I know nobody reads readme files but sometimes it can be helpful. :laugh: EBF has two types of engine modifications: fixes and patches. Fixes attempt to correct severe bugs in the code and should be enabled all the time unless there is a conflict with another OBSE plugin. Patches, on the other hand, change a part of the engine which I felt could be improved but others might disagree. In other words all patches are optional. Read the description for each patch and decide for yourself whether you want that modification or not. If not, just disable the patch. :cool: What will happen if you were to disable the EvaluateEquipmentPatch? Well there is a good chance that you wouldn't even notice any difference (apart from Lucien's case). I made the patch mainly to solve the problem that many custom armors are 'full body' armors (using upper body, lower body, hand and foot slot) and actor's wearing these armors always slept in their armor because their 'sleep wear' clothing selection was canceled when the game choose one of these armors as the 'best' item for the hand or the foot slot thus overriding the previous choices for the upper and lower body slots. Lucien is a special case because a) he is SUPPOSED to wear the black hand robe despite (needlessly) having higher value clothing items in his inventory and b) him actually wearing the black hand robe in the game depends entirely on the fact that the robe uses the hand slot which, when selecting the robe as the 'best' item for the hands, replaces the previous selection for his shirt and trousers. I haven't heard any reports about other actors making unwanted equipment choices with the patch enabled so it's probably just Lucien. But if don't use any fancy mod armors not using this patch is probably the easiest choice without 'losing' anything. As mentioned, I will exclude Lucien from the patch in the next version, so he will wear his robe even with the patch enabled.