Hey fellas, I liked more challenging fights in DA:O and DA:2. Therefore I'm playing on a higher difficulty level in DA:I aswell. But I have a serious problem with the "heal-system"... Imagine the following situation: I went into an ambush, my party barely survived and I had to use 3 of my 8 potions. After the next 2 smaller fights I already have to search for the nearest camp to refill my potions because if I had to reload I could be trapped into a group of enemies. So I'm making all my way back to a camp. Now I've rested and all my potions are back but despite the lost ravel time all of my killed enemies just respawned. :'-( For me the "potion only healing" is frustrating and slows down the game enormously. Do you think there's a chance to implement a (slow) auto-heal after leaving combat? (or mage heal spell) This would help to keep the flow on higher difficulty levels and spare's senseless travel time as I don't want to miss the harder fights. Kind regards, Uly