Breathless Emerge.esp Active Better Dynamic Snow.esp Active dD - Easy Lift Bodies and Objects - Light Only.esp Active HBE_CarryWeight200.esp Active HBE_Vendors_WeaponsArmors_Rarer.esp Active HBE_DelayedPotions.esp Active HBE_BarterRatio63.esp Active HBE_Vendors_SoulGems_Rarer.esp Active HBE_Vendors_Components_Rarer.esp Active HBE_Loot.esp Active Lightweight Scrolls.esp Active NoAutoQuestStart_ThievesGuild_High.esp Active dD-No Spinning Death Animation.esp Active dD-No Twitching Dragon Death Animation.esp Active NonEssentialChilds.esp Active Distant Detail.esp Active SkyTEST-RealisticAnimals&Predators.esp Active Soul Gems Differ - NS - E.esp Active VariousGuardReplacer.esp Active Unique Region Names.esp Active Populated Cities.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Realistic Running Speed.esp Active Predator Vision.esp Active ToL_SKSE_by_Brevi.esp Active BFSEffects.esp Active DeadlySpellImpacts.esp Active DeadlySpellImpacts - Two Fire.esp Active Realistic crime report radius.esp Active The Dance of Death.esp Active DeadlyCombat_UnarmedFix.esp Active Note: Use only one DeadlyCombat*.esp DeadlyCombat_GiantsAIFix.esp Active Note: Use only one DeadlyCombat*.esp DeadlyCombat.esp Active Note: Use only one DeadlyCombat*.esp ACE Speech.esp Active Balanced_Destruction.esp Active Balanced_Magic_Adept.esp Active Note: Choose only one of the below - optional if you prefer vanilla settings or other mods which adjust these values. ACE Enchanting.esp Active ACE Smithing.esp Active ABT - Loot Arrows -25%.esp Active ABT - Faster Arrows Improved +25%.esp Active ABT - Faster Bolts Improved +50%.esp Active ABT - Merchants Arrows +25%.esp Active ABT - Progressive Damage (BS and CCO).esp Active ABT - Recover 25% Less Arrows and Bolts.esp Active TheEyesOfBeauty.esp Active XCEMwW.esp Active UFO - Ultimate Follower Overhaul.esp Active Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. UFO - Dawnguard AddOn.esp Active Reduced Distance NPC Greetings.esp Active 3DNPC.esp Active moveitLWT.esp Active Alternate Start - Live Another Life.esp Active Timescale12.esp Active Animated Weapon Enchants.esp Active WATER.esp Active WATER - Get Wet.esp Active Blacksmithforge water fix.esp Active dD-Dawnguard-EBT Patch.esp Active Please help, it's very immersion breaking.
  9. Hey, I really need some help with this problem. I've spent the better part of this afternoon racking my brain trying to figure it out. For some reason, landmarks such as Whiterun and Bleak Falls Barrow are not visible to me until I get very close to them. I have tried clean .ini's set at Ultra settings ( which I know should be able to see the landmarks ) but nothing is working. It's very annoying to be walking with Hadvar and have him point up to Bleak Falls Barrow when all I can see is a small crater. I can't even see the guard tower that is on the way to Bleak Falls. I have tried various .ini tweaks from all over the internet but nothing seems to be working. Please help, even speculation might lead to some solution so it is much welcomed. My game is heavily modded ( Of course ) I have heard that NMM has a way to get a list of all mods installed, but I have no idea how to do it, and I have work in 20min, so I don't have time to figure it out. Please leave any ideas or possible solutions ( and maybe how to print my mod list ) as it could be very helpful in helping me solve this.
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