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warchest

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Everything posted by warchest

  1. That looks like an interesting mod and the display cases look really nice. For me however, I'm a bit of a purist and only want to use vanilla assets in my settlement builds, not because I'm a snob, but, because when I export my settlements using TransferSettlements, I want it to have no mod requirements other than the DLC's for anyone who wants to import it...also, because, for me, it's a challenge to create things using only the vanilla assets. As much of a "pain in the behind" it is to harvest Form ID's either through searching of forums, console commands or the Creation Kit(or xFOEdit), there is a feeling of satisfaction with achieving that pre-war something that isn't in the build menu.
  2. You are correct. However, these display cases also use "FederalistDisplayBoxWallShort01_Enclosed_prewarClean" and "FederalistDisplayBoxWallTall01_Enclosed_prewarClean" with the respective Form Id's of D2A5A and D2A58. They are the same Form ID's as in Vault 118. They too have been "Material Swap"-ped (00134A14). Thus, their textures have been replaced. When I enter into console command "placethere D2A5A" or "placethere D2A58", I get the same old post-war dirty display cases. Unfortunately, I'm not familiar with spawning both the Form ID with the Material Swap code using console commands. I wish there was a non-modded way to get these Clean Pre-war displays into my settlement using only vanilla assets.
  3. I had the same load order to that number worked for me....Thank You very much.
  4. Does anyone know the Form ID for the Submarine inside the nucleus of Far Harbor? I looked in CK and xFOEdit and can't find it ...thanks
  5. Thanks for looking into the CK for these Form ID's. These are the same ones that I found in xFOEdit and too have the prefix "FedarlistDisplayBox...". Unforetunatly, "placethere [Form ID]" places a post-war display case and not the clean, pre-war case as seen in Vault 118.. The one thing I did notice is the fact that these are the base game's codes for the display cases and not specific codes for Far Harbor.... they should have the load order number in front of it, which it doesn't. In short the creator of Far Harbor must have taken the original display cases and re-skinned/meshed them to look clean and new. I'm guessing that must be the reason for the term "Material Swap" in it's name. I thank everyone for their help. However, I'm at a point where I don't think I'll be able to duplicate the clean pre-war display cases which looked really nice in Far Harbor.
  6. That looks like a useful mod and I'm tempted to use it but Better Console specifically says that it's not compatible with other mods that modify the console command.
  7. Ok. I did that...I tried every conceivable angle possible to get the information using Better Console and the only thing that was available was the door on the short display case. When I checked this Form ID on xFOEdit, it showed it's name and it too had the prefix "FederalistDisplay...". I then respawned it using "Placethere 1EA4D". Instead of a clean prewar display cabinet door all I got was a post-war dirty display case door. Based on this new information, it would seem that whomever created this cell must have used the regular display case Form ID's; but, somehow modified it's skin to make it look like it was prewar. It would also seem that I did in fact locate all the Form ID's on xFOEdit, based on the name prefix. In short, there is no way to spawn any prewar clean display cases using only the Form ID's.
  8. Interesting that you say that as I have that mod and I've found that not every place in the game shows information on selected objects. The display cases in vault 118 just so happen to be one of those places.
  9. I've been painstakingly searching for the Form ID for this item in xFOEdit and what shows as "FederalistDisplayBoxWallShort01_Enclosed_prewarClean [STAT:000D2A5A]" is in fact not "prewar" nor "clean" when I used the command "placethere d2a5a". I'm guessing I have either the wrong Form ID or it's the right one but only reskinned.
  10. If you don't have your heart set on mods, simply use command console "Placethere xx036EB", with xx being the load order of Far Harbor. This places a fish in front of you that swims in a figure-8 pattern. Also, if you have "Place Everywhere", you can move the fish to whichever position you like.
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