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Posts posted by yagamijase
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So I try the rename thing, but it only lets me enter numbers.
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:pirate:
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Replace the body meshes and Skeleton for the custom race with the TBBP/BBP/HDT version
Thanks for the answer. But, I had to face palm myself when I realized that I just had to make a mesh with Body Slide. Du~h!
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Is it possible to add tbbp or bbp to a custom race that uses cbbe so that it will have bouncing breasts and butt? If so, could someone tell me how? I would greatly appreciate it, because I have been trying myself for hours.
Thanks,
Jase
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What about a shout of this?
It could have the same effect as Fus Ro Dah or do something else completely different. Like instantly reduce them into a pile of ash. Since it's only one word being yelled, maybe someone can stretch out the sound of Kirk yelling "Khan!" so that it would cover all three words like for normal shouts. The best way I can visualize that into words would be like:
First word: Khaaaa-
Second word: -aaaa-
Third word: -aaaan!
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That would be awesome and funny. His split personalty behavior made for some funny moments in LotR movies.
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Well, like the topic asks, where?
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Put simply, yes. Some mods don't require some DLC, but yes, you need at least Vanilla Skyrim. And you also need SKSE for at least 87% of all mods, and SkyUI for about 85% of all mods, with some overlap between it and SKSE.
And some mods quite obviously require DLC. Example, Vampire Lord retextures. You wouldn't think of installing that without Dawnguard, would you? Retextures of Hermaues Mora's Black Books. Obviously need Dragonborn. Anything to do with adoptions. Need Hearthfire.
I see. For the life of me, I can't seem to find Vanilla Skyrim and it's DLCs. Could you possibly help?
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First, I apologize if this is in the wrong place and if it's been asked before. Secondly, I'm new to Nexus, so please try to understand the possible newbie question. Which is:
Do I need the vanilla Skyrim (DLCs included) to use any mods?
Thanks in advance,
Jase
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Some of the links lead back to the top of this thread.
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Alright, it's been a while since I've been able to work on this mod, as I can't get the Creation Kit to work quite right.
It sounds like an entertaining mod but, I wouldn't recommend tagging it as lore friendly. Nirn is in its own little universe with it and its moons. All the stars and the sun that orbit it are actually rips made from when the Aedra left this universe. Even with coming up with a story for trying to plausibly explain why the Enterprise is here, this pretty much throws lore out the window.
I agree with this wholeheartedly. It's a cool idea, but not lore-friendly.
Also, to address the issue of 'lore-friendly', I did 'tag' it as only being semi-lore-friendly. It's lore friendly in that Nirn is a planet, and a plane of existence. Who knows what planets are in the universe? And maybe the galaxy Nirn is located in is far enough away from Federation, Orion, Klingon, or Romulan space that they hadn't discovered it up until the point in time that the game will take place. Besides, according to Clarke's three laws, sufficiently advanced technology can appear to be a strange sort of magic to the people of a world such as Nirn, and sufficiently advanced magic could appear to be strange technology to the people onboard the USS Enterprise.
I expect a "KHAAAAAAAAAAAAAAAN!" shout. LoL
MO Error
in Skyrim LE
Posted
Thanks. I'll look into that