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Posts
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About darthmikkon

Profile Fields
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Country
United States
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Currently Playing
Magic the Gathering 2012 (360), Dragon Age, Mass Effect, Daggerdale, Torchlight
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Favourite Game
Knights of the Old Republic 1, Fallout 3, Final Fantasy VII
darthmikkon's Achievements
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Try the hanged man. She's usually hanging out there. I never lost her, although she is a free spirit. Let me know if you find her. I have her surgically attached to me because we're a badass dual-wielding assassin-duelist duo. :pirate: :wub: :ninja:
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I'm kind of stuck in the Cadash Thaig and could use some help before I put my fist through the screen. I've found all the LOCATIONS of the Lights of Arlathan. I've cleared out all the VISIBLE baddies from the Thaig and was ready to pick up my lights and be on my way. However, I don't think I'm using Ariane's blood right. Whenever I use it, I can only find ONE LANTERN, wherever it is I use it. For example, I've found all the lantern locations sequentially, and used the blood at the fourth one, found the lantern, killed the guardians, and made my way to the next lantern location, and was unable to reveal the lantern. I've tried centering the blood on Finn, Ariane, my PC, the center of the party, etc. The item description says that Ariane's blood will reveal the lanterns, but only in a small area around Ariane. My question is: WHEN AM I SUPPOSED TO USE THE BLOOD? I only have one vial of it in my inventory, and cleared a Quickbar slot for Finn in case there was a spell he could now cast to find the lanterns. I read several walkthroughs and they said that all I have to do is stand NEAR the lanterns and they will reveal themselves, saying nothing of the blood, which I'm assuming that means that I need it for the scrying ritual AFTER I find the lanterns. PLEASE HELP ME! In the mean time I gotta go into my override folder and clear out all my Leliana files, because when I loaded up Leliana's song for the first time, after becoming endlessly frustrated with this Lantern business, Leliana didn't show up at all in the initial cutscene, and when they were over, she was essentially a paper doll. FUN WITH OVERRIDES! If you haven't figured it out I'm playing the PC version XP with the Witch Hunt 1.1 patch installed.
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Hell yes I'm playing on Hardcore! While I have the first two Fallouts, I never really played them. I've played Fallout 3 for so many hours I've lost count, with three different characters, in addition to all the add-on packs. Still haven't beaten it all the way. Playing FNV is a real challenge worthy of the genre and the hardcore Fallout fan. I foolishly ran into Giant Radscorpions thinking they were as easy to beat as in F3, and found out the hard way that I was horribly wrong. I travel with Veronica and ED-E, and Veronica needs some considerable babysitting until level 18 or so. Bless her heart she's tough and fearless, but wading into a radscorpion nest I had to pay less attention to killing the buggers than in keeping Veronica alive. I spent no less than 3 hours trying to kill the Deathclaws in the quarry, trying to find the right sniper positions to actually lift the Fog of War enough so I could at least scope out the beasties, let alone VATS them. Thank you anti-material rifle and Gauss rifle! They're still not all dead. FNV makes you work for your kills, and makes you run like hell when you're outmatched. Because you have the ability to have a companion and a follower, you also have to pay attention to what they're up to as well. I can't count the number of times I'm actually screaming at the screen "Veronica, you idiot! WTF do you think you're doing!" or "Where the F is ED-E?!" Definitely a higher caliber of game than F3, though I enjoyed F3 more, but only slightly. The urban landscape of F3 got really annoying sometimes, in the same way that the desert landscape of FNV can get really boring sometimes. But that's the price you pay with open-world runners like these and the Elder Scrolls. Not everything you do is going to cause you to go "Wow that was awesome." On the flip side, I never played a game where I had to find a sexbot before, let alone daring to "try it out" to make sure it was fit for duty. I still can't feel my legs.
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Hound in Witch Hunt has no skills
darthmikkon replied to darthmikkon's topic in Dragon Age: Origins's Mod Troubleshooting
Yay another chore to squeeze in today. That's what I usually do; block by painful karking block. What I want is to narrow down the files that are affecting my character's texture so I can keep a copy of that handy and safe. I have the Chargen suite installed (Pineapples, More Hair, Bidelles, etc) morphed together using the chargen morph compiler, and I can't nail down exactly which file is precisely affecting my PC. Sigh. Anyway, I didn't know about the Full Combat Dog mod I'm gonna install that puppy (pun intended) and see if I can't get me a proper warhound. Maybe I can get my RL dog to train him up; he caught a mouse the other day-darkspawn are a bit tougher but vermin is vermin :D -
extra dog slot problem
darthmikkon replied to Indigobug1987's topic in Dragon Age: Origins's Mod Troubleshooting
If you are using the Extra Dog Slot MAKE ABSOLUTELY SURE YOU DISABLE IT BEFORE YOU ENTER DENERIM WITH THE INTENTION OF FACING LOGHAIN!!! If you have the EDS enabled, Alistair will take the dog's spot and disappear for the rest of the game, breaking it. I reapeat COMPLETELY disable the EDS before you face Loghain or you're karked. But for the rest of the game it works pretty good, except in the Fade. Pretty much any area where you are forced to have party members leave or add runs the risk of problems with the EDS, so just be mindful. You should be able to use the dog whistle in your inventory to summon him up. -
I loaded my character directly from Origins into Witch Hunt and found my long-lost Mabari. However, when I go to level him up, there are no skill or talents to be had! I can't think for the life of me why this would be. I completely purged the Extra Dog Slot and Extended Dog Talents mods and still nothing. I'm gonna run Witch Hunt AFTER Awakenings anyway, but the concern is still there. I also noticed that the Mabari Crunch, the collars and warpaint are not recognizing the dog as a Mabari War Hound. He acts and attacks just fine, but I can't level him. There's nothing in my override that I can think of that would prevent the dog from working right; anyone else run into this; if so, how is it to be fixed? I have the 1.4 patch and the 1.1 version of Witch Hunt. Any thoughts? :wallbash:
