-
Posts
20 -
Joined
-
Last visited
Everything posted by Xavkitsune
-
mod fix for a disowned mod and a not disowned mod
Xavkitsune replied to Xavkitsune's topic in Fallout New Vegas's Mod Ideas
qwerty what I meant by disowned is the mod author has not been active, I have tried contacting them for years to either fix or tell me how to fix their mod with either silence or in Devin's case he has just been too busy. -
I have asked this before but I wanting to ask again, but I almost always go for an NCR run for any playthrough. Some of the modded weapons I get either don't have texure compatability or mod compatability. the two weapons I am talking about are Devinpatterson's Ranger Yosemite(not disowned, just busy) and the_mango55's Ranger Denali(Mango is not around for years) Devin's Yosemite has texture issues when used in conjunction with WME/WMX and the WRP. Mango's Denali is essentially just a 12 gauge lever action shot gun with no perk accountablity nor mods with WME/WMX I am interested in getting either or both of these fixed but I don't know how to do it myself.
-
so, I got back into skyrim recently and found my old favored mod Asgrim's hold, it adds the closest aproximation of Drizzt Do'Urden's scimitars to any I have seen(many use Todd Lockwood's design which are not Scimitars but these are custom and as close to what I see in my mind when I re the books) however some enchantments are off and I don't know if it is due to the limitations of Skyrim or what. the enchantments I am requesting are changes to Icingdeath and Twinkle, adding an immunity to flame on Icingdeath and a Mage light/Fortifiy blocking effect to Twinkle(I know that unlese you have the parry mod blocking is useless on weapons but this is more of an accuracy effect than a purely effective one) as for things to add, Taulmaril the Heartseeker bow and a quiver of silver lightening arrows, and Ageisfang the warhammer, possibly Bruenor's Waraxe and Foaming mug shield.
-
NCR Ranger Denali mod patch
Xavkitsune replied to Xavkitsune's topic in Fallout New Vegas's Mod Ideas
for wme yes, same mods as the 20 gauge(I don't use WMX personally but others do), as for PN I forgot if it even had conflicts. For the Yosemite I was more or less bringing to light the conflict, if you have time to fix the conflict then yes that would be awesome. -
This is a request to patch the NCR Ranger Denali shotgun for compatabiliy with PN, WME, WMX and perk lists. I ask this because I almost never go any other way than NCR and focus on using "Cowboy" weapons. also the is a conflict with WME, WRP, and the Ranger Yosemite. using all three the fully upgraded Yosemite has texrtue conflicts on the stock, barrel, and foregrip
-
I want the Vexend race from Oblivion to be brought back in.
-
for me, the larger the spider, the more readily I am to kill it, but the smaller ones I run screaming like a little girl... hell I can not touch images of real spiders... yet Wally Webs (spiderman) is one of my favorite heroes...
-
I would wish to see Drizzt Do'Urden's Icingdeath and Twinkle.
-
they don't have four legs because they are wyrven, not true western dragons
-
technically it is already in the game as the .45 Auto
-
I am wanting to have a scoped Ranger sequoia with silver scroll work rather than the standard gold, with pre-fitted longbarrel and HD chamber from the WME mod akin to http://modsreloaded.com/downloads/hm2gbyj86i/km00icvcm6.jpg only, again, with the silver detailing rather than gold, and have it called the Exile Sequoia. the next pistol is a AMT hard baller long slide with the .45 auto HD slide, normal .45 auto texture (I prefer the http://newvegasnexus.com/downloads/images/42039-1-1306503676.jpg retexture) with this pistol being called deliverance. The revolver should only be +6 damage total to the fully modded Sequoia and the semi auto +12 damage and better accuracy than base .45 auto but with +1 str needed. The Armour is a edited and retextured version of Elite Riot gear, though not the helmet (http://images2.wikia.nocookie.net/__cb20110921040352/fallout/images/thumb/7/7b/Elite_Riot_Gear_v2.png/170px-Elite_Riot_Gear_v2.png ). On the front side of the armour nix the pouch hanging off the belt, no pipboy, Darker coat, blackened armour rather than the green and change the 100 to 013 on the neck guard. on the back, mirroring the normal placement of a rifle, place a Ranger Yosemite http://www.newvegasnexus.com/downloads/file.php?id=40155 from left shoulder to right hip rather than the normal right shoulder to left hip. I wish that all this is set up similar to the preorder packs in the way that they appear in my inventory when I load the pack. extras with this I want are 80 .45-70 as both pistols would use tthem, and 8 super stimpacks. I have permission from devinpatterson to use the Ranger Yosemite, but in the mod Props will be needed to him, also with the WME mods base pay to the modder is +/- 20$
-
for some reason the mesh for the gun placement is made so that the one handed guns are just like in fallout three, pointing backward rather than down the hip, and for me this is very annoying especially when it ruins one of my favorite mods. if anyone knows a fix, could you please help.
