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Sammorrow33

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  1. This doesn't have anything to do with the problem. Getting PC won't change what kind of person a thief is. Frankly this is off topic. I get that you want everyone to get along, but there has to be a common sense applied to everything. We cannot justify actions that are both illegal and harmful to the modding community in the long run. Honestly it would be best to postpone bethesda.net untill everything gets sorted out, before any permament damage is done (major modding authors and groups quitting on creating content). If I came across as serious in the 2nd reason then I am sorry for that. I just wanted to make fun of the whole PC master race vs console plebs because I find it absurd because I was a member of the former for many years. I didn't mix PC with gaming. Console was for gaming and the PC was for work, school an watching movies. Now I have experienced what PC can do for games I will never willingly go back. I was just playing devil's advocate for people that believe that modding shouldn't come to console or want validation for spending so much on their personal gaming rigs by trying to exclude others. The lines between consoles and PC gaming are starting to blur and we will all benefit.
  2. A start we can do, from another post I made in modtalk: " I've put links into my mod descriptions here and on beth. On beth, it points back to my mod here. On the description here, it points to the mods on beth. All of them have the following: "NOTE: All my mods will now link back to Nexus as proof I uploaded it.The Nexus page will link back to my uploads for console. If the 2 way links are NOT there, I did not upload the console version. " At least then, console users who care can tell if the one on beth is legit or not. (and makes it easier to report those that aren't) If I put one up without the link, I'm also going to put in WHY there isn't one. (adult content, not ready, bugs, whatever) It's one way to let the console users help us. (we all know the bethsite needs work (I'm being generous here) :D ) It also helps us stomp on the moron users. (whoever they may be) oh, feel free to use the note part above as is if you wish." This in theory is a wonderful idea. Giving console players access to the tools necessary to help police their part of the modding community is a wonderful start. The ability to search using the in game mod menu for authors along with a title search would help quite a bit. I had to use the in game Bethesda.net mod manager for a while after the 1.5 update so I got a feel for it. It does need some work. The actual website is much better. Newbies to the community, hopefully will see that the mods aren't completely free. Just because you aren't being charged money doesn't make them free and open source. Creative control and credit for their work is required compensation and is all that most modders need or want in exchange for their blood, sweat and tears. You want the creator to be the one who fixes bugs because they know their babies best. Even when the mods are out of the alpha and beta stage they still need to be updated much like children. You take that away and the mod will die over time. Look at no longer supported mods on the Nexus as proof. It is more like kidnapping instead of pirating. I hope this helps any of you that read this and might think "because it is free it is fair game..." And don't complain when you steal a mod that is meant for a high end rig that can handle 4k textures with a FPS above 60. Remember that current consoles are built for 1080p at best and won't render properly and stutter or drop the FPS to the floor with 4 and 8k textures and high polygon count meshes. It takes time to make mods look good at 1080p. Compare a picture taken in UHD that was down converted to 1080p to that of one taken by a camera that shoots pics in 1080p natively.
  3. First off Nvidia should make it clear that using someone else's IP will disqualify them from collecting any reward and remind them doing so will also expose them to civil liability. If I were in charge of Nvidia, I would hand over the check for the reward to the pirate with police standing by so they get arrested on criminal fraud charges as well. This problem exploded for more than just money. If I was still only playing on console and I looked at what little was being offered on Bethesda.net compared to here I would have justified to myself downloading and transferring so I could use it on my console as long as I didn't receive money. Having said that, I have only been part of the modding community for little over a year and have never published or uploaded mods that I have created because they are for myself simply because they are personalized for me and altered frequently and not meant for mainstream consumption. My mods are like my children, in fact one of my created followers is based on one of my kids, so I understand the motivation of other modders out there that want to control the fate of what they create. I suggest that all modders state their position on weather or not they will allow their IP on Bethesda.net. That way if the console player believes or uses the rationalization that the mod author doesn't have the time but is okay with it they can be better informed. I am willing to bet that Nvidia giving cash rewards, trolls, and impatient console players are all of the possible causes for this. If you can think of any others I would be interested to know. I believe that it is in our best interests to support console mod use for at least two reasons. 1. Share the wonderful world of modding with the world of console players and we will recruit more modders to our community thereby improving overall content. 2. Show console players that PC is still better by giving them a limited taste of what we have. You can't know that the grass is greener if you don't know what grass is or what it looks like....
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