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Rate the Warden above you! (Name, Look)
darthmikkon replied to Oddmaster's topic in Dragon Age: Origins's Discussion
I'm the opposite. I'm male (obviously from my previous post), but I always play female characters unless there's some specific goal I want to accomplish as a male character. My rationale is simple: if I'm gonna spend 150+ hours playing a single character, I want to enjoy what I'm looking at. Aedan looks like he means business, but his ears are too big from an aesthetic standpoint. Here's the other PC I'm working with right now, Exastrae, a mage I'm grooming as an arcane warrior/spirit healer/wild mage. No shapeshifting nonsense for me, thanks very much :down: http://farm5.static.flickr.com/4149/5041169178_df8ed920a1.jpghttp://farm5.static.flickr.com/4152/5040546721_13ef919c7f.jpg -
Sentinels will not die in Witch Hunt
darthmikkon replied to dragonstorm1's topic in Dragon Age: Origins's Mod Troubleshooting
I would LOVE to clear out my override directory of all the junk I have in it but every time I do my PC's face looks all weird like she's a ghost or something and I have NO IDEA what file is keeping her face intact. I tried re-editing her face without the stuff in the override, but my character file for her is so fragged that the toolset keeps freaking out and running out of memory and tells me it can't find the GFF files and basically tells me to go *F* myself. So until I start another game and I'm FINISHED with my main PC I'm stuck with what I gots. Sucks too because now I'm having problems initiating the blue-mist conversation with the dwarf's brother in Golems and I can't think for the life of me what's interfereing. And my dog in witch hunt has NO SKILLS AT ALL! Any ideas about that? PM me if you do, thanks! -
Rate the Warden above you! (Name, Look)
darthmikkon replied to Oddmaster's topic in Dragon Age: Origins's Discussion
I have to say I like the look of Aramanth...primarily because I look just like him (seriously!) without the face tats. Classic warrior look, not over the top, just enough to convey "Don't kark with me!". This is my main PC Khordelia. She's a city elf, born and raised on the mean streets of Denerim, and the unkindness of the streets hasn't been lost on her. She's a rogue who can charm anyone (max persuade; I've learned in BioWare games like Mass Effect and DragonAge, ALWAYS max persuade unless its against your character concept), and kill anything. Dual-wield expert, duelist, assassin, and now shadow. She's mean, tough, but has a soft spot for orphans and other people to whom life on the street and tough circumstances have not been kind, and she despises nobility. Now lets just hope this Flickr link works! http://farm5.static.flickr.com/4153/5038931026_2f9a704bcb.jpg"> -
Please report back if removing that mod solves your issue. "Slink's" has been identified as breaking elements of other DLCs as well. Seems to be impacting your PC's (and sometimes NPCs') interactions with plot-specific characters. It didn't. first I disabled then completely removed it, which is really gonna kark my Awakenings game, and still nothing. Slinks was the problem with Witch Hunt, but not this one. The ONLY DLC I have installed (and have subsequently disabled) that could possibly, IMHO, affect it are weapons and armor. I disabled the UDK and Winter Forge, and still nothing. I doubt that any texture or mesh files could be affecting it, or the Natural Bodies override file or the No Helmet master override file either. I'm just karking stuck.
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After I hit the blue mist trigger in the Golems DLC in order to talk to the dwarf NPC's brother, I go to the brother, with a big ol' flashing yellow quest point marker over his head, but I don't get a cutscene (if there is one), nor can I click on him to initiate any conversation. I know that you must have the dungeon filled with the blue mist activated by the trigger by that big ball, and I have done so, and know I did it right because of the flashing quest marker, but I can't move any farther than that. I think it may be a problem with Slink's Random Age (that's been screwing everything up lately), so I uninstalled it and will try again. However, wanted to know if anyone else has had this problem as well. Thanks for input.
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Sentinels will not die in Witch Hunt
darthmikkon replied to dragonstorm1's topic in Dragon Age: Origins's Mod Troubleshooting
Problem fixed. Jiggered around with override and competely uninstalled Slink's Random Age and the problem is solved now. Thanks for your input. :wallbash: -
Sentinels will not die in Witch Hunt
darthmikkon replied to dragonstorm1's topic in Dragon Age: Origins's Mod Troubleshooting
I'm pretty damn sure I've gone and done everything suggested here short of purging my override entirely which I don't think will fix the problem anyway. I've disabled/removed all the spawning files, even ones I don't even think spawn, except for Veshialle Rememberance Rune, which doesn't spawn, all my TNT armors which have a tendency to spawn sometimes, etc. I even went through and did all the console install tricks, tried runscript killallhostiles, and the script DID NOT KILL THEM!!! GRRR!!! Until someone gets back to me with some more ideas, I'm just gonna play Golems for now. No problems there. BTW I don't see any veil tears at all, just the aforementioned fog on the doors. -
I don't play as a "pure" rogue. Since I usually solo, my rogues have a few spells up their sleeve. I have tried the Arcane Warrior with dual-wield and stealth but I really hate it when he gets caught in a trap and gets pounded. But either way, I prefer a rogue-mage hybrid. I prefer Rogues in this game, and have started to in all my other RPGs too. True at lower levels they tend to get pounded, but in DA my rogue assassin/duelist/shadow slaughters enemies faster than Oghren, both with massive weapons. While I sometimes use traps, bombs, and bows, I'm eminently successful in wading into the fray and slaughtering everything in my way. I was able to complete the OC with the "I'm Kind of a Big Deal" acheivement because my PC never died once in the whole game, always set on nightmare.