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coke202

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Everything posted by coke202

  1. Akatosh to me look easy (for like a expert, and not saying I am one...I suck :tongue: ) for it only has just a few animations + skins, the eagle mount would be harder, Akatosh had just skin (flesh) but a bird has feathers, when the dragon was on the ground it didn't fold it's wings in unlike a bird, then there's the attack, a bird attacks by fly up and then coming down with it's claws out. Not tryin to say it wont work it's just maybe a long time to do it BUT...it would be a sweet mount when it's done due to that there are many thing you can use with a eagle mount like when flying low it can pick up a NPC or something and let go ect ect.
  2. wow being a real dick huh? Nope, just posessed of very little patience for people who either are incapable of Goggling something that easy to find or who expect me to do their legwork for them. For the record, if you have a problem with my tone, feel free to report me. + Goggling should be second nature to every one, like the phrase Idk Google it!
  3. There is Quest Item Tag Remover (requires OBSE) that makes them all drppable. They caution in their readme: A number of item's weren't meant to be dropped, so they have no ground mesh. When dropped on the ground they turn into a big yellow exclamation mark, if this occurs, you cannot pick the item back up. Sweetness, thx man, I know that some weren't meant to be drop but idk if I got a glitch or what but even after finishing a quest the quest item is still in my inventory :huh: so yea lol Thanks again
  4. I know this must be a retarded question but I would like to know :cool: there's mods that make some quest items droppable, but I haven't seen one that makes them all like that so my question is for you to do that just uncheck "quest item" and they still work ...just droppable?
  5. Oh I didn't know they had a forum, thx bro :smile:
  6. Just seein if it's a bug with the mod or what, it was working fine and then boom it stopped working, the game crashes when its starting up or when you load a saved game...its random, no error window when it crashes at start up, but at saved game load up it says it found a error and needs to shut down, have Obmm and Obse (latest) running it note that it's still a beta mod but it worked fine for about 3 hrs so it should be my error and just dont know it or something ps. I allso reinstalled the game/obmm/obes/and mods, and still doing the same thing. Thanks for your help
  7. With the deer you can up it's speed attribute to make it faster, as for it's reaction to a player....that might be changed in it's AI window though idk how to do that. Hope this helps (correct me if I'm wrong)
  8. I think this is a good idea, like the see this come through. :biggrin:
  9. Hey thanks, played it alil and its good, gave me a few ideas of my own. Thanks again
  10. Same to you. Just outta curiosity, what is the money-at-the-press-of-a-button for? Just a money spawning button, or part of something larger, like a bank mod? Dunno what a bank would be doing in an Ayleid structure though, unless it's the Imperial treasury I guess. yea just somthing fun, im not ganna make another bank mod theres alot of good one's out there, I'm making a home mod or a new world space home mod for personal use (for now) maybe when I'm done with it and get all the permissions then I might upload it on here, right now there are 8 interiors and 1 world cell they are The Main Hall, Left and Right Wing, High Lord Chambers, The Maker Room(where the script I was looking for on here was ganna be used), The Path Way (where you go from the side of the island to the main building), The Splitter Corridor (this room go's to many parts of the place, only the Vault has been made) and The Vault. Thats all I done so far, call me lazy :happy: but most of the cells are duplicates, the world cell is a duplicate from Camorans Paradise, ganna change it alittle and add more stuff to it when I get tired of doing the inside part, so yea thats where I am lol.
  11. you can open it useing CS there just some rooms that have stuff from SI that will make your CS crash just like if you where playing it usein CS to get the script that is on the gems. I could put the script on here put idk if you can put other ppl's scripts on the forms if you can then I can put it up due to the mod is kinda big. Np and good luck to you too.
  12. Distance is in oblivion units; 100 looks about ~50cm, there are a few articles which look at it in slightly more detail. I'm not sure how it would work with an x marker; How do you tell what the front is? It's just one of those things which involve constantly switching and tweaking the numbers, easy enough to do. The coordinates are relative to what it's called on, ie, if called player.placeatme: x,y,z=0 is in the middle of the player's feet. So calling it on your x-marker with distance=0 direction=0 should drop it from the center of the marker. Use a marker rat if there's problem with the x. (If it doesn't like 0, 1 is barely noticeable.) From the example I said previously, the tcl to get off the ground was because it spawns at the same height as your feet. If you're placing them relative to the player, use moveto with a marker then placeatme on the marker. (Dunno why I said this, having a fixed spawn point simplifies it) As for the jewel waterfall... Just when you think you've come up with an original idea... Damn you all...Might have to take a look at that, anyone able to post a link? EDIT: Just to clarify: player.placeatme f 1 0 0 will drop 1 coin at the player's feet. player.placeatme f 1 100 0 will drop 1 coin about 50cm infront of the player at the same height as their feet. xref.placeatme f 1 0 0 should drop 1 coin from the center of the bottom of the x marker (where xref is the reference to the x-marker) Ok thanks man, I think I understand it now and I couldn't find the link to the mod with the water fall before (spelling it wrong :teehee:) but here it is http://tesnexus.com/downloads/file.php?id=16308 now please note that I don't have Shivering Isles so I can't play the mod, and they call it [Gemshower] {image http://tesnexus.com/downloads/images/16308-5-1206933925.jpg } and Thanks again everyone...for being smarter then me :biggrin:
  13. ain't there a Castle mod out there that has a jewel waterfall? And thanks to all for the info ima ganna try to make the script...though the PlaceAtMe ItemID, count, [distance], [direction] code...I got all but the [distance] link, is it a XYZ or something els? A example should give me a idea.
