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SaintOlaf

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  1. Thanks for the input But the things you see as a detraction is exactly the things I want. Just mobs and settlers. Everything else can be handled by dozens of various mods out there. I am very familiar with sim settlements. "You might also find that the world suddenly becomes very static." is exactly the point. I want to start with a very basic static world only populated by non Main story driven NPCS. The rest of the stuff can stay and actually contribute. Mods will easily plug in the main story holes. I want to have a more custom experience after 2000 hours of playing this game. I really dont need or want to do the questlines anymore lol. And there are so many great mods it would be easy in 2023 to put together what you wanted it to be. Looking for people who can think outside of the box here. We have done the other things now for what almost a decade.
  2. I am not a modder anymore, I worked on quite a few mods way back decades back in UT and Quake engines and then fell out as scripting got heavier. I would do it myself if I was capable. My ignorance of the Creation kit does not help in understanding how major or minor the request is. Apologies in advance. Maybe someone who knows what they are doing could weigh in if interested in my Idea. Fallout 4 - Sandbox or Commonwealth Baseland I want a Sandbox Fallout 4 world. To build on and mold into what I want it to be by adding mods. My main Idea is to have a Open world Survival crafting game. With the Idea, Like Valheim, Ark, Rust, You get the point. You could put whatever mods you wanted over the top of it to customize it to exactly the experience you wanted based on the mods you install. All kinds of frameworks, Sim Settlements, AAF, etc. (I want to go towards an open world survival style game) Of course people could build off of this Idea was well and Cater specifically to it. (Its not that the game is bad or anything, its just at this point I have played like 2000 hours and am looking for a change, but still love fallout) I am looking for something similar to what https://www.nexusmods.com/fallout4/mods/59082 or Frost does, kind of. These mods unfortunatly remove NPCs, 4-76 does have an avenue to add them back or protect them, but to me it looks as daunting as writing the mod itself. My Idea is to have a custom Fallout 4 game where everything is kind of modular and you can build on with mods to make it be what you want it to be. With all of the main quests and scripts out of the way maybe not weighing things down. I am looking for a mod that Has none of the Main quests in it at all. Either through removal, or setstage, or just completion. Radiant, and side quests might or might not be ok. Ideally they would be turned on or off through MCM or a Holotape, or installation options. The more customization available the better of course. In the end, I would want to have an empty base with no main quest or story, All of the mobs, NPCs, and Settlers intact. Truly wandering the wasteland. I understand this comes with some problems for companions, Travel to the DLC areas, (and probably tons of things I am oblivious too) but there are a couple mods already that have them as available without quests. Ideally Companions would be integrated into the settlement system and be recruitable after reaching a certain standing. I want a sandbox Fallout 4 world. With all of the monsters, all of the NPCs, All of the Raiders, Nothing changed about the NPCS in the world. I would love to see essentially any place populated with Human NPCS be a settlement where possible, they dont all need to be player ownable, but as many as possible. A system where the NPCs would interact with one another in the appropriate ways. Barter, Caravans, BOS hunting Minutemen and Super Mutants, Minutemen, hunting Raiders, or maybe working together or fight over resources. Settlement Raids. Maybe some world boss type mods, Big deathclaws, Mirelurk Queens. You get the Idea. I want to build with a variety of mods the game I want. I think every player could benefit from such a mod able to play the world they want. I know this is over my head but I just wonder if something like this is possible, too much work? Anyone have any thoughts or opinions? * Apologies if this is hard to follow. I haven't slept in well over 24 hours and I am visually Impaired.
  3. Title. A mod that allows you to track and manage your Provisioners, rather than sitting at the edge of a town waiting to catch them.
  4. I just added a Idea that fits very nicely with your Idea. http://forums.nexusmods.com/index.php?/topic/3996355-configurable-factions/
  5. Spartan Power Armor, we have Buzz Lightyear, how is this not a thing? http://i.imgur.com/QBqjJAn.jpg
  6. Please, someone, for the sake of all that is holy. Give proctor Ingram and Desmonda a makeover!
  7. True not as much, but there are many unvoiced followers. And only a few of them actually have any real DISTINCT voices.
  8. Like the scrap anything mod, but the settlers actually walk around and remove scrub brush, vines , bushes ect.
  9. Allow the Player to choose the gear, clothes armor ect. for each faction within the game. Like a true leader. For Example: if I want all of my Minutemen to spawn wearing a Red Battle Coat, Red Beret, Combat Armor, wielding pool cues, and Gauss Rifles.
  10. More like this picture and less like the fluid filled, humanoid nondescript shapes meatbag, of the F04 Feral which looks positively ridiculous and almost unidentifiable. PLEASE?! Someone help! lol.
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