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quinnfuzzball

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Everything posted by quinnfuzzball

  1. It is possible I did. This is what I thought the issue was anyways. I messed with them after the issue started after reading a post on Reddit about it. It did not fix my issue. I presume there is some setting I did not hit or a combo that's causing it. I'll check again. I can try reinstalling my texture mods too. I doubt that would be it though.
  2. I can't say for sure but it looks like a skeleton issue. It seems like the animations are trying to move the wrong things or are linked to the wrong bones. Are you able to test with XP? Do you have a compatible skeleton installed in place of it? Seems like you can get away with using the XP32 Skeleton with Immersive Equipment if you reinstall that and select the right options. By the way, in case you didn't know it, you only need FNIS or Nemesis. not both. And make sure the FNIS data is enabled after you run it. Vortex usually automatically does this but it's always good to check. Otherwise make sure you have a skeleton mod that you can use in place of XP.
  3. With that being said, you may also want to reinstall mods that have animations through Vortex. Remove it and reinstall through there (not nexus) and choose applicable settings so make sure the files for them get put back into the right place. Run FINS/Nemesis (whichever you have) again.
  4. Video can not be accessed without request. Are you able to open it to public view? Sounds like you forgot to run FINS or Nemesis.
  5. Ulvenwald I've been running the lite version and it looks great. The full version is much better but will eat more performance. Beware of the animated trees. Adjust your ENBs wind to lower the amount of shaking that makes the trees look like they're dancing. Here's how my game looks with it + the rest of my mods.
  6. Got back into my modded Skyrim after a few weeks and I decided to mess with ENB again and I noticed after, these rocks look a little funny. I tried to search around about the issue but most results, and their solutions haven't fixed it. I tried messing with things in the ENB but I have not found whats causing it. Does anyone know? I haven't messed with my mods or downloaded any since before the great update and I know this wasn't an issue before I messed with the ENB. I've been frequenting this area for Giant quests and would have noticed sooner.
  7. So, Disabling FSMP with the FSMP MCM mod either did nothing, or bought me some time to get into the Temple. I still crashed on a few occasions but I made it through. No issues from that point on. Still do not think I fixed the problem or possibly encountered a new one but I've completed the quest.
  8. if you haven't try this, Simple Children. You want to take the TK Children mod and delete all other files and only install the folders that have .tri files. It might allow your children to work properly. It has a facegenforkids.esp that might fix your isue. I am not qualified enough to tell you if you can only use the facegenforkids.esp and not the others. You likely need the entire mod BUT that comes with the improved children anyways. Sorry I cannot help directly fix your problem but if adding another mod to your list isn't an issue, this might help. Considering that it has to change the children for the mod to work, you might be able to adjust their look yourself. Possibly the hair color change will also take place after the mod install but I wouldn't be absolutely sure. Don't forget to backup a save in case this mod suggestion doesn't work properly for you issue and you don't want it. Also read the mod description. It has the instructions for proper install. OH BTW: CHECK Simple Children IN SSEEDIT! There's an issue with one of the kids that will cause your game to crash. Aventus Arentino. There's an error or null thing under his name that you have to delete. LOOT will tell you exactly what to do. Follow the link it recommends.
  9. The Anti Virus you use should have a bypass or ignore feature built in that you can use to allow any program to install or run. Try looking for it somewhere within the program. From a quick search online, their services aren't highly regarded in threat protection. I haven't heard of them myself. There are many alternatives you can look at if you cannot find a solution to your issue through your current AV. You don't have to stop using it. But find that bypass. If you need recommendations for others, I currently use Malwarebytes and Avast (NOT Avast One. For the sake of your sanity. Regular Avast.) AVG is a little bloaty the last time I used it (like 2018?) but I've never had a problem with it either. I know these have options to disable protection for certain files and programs within its settings. They've served me well. All of them free.
  10. You wouldn't believe it if I said it. I never (forgot about) had my FINS Data enabled. Anyways problem solved? I honestly don't know man. Love modding. It's a treat. Well, something changed but I still crashed. Tested again and crashed at the corner. Problem not solved. With persistence maybe I can make it though that area? I have no clue but I'll keep testing and see what happens.
  11. Okay. Here is a recent crash log. I disabled and updated a few other mods and replaced one but those weren't related to the issue. They did not solve any problems. Currently still crashing in the same spot. I have yet to find the issue. I ran Fins again for anything animated in case. I will run body slide, reinstall himbo, and run fins again and test. I will look over the crash log myself and see what I can find but I really have little knowledge within it. https://pastebin.com/MrB20MtM
  12. Something could be resetting your INI maybe? Check with Bethini Pie and see if changing it in the gameplay tab helps. Remember to save before you close the program.
