hey guys, please don´t be put off(hoping for right expression here) by the long post. You could read the description, check the link and jump to the "nutshell"part... Problem Description: I´m using the german version of Oblivion and wanted to add some race mods, specifically, Xenius Race Compilation and Rens Beauty Pack which adds some elven race. Once I try to start a new game with these mods active, almost any NPC keeps silent, meaning in the beginning the king and his guards aren´t speaking(if I remember correctly) and if I go into dialouge I can read the text, but don´t hear the NPCs talking. Own Research:After quite a while I found following link. Except that I found no other solution(yes, I used the search-function here though I think I lack the fantasy to come up with few words describing my problem) http://cs.elderscrolls.com/constwiki/index.php/Fix_dialogues_in_localized_non_english_versions The problem appears to be quite common, but I wanted to know if anyone of you had expierience fixing this bug. The reason is quite plausible, according to the link: The race mods are changing the references to the voicing because the folders(or rather BSAs) containing the dialouge sounds are split into races and for some reason the folders are named differently in the german version than they are in the english. You might want to read the source for further explaining. Question: First off, I don´t know if this will solve the bug for new races, actually, I couldn´t imagine how as new races are new entries and don´t change entries for existing mods, am I right? And before I question the 3 fixes: Couldn´t I just unpack the german Voices1+2.BSAs, rename the german race folders into the english original ones, then repack the BSAs and be done with it? Wouldn´t that fix all future problems or are the filenames also different in german and english version? Changing all those would be most likely more complicated than always changing the mod entries... @ quote: What is the correct path? What do I have to copy to where exactly? Can´t I rename wrong race folder names into the matching german ones? And would the ESPs still find the files? I don´t get the part with NTFS at all, though I´m ..."advanced" in operating the windows GUI... I thought. I don´t get what junction points(another word for shortcut, like shortcut to desktop?) or hard link folder tree clones are or why I should need them. I thought I just had to change some folder names or copy somethings, that would have made sense... What do I have to do here? Please clarify. On third reading it appears I have to make the changes from english to german(in my case) in the .ESP file of the mod. Is there another tool than the TES-Construction Set for modifying .esp files? In a nuthshell: I would love to know how to fix the "silent dialouge bug".... and if the solution in the link is correct then: what files do I have to copy from where to where and do I have to change ESPs or not? And if I could just rename german vanilla voices.bsa race folders into english, as suggested above. If there is an easier way to fix this(maybe a mod changing vanilla- file and foldernames or something like that) I would appreciate a hint. I hope this topc didn´t exist already with a great solution, as said, I used the not so userfriendly search-option.(I understand the reason for the 20 sec wait time though) If there is a clear solution for this problem I would like to change this thread to a tutorial so everyone having the same problem may find an easy and understandable solution. PS: If I expressed myself unclearly, please give me a hint and I try to clarify