A start we can do, from another post I made in modtalk: " I've put links into my mod descriptions here and on beth. On beth, it points back to my mod here. On the description here, it points to the mods on beth. All of them have the following: "NOTE: All my mods will now link back to Nexus as proof I uploaded it.The Nexus page will link back to my uploads for console. If the 2 way links are NOT there, I did not upload the console version. " At least then, console users who care can tell if the one on beth is legit or not. (and makes it easier to report those that aren't) If I put one up without the link, I'm also going to put in WHY there isn't one. (adult content, not ready, bugs, whatever) It's one way to let the console users help us. (we all know the bethsite needs work (I'm being generous here) :D ) It also helps us stomp on the moron users. (whoever they may be) oh, feel free to use the note part above as is if you wish." This in theory is a wonderful idea. Giving console players access to the tools necessary to help police their part of the modding community is a wonderful start. The ability to search using the in game mod menu for authors along with a title search would help quite a bit. I had to use the in game Bethesda.net mod manager for a while after the 1.5 update so I got a feel for it. It does need some work. The actual website is much better. Newbies to the community, hopefully will see that the mods aren't completely free. Just because you aren't being charged money doesn't make them free and open source. Creative control and credit for their work is required compensation and is all that most modders need or want in exchange for their blood, sweat and tears. You want the creator to be the one who fixes bugs because they know their babies best. Even when the mods are out of the alpha and beta stage they still need to be updated much like children. You take that away and the mod will die over time. Look at no longer supported mods on the Nexus as proof. It is more like kidnapping instead of pirating. I hope this helps any of you that read this and might think "because it is free it is fair game..." And don't complain when you steal a mod that is meant for a high end rig that can handle 4k textures with a FPS above 60. Remember that current consoles are built for 1080p at best and won't render properly and stutter or drop the FPS to the floor with 4 and 8k textures and high polygon count meshes. It takes time to make mods look good at 1080p. Compare a picture taken in UHD that was down converted to 1080p to that of one taken by a camera that shoots pics in 1080p natively.