OK, I'm a newbie too, and I actually came here looking for help... But I think some of what you're talking about is pretty simple... although some of it is quite a bit more difficult. To make a unique Vorpal Bunny you have to modify the basic rabbit which is EncHare (you'll find it in an Actors/Actor list in Creation Kit). Just click on it, change the ID, click OK and it will ask you if you want to make a new Form. Say yes, find it on a list and now you can edit whatever you want. You may also want to create a new Race -- I'm not sure if it is needed -- which is a similar task, only you have to go to Character/Race list. The original ID is HareRace. While editing the bunny you should uncheck the Respawn box (when it dies we want it to remain dead) and check Unique and Protected (we don't want it to get killed by some dragon). When you're done you just place it somewhere you want, like in a test cell that you created. To go there in game just press tilde (~) while in main menu and in a console write CoC x. "X" is the name of a test cell, for example: "CoC aaaBunny". I don't think you can change attacks and animations in CK, or at least I don't know how to do that, and there are no tutorials about this subject on CK wiki. I'm sure, however, that there are tutorials for Oblivion or maybe Morrowind that will be compatible. The same goes to changing the texture. It's a little bit more advanced and I can't help you with that. As for not allowing low-level characters to run into the bunny, I agree that it should be done by creating a quest. You just place the bunny wherever you want, then you check Initially disabled box. Now you would have to do some simple scripting, so that the bunny would appear when some requirements are met. It shouldn't be very hard although I don't really know Papyrus yet, so I can't be more specific. In order to prevent the bunny from wandering you might do something with AI packages but I don't think it would be a problem. And that's it for my good advices as I am a newbie too and actually... Actually I tried to do that, to do at least partially what you want, but I failed for some reason. When I put my bunny in a test cave and coc there in game, it isn't there. Or sometimes -- but only sometimes -- it materializes suddenly after a few seconds and dies instantly. I have no idea what I'm doing wrong, everything seems OK in Creation Kit and it's not like I have never placed some NPC in a room before... You'll probably need to wait for someone better at this.