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Sucaru67

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  1. In response to post #24584934. #24585039, #24585134 are all replies on the same post. I am all for modders making money for their work. It's a part of the whole design that is widely overlooked, and other non-conventional hobbies, such as youtube, have addressed to some extent. But god damn, this is not the way to do it, in my opinion. Obviously this is a mixed bag of emotions, but the huge amounts of issues that can arise from this is overwhelming. The biggest problem is the extremely small cut the modder will be taking compared to the cut Bethesda/Valve take. 25%/75% is just degrading to the amount of work put into these mods and is hardly fair. I feel like we'll also be seeing a lot of rehashed content suddenly being sold for money, when it had been previously free for possibly years. There's also the topic of the intricacies of mod reliances and how teams of mods are paid, but I won't get into them. Likewise, I think it's important to look at the big picture for the future. What's the next step here? Will steam try to monopolize on the mod scene by trying to shut down places like the Nexus on the sole purpose to push all content through their own channels and therefore make more money? I know there's hardly any evidence for this to be the case, but it's a possibility. Steam already tries to force a monopoly on PC gaming as it is, it wouldn't be out of the realm of plausibility. I think it's important for content creators to make some kind of monetary gain, and I think modding has room for monetary exchanges of some form, possibly even making modding a plausible job in the same way youtube has become plausible in the last few years. I hate leaving this topic without some suggestion as to how that could be achieved, but the best I have is some form of donation system.
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