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Everything posted by lucashc90
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HEAVY SPOILERS ABOUT THE CAPPY IN A HAYSTACK ENDING Since I discovered that Bradberton was still alive but immobile, I found it a real shame we couldn't fit his head into the chassi of a Workbench robot just like we did with Jezebel, for whatever reason my twisted brain has. Caleb's voice is really easy to emulate and I can do that, however, I'm dumb as a door when it comes to moding stuff and don't really have the time to learn it (unfortunately). I have all Ada's transcripts and I could make those in Bradberton's voice (or the closest snough to it) provide someone help me with the rest: Modify the game in a way we get Bradberton's head and outfit it in a robot body built at a workbench. The lips and eyes doesn't even have to move, just basically make a copy of Ada and make it as a new NPC companion/settler with the new voice lines. Anyone willing to help?
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Any news on this one? I also enjoy having the large rooms back in the classic Subnautica.
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Excavator Power Armor from Fallout 76
lucashc90 replied to doomsday0525's topic in Fallout 4's Mod Ideas
I agree! We had the Hellfire power armor EVEN BEFORE the creative club version and our was SUPERIOR in every aspect. This can be another chance to show Bethesda modders can do better and for free! -
[request] A WAY FOR THE TERRAFORMED TERRAIN TO STAY
lucashc90 replied to lucashc90's topic in Subnautica's Subnautica
Even the crashfish explosions and Cyclops collisions used to alter the terrain, so of course saving 256 sectors after every playtime over minor bumps would be problematic, but I always cleaned the cache after each game session and I was careful enough to leave out the parts with my bases, which made the lag pretty much unnouticed in my machine. If the game saved ONLY the altered sectors into the game folder it would be ok I believe... I mean, out of the 256 sectors in the map you alter what? 2 to 8 sectors maximum? Isn't there a way to make it save only the sectors the Terraformer edits into a separate file? Maybe make some kind of program that automaticaly deletes any sector we don't want to leave out, constantly forcing the game to load from the default file for those areas? I must be talking nonsense, since I don't understand much about programing, but I think that would be the way to make it work. The other option would be loading the map into a outside source, edit it there and overwrite the one existing in the game files, but why an outside program when we still have the Terraformer and older versions of Subnautica with those lines of code to help fasten the process? -
I was seeing some conceptual art of Subnautica the other day. Apparently, the Multipurpose room was planned to be able to have a glass dome fitting to both its top and bottom, like a giant observatory. It also appers they have planned longer rooms, so I think we should be able to place Multipurpose rooms overlapping each other, creating "Multipurpose corridors": conecting 2 rooms not only by tubes (1---1), but with another room as well (1-1-1). I would love to see something like that, but also, if there is 4 spaces for ladders on it, why can't we just build vertical tubes right out of those spots? I get that the problem could be the placement not being well aligned with other structures, but why not at the middle of the room at the very least? (think of a giant underwater cake stick/lollipop) The walls of the Multipurpose room are also very large, they would be good placements for the bulkhead on land bases. Only some ideas I had (that I think wouldn't much effort as someone could litteraly use already existing models), what you guys think?
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Hey there! Been playing the game and just found out the terraformer is still in game and functional (console: item terraformer) HOWEVER the modified terrain dosen't stay that way upon loading the game or going too far as to cause the section you were to be reloaded upon return. I remember that the map was divided into sections and you could even delete a specific sector's cache data to restore both terrain and resources for that area (camera batch number). (explanation how it used to work when terraform was still in the main game https://www.youtube.com/watch?v=r97PcLuThHg) So my question is if we can mess with the cache to restore resources, can we also mess with it to retain terrain deformation? I mean... must be because I don't know much about computers, but I have backed up an old version of the game right before they told us that the terraforming would disappear. Can't someone reverse engineer it to include it back? I imagine it would be simpler since it would be the exact same string of code it had back them.
