I have looked at SkyXP and am currently using SXP, though with no real technical know-how myself, I'm not sure how that handles skills over 100 (due to uncapper), as it merely says the costs continue to grow exponentially. I'm generally happy with it, I'm just wondering if (and if not, as I suspect, this is a suggestion) there was a mod that just used the existing skill xp system, just letting you assign whatever you accumulate. In spirit, what I have in mind would intercept skill xp as it's awarded, put in a pool, and spent through the MCM (like SXP does) using the xp costs already set in the vanilla game. Alternatively, and it might be simpler, a mod might simply grab any skill xp above the minimum needed for the current level every few seconds to put in the pool. Such a system would still allow the occasional natural skill up when single awards are enough to do so, but that would go away after the early game. Barring that, I was wondering if there was something like SXP that's being kept current as some of the comments suggest that being out of synch with SkyUI and SKSE is causing problems (I haven't noticed any myself aside from the fact it doesn't seem to be noticing locks picked).