This is a great idea! It would be pretty straight-forward process, but would require some skill in editing the vanilla 3d models, and anchoring them to the appropriate werewolf body parts. It would be just like converting a normal piece of armor to fit on one of the beast races. Buuuuuut, if you wanted to do a really good job, why stop there? You could create a whole new race with diverse skins, features, scars, etc. like all the other races. Or in keeping with the lore of becoming a werewolf, translate your character's scars, warpaint, weight, etc over to your werewolf form, eliminating the need to configure a separate appearance from your lunar form. You could just make Orc, Nord, and other race-specific werewolf skins, but you would be sacrificing the characteristics that set your character apart from the rest of Skyrim's residents simply for the sake of ease. After that, it's up to any still-interested modders to decide how the transformation would work. I don't really know anything about scripting, so I have no idea how hard it would be to make a character's armor transform with them. But in my years of using various Nexus mods, I've seen scripters come up with some pretty astounding things (like Flyable Vertibirds in Fallout, or the very tidy and functional scripting that the Project Nevada team implemented). This would be key to eliminating the need for separate armors for the werewolf and humanoid forms, and the ridiculous necessity to carry two sets of armor (also, this would avoid simply having a generic "armored werewolf" appearance that everyone would have). Also, a modder could make the transformation process adjustable, or even permanent! Transform only under full moons, every night, or at will? Whatever floats your boat. Forsake your human form forever? Anything is possible with effort and a capable team of modders. After that, it's not a stretch to implement werewolves as productive members of society, alongside the others as just another beast race, or even give them their own city to live in. But everything is dependent on remodeling the vanilla armors! A basic timeline established (1:armor remodeling, 2:revamped transformation process, 3:integration into the game, and sprinkled throughout with much spit and polish), all that is needed to begin is a dedicated crew of modders. (!!! The biggest problem with most mods that go unmade is a lack of exposure! Someone should paste this to r/skyrim on reddit or something, but what do I know... ;) !!!)