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alephnaught

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  1. From the days of Morrowind it always struck me as strange that we have all of these weird and wonderful creatures' souls to capture, yet the only difference it makes to all of our weird and wonderful enchanting is the size of the soul. Wouldn't it be cool if, for example, a Flame Atronach soul gave hefty bonuses to fire-based enchantments? A Vampire soul gave bonuses to Absorb Health? Spriggans to Restoration buffs? The possibilities are endless. Unique & Boss type monsters would, of course, have their own unique and powerful bonuses. Gotta catch 'em all! :dance:
  2. Thanks! Yeah as you say Morrowloot accomplishes this on an item-by-item basis, which isn't what I'd like to do (because a. time-consuming and b. will only work with specific mods). What I envision, probably, is that the player would have no recipes at the start of the game (except maybe for some very basic iron/fur/leather stuff) and would need to smelt down items at the smelter in order to get their recipes. This would possibly require modifying the main smithing script - not sure whether that would create any compatibility issues with other mods? And there'd need to be something else running to track the player's recipes, which is capable of dealing with mod-added items. I feel like this should be possible, if only I knew where to start. I guess in a way it's similar to what Lorecraft tries to accomplish, though to me this would be less intrusive and more versatile than having to find 'recipe books' or what have you (I haven't used the mod myself).
  3. Hi folks I'm currently in the process of setting up the 'ultimate' Skyrim mod setup (speaking completely objectively, of course). One of the mods I'm using is Morrowloot N'wah edition, which does two things I like a lot: 1. It removes high-level gear from levelled loot lists, and places it by hand in various (sometimes hard to find) locations around the game world. More incentive for exploration and more excitement when you do find that wonderful piece of gear. 2. It requires that you've found an item before you can smith it. That is, you might have the Daedric Smithing perk, but unless you've picked up a Daedric Helm at some point, you can't craft it. Again this makes finding valuable gear more rewarding, and nerfs the overpowered smithing system in an immersive way. Trouble is, I also have JaySuS Swords, Immersive Armor, Immersive Weapons, and Weapons of the 3rd Era, which Morrowloot knows not. There is very little I can do for this with regards the first point - sure, I could scrap their levelled lists and place items manually around the world, but it would be very time consuming and besides, I'd know where I'd put them, which defeats the purpose. But with regards the second point, it occurs to me that there ought to be a straightforward way to universalize the 'find before smithing' requirement to all equipment, vanilla or no. Furthermore it occurs to me that a mod which did such a thing automatically might be of some interest to the community. I'd be pretty keen to develop this, but having not used the CK since Morrowind I'm not sure what the best way would be to go about it. Is this something that can be accomplished through scripting? Would appreciate your feedback! :smile:
  4. Thus ensues an epic tomb-crawling, puzzle solving adventure inspired in part by Morrowind, Holy Blood Holy Grail, and Raiders of the Lost Ark. It is up to you to follow the secret trail set by Sadas Indoril and head off the rising threat of the Sixth House reborn before it is too late. This project is very much in its conceptual stages and is naturally going to require a lot of work. I have a view to releasing it episodically to break it down into manageable chunks. Once production has started I'll need to seek assistance from some talented folks, particularly around the mesh and texture side of things (Dunmer tomb architecture and such). Really keen to get thoughts/feedback on this as I haven't done any modding on this scale before - particularly keen to know if there's anything in my synopsis which doesn't work lore-wise (though no big spoilers please - I haven't finished Skyrim yet!). :P Also I should give credit to Aramdryn's wonderful piece here which inspired the title. Cheers 8)
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