  14. sorry about the wait I had work, here are the pics ya'll ask for (if there not good tell me and I'll make new ones) :note that I know wht happens when you to many items are in one place :) and the only thing I know that would be made from this script is gold for now the X makers are the key points, when Skevitj said that you can use placeatme and gave me the link I thought I could write it (HA) but I had a brain fart again lol, not much of a scripter but last night I was able to get the ARPitStairs01 to go up and down I just made a new script and use the whole raised script and adding a few line that are in the gate script so I'm patting myself on the back for that lol http://i81.photobucket.com/albums/j206/BigFan_01/pic1.jpg http://i81.photobucket.com/albums/j206/BigFan_01/pic2.jpg http://i81.photobucket.com/albums/j206/BigFan_01/pic3.jpg
  15. I been looking around and can't find a script I need for my personal mod, when activating like a switch a menu come's up with different items that has been written on it, after picking what you want another menu come's up with how many you want. Now this is the hard part, there's player.additem that add what ever in your inventory but im looking to see if it can like drop it in particular place in a room then the player may pick it up or what ever. It was done in Morrowind, but I cant find the mod, it had like a brick, pillow or coin to choose from.
  16. If some one was talking about it then Im just ganna wait, I been searching all over for 2 days and nothing came up yet, so Ima movin to the next thing. Thanks
  17. ok unlike Morrowind were you had 3 or 4 types of gold stacks 1,5,10,25,100 Oblivion theres only one...1 ,using a mod to drop your gold made it were it drops one but has a number on how many "coins" are in that one. Still dont know where every thing is on the CS I cant find out what script (if it uses one) controls the games money(what you use to buy stuff) the only coin misc on CS is gold001, I would like to know how you can edit it to were its like the Morrowind, you drop one coin it's one coin but when you drop five coins its a different item with a different mesh same thing just different look... if Im not explaining it well tell me :biggrin: Thanks for the help I got so far, might have quit playing the game if i couldnt have figured it out. :blink:
  18. Warped saved game? thats a new one on me lol I could try to load a old savegame but I dont have one that saved before I inspected the cell. I then deactivated, played, then reactivated, but its still the same. Aaaand no I havent merge the mods when I loaded them I renamed the Lost Spire esp the the Last Spire and made it the active file, work for CS3 due to the fact that it didnt have the "formids" in the program like CS4 though I love it, I have little to no errors when loading up (just found that out like 5 mins ago lol).
  19. ok im at a lost and im trying not to restart the hole thing. I have The Lost Spires mod and the Stargate Network mod (I have finished them and wanting to change them up) I have removed all but one Lost Spire cell but one the 5th spire, I have made it smaller with only 2 rooms and a hall way and just putting mostly clutter in it...then I tryed putting a gate in one of the rooms but I didnt work (go figure) so I was just happy with replacing one of the doors to a gate room and just going to the home place then back to get to the spire, everything was going good until I tryed replacing the door and now the game is acting like I never even made the change, a glitch maybe idk, I know I wont have this problem if I just started making new stuff with the meshes instead of just usein whats on there...but I want to see if I can just get by with what I have done now, but if I cant :mellow: olwell. P.S. to the people who made both mods Im only doing this for me not to put in the the TES website. Thanks
  20. What armor level is your character and how full was your inventory? There is a known issue with vanilla Oblivion inventory that is rather "full" and you are able to repair armor and weapons to 125% health - If you have a number of 125% health items in your inventory, then random items that are in your inventory may become invisible/not selectable. They are still there, and you can (eventually) get to see/select them again by gradually removing the items that you can see from your inventory until the hidden items come back into view. (As I recall, containers suffered from the same issue.) Edit: Sometimes I might have had to close the inventory screen after removing items, and then the hidden items would appear after I reopened the inventory/container. hmmm come to think of it I do have alot of stuff that are 125% cuz my armor skill is 100, let me see if thats whats up.....Holy crap I had alot of stuff that was 125 I had a ring so I can carry more stuff cuz I was movin in Glenvar Castle (btw really sweet home mod) so yea didnt know about that glitch. Thanks Shadowfin and thanks Tomlong (didnt know about that load order, Im still new to OBMM :biggrin:)
  21. Oblivion.esm No psychic guards v1.2.esp za_bankmod.esp IlluminationWithin.esp tda_PHModv1.2.esp SigilStonesExpanded1.5.esp RealisticForceHigh.esp Expanded Hotkeys and Spell Delete v1.0.esp Realistic Arrow Flight.esp KDDwemerSpectacles.esp mnp Nighteye Goggles.esp A Golden Ring.esp DMACArmor.esp Akatosh Mount By Saiden Storm.esp Beautiful People.esp LoadingScreens.esp GlenvarCastle.esp Alternative Start by Robert Evrae.esp LetThePeopleDrink.esp SkoomaPipeMod.esp Natural_Vegetation_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Natural_Weather_by_Max_Tael.esp Natural_Weather_HDR_by_Max_Tael.esp P1DkeyChain.esp Precious Stones.esp Oblivion Collectible Cards.esp MidasSpells.esp Borderless_Cyrodiil-3578.esp Duke Patricks - Double Arrow Nock Shot.esp PTArtifacts.esp The Lost Spires.esp If im rite none of my mods have any plugins, due to my computer crashing I downloaded the updated main mods, if you need anything just ask cuz I been turning mods on and off trying to fix it but so far nothing.
  22. ok 2 days ago I dropped a item and picked it back up and I didnt see it in my inventory until I saved and reloaded it, sure I could just deal with it but I dont want it to get worse I even dropped everything out and picked back up and my inventory was still empty until I reloaded the save then it was fine, I dont know if its a glitch or a bug and I know it's not a mod, havent changed anything in over a week so Im at a lost. PS every thing has been updated thanks :smile:
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