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Ignas

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Everything posted by Ignas

  1. Thanks a lot ;), it helped. Second question: if i add items (new ones, not vanila or dlc) to containers in the geck - they do not appear there ( in game) (Yes, I checked the mods and everything) :(? Third question: how could I edit the list of a heavy weapons package in a O:A?
  2. Is there a way to disable power armor training perk given at the end of operation anchorage? Ive been searching for a way in a geck, but did not found any clue :( Thanks in advance.
  3. Found a way by myself, please delete this thread :).
  4. Found a way by myself, please delete this thread ;).
  5. But I do. I made riot armor light armor, and still I cant run as as fast as with a ulyses duster :(.
  6. Does a weight of the armor affect player speed? Even if its light armor.
  7. I'm sorry Ignas, I havn't had time to do much of anything....RL has been kicking hte crap out of me. But I'm hoping to have some time this weekend. Alright alright, take your time :). Its not that I cant play without it (did some tweaks to other armors and recepies, but still, i have to pretend that i cant get that armor earler in the game...). P.S. thanks again ;).
  8. any news? p.s. it is not that i am demanding :), just asking.
  9. Ty in advance Second question: how could i change weapon speed in the geck? Ive tried modifying rate of fire but still, DPS does not change :/ (chances knife).
  10. You might need a special animation, in the same way that the unarmed ranger takedown has it's own custom animation both for 1st and 3rd person views. How to use existing animation on knifes? Thanks for the replay :)
  11. Is it possible? I want for it to work in a same way.
  12. Is it hard to do it/script it? If not, I am asking how/ or esp :). Thanks in advance. P.S. It would be so uber cool to see red eyes (texture mods) in a distance... P.P.S. Lonesome*
  13. No problem Ignas, I understand your asking for the helmet to one esp and the armor to be another. But I'm confused when you say for different versions. I was under the impression there is seperate esp's, but just one version of each. Sorry if it confuses you, I will try to explain it in a more detailed way: Version one: stats are listed in the first post, useses NCR ranger armor (not desert rangers armor) textures, helmet and armor goes in a seperate esp, for example "Iscariot NCR helmet" and armor goes in a seperate esp too for example "Iscariot NCR armor". Version two: stats are listed in the first post, uses standart riot gear (riot gear, not advanced or elite) textures, helmet goes in a seperate esp, for example "Iscariot riot helmet", armor too goes in a seperate esp, for example "Iscariot riot armor". Goal: to use helmet from version one, and armor from a version two and vise versa. THe reason why: bicause of the texture mods I use. I tested those models and the best look goes for NCR helemt texture with a riot body armor texture. But it would be fun if it would be optional. I hope it cleared things up :). P.S. Ty for a replay
  14. I just checked the texture mods and thought that it would be very good (at least for me), if regular ncr combat armor would be used for one of the versions instead of honest hearts variant. And it would be uber cool if helmet (and armor) would go in seperate esps (in all versions). For exaple, I should be able to use helmet from different version and vise versa.
  15. Sorry if its a wrong forum section, but it still a request. I need to remove lesson learned and jury rigged perks - for my gameplay it breaks the fun. Blodymess bonus is fine but im sick of flesh explosions using 9mm pistols so i need to remove that "explode" effect. It is still a request since i dont know how to do it, but if its easy, could someone give me step by step instructions? Thanks in the advance
  16. OK, just a heads up, I'm sure you already know this, but I have to make the DLC's (lonesome road, and honest hearts) a requirement if we're using their textures. Okay :).
  17. I updated stats for armor, see the first post ( crit chance reduced to 5 percents).
  18. And if it is possible, it would be very nice if there would be two versions: one with a NCR ranger/desert combat armor textures/meshes; second version would be with a standart riot gear textures/meshes. (same stats (which I posted in the thread) to all version ).
  19. Thanks for the replay and for future help :). Yeah, i know that i would get a big bonus, but I already do play with difficulty mods which makes my game very very hard...I even dumped perks like jury rigged and lesson learned (did not found a mod/disabler), and I dont use super duper weapons like C357 avenger (if the name is not correct, sorry), tesla canons, deathclaw hand and etc. But I use some of the armor mods, which makes my game more balanced. What I am missing is "cool" look.(imagination) I am a Courier, but I was a dessert ranger long ago, still - I do nice job - deliver stuff to ppl. But something went wrong and I have to find that guy benny, so, I know how to improve one of the armor models I used - I hope you understood my "roleplay" style story :D. Ingridients to make the armor are rare and hard to get and at the same time you have to move to the second or even at the last part of the story/combat level to get that armor + repair skill. SO, for my moded FNV this armor would not be balance breaking. I just want to have a little better armor than elite riot gear while haveing old/default textures of the armor. But thanks for advice. If I could get and easy modible esp file, I would balance that armor over and over again until I get what I am looking for. It is just I tested those stats with other armors which I succeeded to mod and it was decent :). So these stats are fine :). P.S. Sorry for bad english.
  20. I`ve tried multiple times to make a custom NCR combat armor with different stats and name, but failed. Edited existing mods, but still - i didnt get the results I want. What I am asking/begging: Body armor texture/meshes: NCR desert rangers armor (default) Helmet texture/meshes: NCR desert rangers helmet (deault) Body armor name: Shade of Iscariot Helmet name: Glare of Iscariot Body armor type: light Helmet type: light Body armor DT: 25 Body armor Special effects: Inc. Crit. Ch. +5; 20% moveing speed while crounching: Inc. AP +10; Inc, Inc. Dmg resist. +10 Helmet DT: 5 Helmet special effects: inc. Crit. Ch. +5; Inc. AP +5; Inc Dmg. resist +5, waterbreathing. Body armor should be factionless. I want to implement this armor to the game thru crafting: Repair skill needed: 100 Body armor ingridients: ncr desert ranger armor, renmants power armor, 2 conductors, 2 scrap metal, 2 sensor module, 2 scrap electronics, 2 fission battery Helmet ingridients: ncr desert ranger helmet, remnants power helmet, 1st recon berret (the one you get from boone as a reward for finding his wifes murderer), 1 conductor, 1 scrap metal, 1 sensor module, 1 scrap electronics, 1 fission battery. Armor ( and helmet) wielding should be set as deffault ranger armor, I mean, I should not be able to wear anything else (any other armor/hat/glasses) while wearing this. So, Ive red the manuals and forums, and did everything step by step, but did not succeed so I beg for ESP file or very very bery detailed instructions... Thanks in advance
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