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rtol321

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  1. You could just duplicate an existing world space and modify the heightmap to fit your liking.
  2. I realy don't think it's that big of a deal. If you own both games, and paid for them legaly. Why should you not be allowed to enjoy them the way you want, privately? I could see your point of the OP was going to upload it publicaly. And sorry, I don't know anything about modeling,importing models and the such. So I can't be of much help. :)
  3. I think there is a mod that includes a ghillie suit, here on the nexus. I can't remember what it's called though. If I have time tonight, I'll search around for it and post a link.
  4. I was just curious as to how large the wasteland is, in quads. I checked out the heightmap in the editor, and it is extremely large, but how much of that is within borders? I'd like to know this so I can compare my own mod in size.
  5. I am creating a custom world space. I have created my heightmap, and when I go to test it out in game I can't see past a few cells, it looks like I'm just standing in a big square surrounded in white. Do I need to manualy generate distant land? I tried generating LOD, but it only took a few seconds to finish, does this mean it isn't generating properly? It is a very large worldspace, larger than the vanila one. So I would have thought LOD would take longer to generate. Ps. I haven't tested it out now that I generated LOD.
  6. How do you quickly aply a single land texture across the whole worldspace?
  7. Oh. Well, either way if I were you, I'd give it a look see.
  8. There is a mod that adds quite alot of 20th century guns to the leveled lists. I can't recall the name though.
  9. Oh yeah! That completely slipped my mind! Thankyou! That will make this much easier. :)
  10. I have finaly finished the heightmap for my upcoming TC, HEER. You can find the full dscription on the nexus. Although, I have run into a small problem. My computer cannot handle saving more than 12 quads in the heightmap editor, so I was hoping if anyone had the time, could you download my quads, place them in the heightfield folder in your data files folder, and save the quads to an ESP. All you would have to do is open the editor with all the quads in your heightfield folder, and scroll through the overview, saving each of the quads. I know I haven't explained it very well, but maybe someone who knows what there doing could explain it better. so if you are interested just download the quads. I will give you loads of credit in the finished project, and in the description. The quads are uploaded here, http://www.fallout3n...le.php?id=13074 Thanks.
  11. The reason I would like this is because I am creating a total conversion, and I would like it to be as immersive and realistic as possible. This way you would realy notice the consequinces of hoarding all that water for yourself. If I could asign the needs to each npc I create, and then let the ai packages take care of the rest, I'd be ok with that. Think of it this way, I script all the npcs created to require sleep, food, hydration at the same time intervels as the player. I attach ai packages that sustain those needs at the correct times. npc (A) is told he is hungry, this does not effect his behaviour until the ai package kicks in telling him to eat. In ther words, the needs and the packages supplementing the needs are in no way related apart from timing.
  12. Good idea, I'm thinking they most likely had to narrow down the needs to the player after creating the script, so all I would have to do is backpeddle a bit and it would effect all the npcs.
  13. I've heard somewhere that the world is about 14 sq miles. That's 196 miles of total landmass. So im pretty sure if you find out now many cells are in the world, and divide that be 196, you will come out with a decimal point that can then be converted into feet, which will be the total space covered by each cell. Forgive me if I'm wrong. I haven't been in a math class for quite a while.
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