  13. When I enter the tunnel right after the main room right where you turn the corner, I crash. Unlike my previous issue I have already run the QuickAutoClean on the DLC and that option is out of the question. So now it is down to one of the mods causing some issue. My knowlege on reading the crash log from crash logger is very slip so any help or knowledge into it is appreciated. I'll drop what I feel is the most important I would think rather than the whole file. As far as I can tell from it, I messed with FHDT and mods using HDT and it didn't seem to make a difference. I also updated to the most recent ver. for 1.6.640. Having it disabled and along with other mods didn't make a difference. I have no idea what is causing this issue. Resaver has nothing to report. if I need to, let me know and I will drop my mod list. Skyrim SSE v1.6.640 CrashLoggerSSE v1-10-0-0 Sep 5 2023 01:25:07 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF67FA831A2 SkyrimSE.exe+14231A2 mov rcx, [rax+0x28] SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19045 CPU: AuthenticAMD AMD Ryzen 7 5800X 8-Core Processor GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 12.36 GB/31.93 GB GPU MEMORY: 6.30/19.19 GB PROBABLE CALL STACK: [ 0] 0x7FF67FA831A2 SkyrimSE.exe+14231A2 -> 107497+0x42 mov rcx, [rax+0x28] [ 1] 0x7FF67FA15B75 SkyrimSE.exe+13B5B75 -> 105528+0xB5 mov rdi, rax [ 2] 0x7FF67FA4943C SkyrimSE.exe+13E943C -> 106517+0x52C mov rcx, rax [ 3] 0x7FF67FA4C9C9 SkyrimSE.exe+13EC9C9 -> 106576+0x89 mov ecx, [0x00007FF68172715C] [ 4] 0x7FF67FA4C0C7 SkyrimSE.exe+13EC0C7 -> 106567+0xA7 mov r8d, [rsi+0x160] [ 5] 0x7FF67FAB3E49 SkyrimSE.exe+1453E49 -> 108604+0x139 nop [ 6] 0x7FF67F30C998 SkyrimSE.exe+0CAC998 -> 70926+0x58 nop [ 7] 0x7FF67FAB3ED0 SkyrimSE.exe+1453ED0 -> 108605+0x40 cmp byte ptr [rdi+0x11D], 0x00 [ 8] 0x7FF67FAB3AD8 SkyrimSE.exe+1453AD8 -> 108600+0x198 jmp 0x00007FF67FAB3B16 [ 9] 0x7FF67F2F2D3B SkyrimSE.exe+0C92D3B -> 70307+0x6B add rbx, 0x08 [10] 0x7FF67FA14326 SkyrimSE.exe+13B4326 -> 105485+0x1E6 mov rbx, [rsp+0x60] [11] 0x7FF67FAB3ED0 SkyrimSE.exe+1453ED0 -> 108605+0x40 cmp byte ptr [rdi+0x11D], 0x00 [12] 0x7FF67FAB3AD8 SkyrimSE.exe+1453AD8 -> 108600+0x198 jmp 0x00007FF67FAB3B16 [13] 0x7FF67F3F868E SkyrimSE.exe+0D9868E -> 76448+0xAE add rbx, 0x08 [14] 0x7FF67FAB3AEE SkyrimSE.exe+1453AEE -> 108600+0x1AE cmp byte ptr [rdi+0x11D], 0x00 [15] 0x7FF67F3FCEE0 SkyrimSE.exe+0D9CEE0 -> 76561+0xD0 add rbx, 0x08 [16] 0x7FF67FA592ED SkyrimSE.exe+13F92ED -> 106921+0xED jmp 0x00007FF67FA59303 [17] 0x7FF67FAB5B0F SkyrimSE.exe+1455B0F -> 108626+0x2FF nop [18] 0x7FF67FA668A1 SkyrimSE.exe+14068A1 -> 107137+0x461 cmp qword ptr [rbx+0x138], 0x00 [19] 0x7FF67FA65E16 SkyrimSE.exe+1405E16 -> 107132+0x3B6 mov rcx, [0x00007FF68192D590] [20] 0x7FF67EC4AA19 SkyrimSE.exe+05EAA19 -> 36559+0x1C9 test r14b, r14b [21] 0x7FF67EC4A822 SkyrimSE.exe+05EA822 -> 36558+0x122 nop [22] 0x7FF67EC4A46D SkyrimSE.exe+05EA46D -> 36555+0x4CD cmp dword ptr [0x00007FF6805B7408], 0x02 [23] 0x7FF67EC4CCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97 test r15b, r15b [24] 0x7FFF3B26B919 hdtSMP64.dll+00BB919 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ [25] 0x7FF67EC44DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl [26] 0x7FF67FAD4C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax [27] 0x7FFFC7177344 KERNEL32.DLL+0017344 [28] 0x7FFFC8BE26B1 ntdll.dll+00526B1 My last question is how to understand the "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF67FA831A2 SkyrimSE.exe+14231A2 mov rcx, [rax+0x28]" more so what is the 0x7FF67FA831A2? I'll keep messing around with things and see what happens. I'll check with loot again and try to repair issues if there are any in xEdit though my knowledge is limited but learning.