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About making Snap N' Build available again
lucashc90 replied to lucashc90's topic in Fallout 4's Discussion
Let's put it like this: I contacted him on Steam, being the last place I could find him active. The time I started the messages, he went from *busy* to *online*, presumaly reading what I was writing and waiting to see what direction the conversation would go, but soon after I touched the Snap N' Build subject and my will to repost it, giving credit and all, he went *away* and never answered me. I don't THINK he would oppose it... giving his reaction I would bet he just don't even care at all (not even to respond), but without explicit permission, reposting it is a no-no unfortunately. My guess is that he have taken down his mods not ONLY because of lack of time to address bug reports, but because he would probably not be updating it anymore and was fed up with hundreds of messages of users asking for additional stuf, reporting mod conflicts as bugs and generaly ingrateful comments... I mean... even if he IS the only reason we ever got our hands on SnB in the first place, many people to this day are absolutely PISSED at him for taking it down, calling him names and all. -
About making Snap N' Build available again
lucashc90 replied to lucashc90's topic in Fallout 4's Discussion
Hummmm... didn't download Homemaker, it looked like a burden to navigate in with all those aditions, many I would never use, but I might be mistaken. Anyway, I have reached to ad3d0, but after I mentioned Snap N' Build, he went completely silent (he was already silent before, but you get what I mean), so... I guess he really moved on and probably have tons of messages about it everyday, so unless he states otherwise, I assume he don't want anyone sharing it and I will respect that... -
About making Snap N' Build available again
lucashc90 replied to lucashc90's topic in Fallout 4's Discussion
Snappy is better with the vanilla resources, yes... but Snap N' Build had the bunker and industrial sets, besides a unique theme that can be best described as "building pre-war houses with scrap", which integrated awesomely with people that thinks Covenant is too clean for a post-apocalyptic setting. For example, when I build western themed settlements, I often mix Snappy and SnB, as well as harbor themed with Master Plan and SnB. I wouldn't be able to share any of my settlements with anyone who don't have SnB because of that. -
Hello, folks! I was building a settlement and it really annoys me the fact that the boats and buoys we place in water don't have the wave motion world objects like the floating junk and whatnot we find in Libertalia. I know its a silly thing to be b------- about, but it raises the quetion: what determines the wave movement on objects and if there is a way to replicate that in settlement buildings and objects, like a console command or a mod. Thanks anyway.
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About making Snap N' Build available again
lucashc90 replied to lucashc90's topic in Fallout 4's Discussion
I see... do you know how to contact him in any way? I don't remember his name and I don't believe he is on Nexus anymore... it would be of great help. -
Hello, folks! I always keep zip copies of all mods I use for Fallout 4 and one of those is the latest version of Snap N' Build before it was taken down, so... I would like to know what would be the criteria I would need to follow to post it on the Nexus site as a downloadable file. I'm asking because I have already seen reposts of old mods by users other then the original creator without negative implications. Other than that, I see that many people was very fond of this mod (some still uses it) and I would like to give this one back to the community if possible. Thanks.
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I'm creating a Cyber-punkish western world for my playthrough and I wanted a cowboy Assaultron SOO bad, than I did some research and found this image that sums up what I first idealized: https://destallano4.deviantart.com/art/ASSAULTRON-MINUTEMEN-CONCEPT-666798435 If the clothes are too complicated, we could at least have the hat. With independent Assaultrons as CLEO and PAM, I highly doubt we couldn't have one of these fighting with us. (If m150 happens to see this) 私はあなたが日本語だけを話すことを知っているので、私は短くなるでしょう: カウボーイアサルトロン:https://destallano4.deviantart.com/art/ASSAULTRON-MINUTEMEN-CONCEPT-666798435 少なくとも、アサルトロンのためのカウボーイハット。 迷惑をおかけして申し訳ございません。ありがとう、あなたの改造を愛する。
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- automatron
- hat
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(and 2 more)
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