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Everything posted by Ryagard
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Interview with Insane Mind Games - creators of "Breaking Wheel"
Ryagard replied to TheTokenGeek's topic in Site Updates
In response to post #45616940. Hey Virological, Before this whole game of due to one person working on the team, how about you think of all the work the others put in? Cheers -
DDProductions 83 pls
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LE Textures Blinding in Sunlight
Ryagard replied to SpecticleCozart's topic in Skyrim's Creation Kit and Modders
The easiest thing to do would be to just reuse the vanilla sand normal map, but if you want it to look good get the photoshop Nvidia plugin (if you have photoshop) or get Crazybump, it is free for the first 30 days but worth every penny afterwards. -
LE Textures Blinding in Sunlight
Ryagard replied to SpecticleCozart's topic in Skyrim's Creation Kit and Modders
That seems to be a problem with your normal or specular map. Try copying your specular (the texture_m) into the alpha channel of your normal map (texture_n) and saving that. -
LE Using a Banned Mod Author's Assets
Ryagard replied to IronDusk33's topic in Skyrim's Creation Kit and Modders
Just because he is banned, does not make the files public domain. They are still his and thusly you would need his permission. You can only include them with his blessing, and reaching him is probably unlikely so I'd just say to remove the parts from his work from your mod. -
Go to the Cell where Belethor is, and look into the void. In the void you will find a chest just chilling there, add your item into that chest and he will now sell it :)
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IF you are making videos you should probaly just fork out the 10 bucks for a really cheap game pad
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There is a feature for that ingame... just hold down the camera button and move the mouse about and it orbits fully around your character. If that is not enough type "tfc" (without quotes) into the console commands, and you can town down the speed by entering "sucsm" 3 (the lower the number, the slower the camera is, and vise versa)
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How do you change Shout audio in the Creation Kit?
Ryagard replied to Munkeeman's topic in Skyrim's Skyrim LE
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Answer 1: All the scripts from every mod you ever downloaded (providing it had scripts) goes into the script folder. The only way to see which is your is by checking in the CK Answer 2: Yes, all scripts go there so it will then be jumbled up Answer 3: Work on one project at a time. A simple trick, which is great for beginners, is to have a fresh install so that only your created stuff is there. Once you are done with your mod you can go to your script folder and just rename from "Scripts" to something like "scripts_MyMod01" This only really works if just your scripts were in the script folder and it now means that they won't load in game but It keeps it clean. This trick also works for anything not just scripts, you could do it with things like meshes too. Or once your mod is done just generate a BSA via the CK which will automaticly pack only your stuff for the mod into a neat little bundle! Hope this helps :)
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Help with Quest Items given by NPC's
Ryagard replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
You may also need to give it a keyword then -
Help with Quest Items given by NPC's
Ryagard replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
Don't know about fallout but back in the good old days of skyrim you had to go to the items Aias tab and select "Quest Item" in the top right corner. -
Changing weapon materials (Part one)
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- fallout 4 modding tutorials
- fallout 4 modding
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Hey guys, just adding the final touches to my mod and I have encountered a very annoying problem. I have custom dialogue that needs a .lip file which I am having trouble generating. I am using the designated 32 bit version, and I go in select the dialogue, select the lines click on .wav and hit generate. It loads for two seconds but never actually generates the file. Any one know how to help?
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You obviously have no actual idea about swords, or how to use them. You can easily have the sword on your back and unsheath it and sheath it again. When unsheathing the sheath is not strapped to your back but slinged to it, so when you pull forward the sheath rides up over your shoulder making it far easier to pull out. Sheathing it again is a bit unpractical but you just need to push the sheath up from below with your left hand and position it and let it glide in with your right. And as for having it on your back you can not have a Claymore attached to your hip due to the blade being too long, you would not be able to walk without it dragging into the ground :)
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fiddlyˈfɪdli/adjectiveBRITISHinformaladjective: fiddly; comparative adjective: fiddlier; superlative adjective: fiddliest complicated or detailed and awkward to do or use. "replacing the battery is fiddly" Nah that word has been around along time :)
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LE Follower NPC Stuck in Sit-Stand Loop?
Ryagard replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
Never made a follower home but it sounds like they could have a problem with their AI packs? -
E3 June 14-16 2016 - Could we hear about TES6 maybe
Ryagard replied to daventry's topic in Skyrim's Skyrim LE
Do you even Computer? You should look up the List of Companies that owns what Developer :) https://en.wikipedia.org/wiki/ZeniMax_Media -
The .nif itself will probably have a Glowmap.
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LE First Person View on Horseback?
Ryagard replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
No problem and I hope it works :) -
Now that is weird. My last idea would be just to check file integrity of skyrim and CK via steam :)
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Should be able to find a list here :D
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Hmm maybe try deleting your SkyrimEditor.ini
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LE First Person View on Horseback?
Ryagard replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
Could they maybe just use this? -
Hey guys, I have been working on a Mod that brings Dark Souls style Phantoms to Skyrim, and it is pretty much finished I just have one minor problem that needs working out. The various phantoms have a special effect on them (based of the familiar constant cast spell) which turns them into their designated colour, Red, White etc. but upon the Phantoms taking Magic damage or damage from and enchanted weapon, the magic effect that is applied to the Phantom turns them from their designated colour back to the base purple, and once the magic effect is over they revert back to their colour. Is there any kind of script that can be attached to stop the magic effect taking place on them, or is there a way to alter the base purple colour (couldn't find anything in the CK) Thanks and take care.