-
I would like to have either the port of the F3 mod that re skins the Chinese stealth armopur to that of Deadpool or a completely new skin. if it is the new skin, to stay some what in lore, I think it would be best to use Pulppool, the Deadpool version of the Marvel Noire series, using this (pardon the fact it is a figurine) http://i98.photobucket.com/albums/l249/loosecollector2/deadpoolpulp3.jpg as the base of the mod
-
I am asking for someone to help create this pistol in the game, as well as create a quest that trains the user in how to use this and the Jackal, seen in the mod named Hellsing Jackal, in the same way a person is train in power armour. I do not know if one can do the training bit but I would appreciate if some one would collaborate with me on creating the gun itself.
-
I am sorry to say, but Kitsune are closer in appearance to Vexend or the Souqi, rather than your example. otherwise you have a great idea, and it goes perfect with a mod I am wanting to make...
-
I do realise what I am asking, and TES 5 should be out before the beta is even finished. and yes I know of some of the mods you spoke of, but none of the race modes com close to the myth, most are just what people see in anime. the guild is not Deadra or Adeara worshiping but a complete community, similar to religious cult or hudderites, that are closed off from the outside, though this guild acts within the laws of the land while keeping their own laws for the community. You told me to cut down the mod to it's base, I though of what would make this worth while, cut the crap, and streamlined it from the third vision, first was too small to be worth it, second was too big, this one I have spent close to three months working out how it would work in D&D story line, read the oblivion tie in novel, then changed aspect to suit that of the tes universe. many aspects are not complete but have decent exposure to build on, which is the reason why I need others to help me.
-
I have an idea for a huge new mod, incorporating races, weapons, and a new faction know as The Children of Nocturne. I am needing a full new weapon set, Fine Silver, complete with daggers, tantos, katanas, longswords, claymores, etc, as well as a complete custom set for the faction leader and the five highest ranking members. This faction is similar to the DB in that they act as assassins but for this mod the "jobs" are mainly protection, kill assassins, monsters, demons, etc. The high ranked missions are assassinations but not of "good" aligned characters, but more information will be added as this grows to a reality. I will need some one who is well versed in the lore of Oblivion to help me make it so that the faction can blend with the rest of the game. Like I said I wish for this mod to be fully voice cast, with possible translations, at least for subtitles if not actual voices. As for the races I am needing at least four renditions of a mythological creature race, the Kitsune, complete with 1, 3 , and 9 tailed versions of four main "elements" of kitsune, elements being first Void (shadow), second Celestial (light) Fire, Earth, Water, Air, etc. Mainly needing Void as two main characters of this mod are both special Void kitsune. the first is the one that shows the player as the leader, the other is seen as the final step to becoming the faction leader. I will need scripters as well as aid for literal script writing as Dialog is my worst form in writing... if any are interested I will continue bringing in information and getting reactions from those who help.I wish that if we get going on this to start the voice acting after February, as I will not get my better laptop until then.