  14. Issue resolved. Cleaned the main DLC files using QuickAutoClean in xEdit. I had a crash where the wolves where again but It only happened once so it could be something else. No idea. BUT, that fixes it. Should someone else stumble on this post and have similar issues, Go to the Nexus for SSE, search for and download the SSEEdit (xEdit for SSE), run quick auto clean on Update.esm, Dawnguard.esm, HearthFires.esm, and Dragonborn.esm. I am glad this fixed my issue but I wish I had done it sooner. I have no idea why I didn't. helped me. Hopefully this helps you. (copied from my reddit post)
  15. Oh for ref. I am using Vortex as my mod manager. I don't think that's needed to know but in the case it is, there you go.
  16. Here's a link to my initial Reddit post on r/skyrimmods so I don't have to type it over again. It will probably be easier to read. I will copy and paste the important details and clarify here anyways. https://www.reddit.com/r/skyrimmods/comments/17tsidv/issue_with_a_consistent_crash_upon_exiting_the/ "Currently running on the latest Steam ver without the DLC. (1.6.640) the .NET Script Frame Will not load for me. I am currently installing and testing crash logger please give me a second. So my issue both happens in my initial save, and in a new one. As soon as I exit from the cave, right as the game loads the main world, I CTD. I do not get to see even the smidge of a tree or otherwise. With that I have tested a few things as well as disable every mod individually with every other mod enabled. As far I can tell I do not know what is causing the issue exactly but I have clues. The game starts just fine and I can see the beautiful world I have modded into existenceas I ride the cart of shame. From what I got at the start all my mods are loading fine. Neat. I can get up until that cave exit where as soon as I exit, game crash. In attempting to test all my mods enabled at once but with individual mods disabled one at a time, none of them stopped the issue. I can test individual mods at one time later to test again if I need to but I haven't done that yet. My bed calls for me. So I used "coc riverwood" and I was able to teleport there no issue skipping exiting the cave. I used TCL to speed walk my way over to the cave entrance. Approaching the cave entrance from outside but not in view, my game crashes. I cannot get very close to it or near it. It isn't an issue with the Tutorial Oaf as he runs over to me and tries to Jehovah's Witness (respectfully) me into the Stormcloaks as normal. This skips the overhead dragon and the Stones-o-magic as I don't see them or cant get close to them. I have also walked along the path walking back to the cave entrance and only when I get just past the 2 wolves the game crashes again. Using "tmm 1" for the map markers and traveling to other cave entrances does not crash my game. It probably isn't an issue with the entrance I would think, but after that thought I am out of ideas. I have tried checking crash logs but none of them provided any info that was relevant or no issues at all. I have tried to look up this issue but all I get are general CTD issues and fixes all of which do not help. That is really all I got. If there is any other info I can provide please do let me know and I will edit and add it when I can. Thank you so much." <-- Copied from the reddit post ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here's my new info: SoS (schlongs)is not causing any issues but is disabled for now.DynDOLOD has been tested in various conditions. On, off, rerun, and with adjusted settings. All of which did not solve my issue.I have tested with each change both approaching from outside the Helgen Cave and exiting from the inside.That above as well on new game/save files.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Possible relevant comment: wankingSkeevers comment via reddit:"Looks like a mod is referencing a vanilla reference (5DAD1) in deleted by hearthfires.esm: RDX 0x17A5D36CCC0 (TESObjectREFR*) Object Reference: None File: "HearthFires.esm" Flags: 0x00200021 kDestructible | kDeleted FormID: 0x0005DAD1 FormType: Reference (61)" And here is my reply: Here is one issue (?) I fixed with xEdit. It did not solve my problem. I have no idea what I fixed but I certainly did it. This was one if the things in red under Hearthfire. I have no idea what to do this this or what the issue is. This is out of my range at the moment. I will look into it the best I can with trying not to absolutely fudge everything. This is one of the last issues besides something with the book covers mod. I will check all the dialogue sub menus next after I give this a look over. I hope those pasted well.Anyways, I am still CTD.I am wondering if MHDT - Max Height Data might be the cause of my crash. It might be a far stretch but I was reading on how it is the height limits at which dragons can fly to prevent them from flying through objects and I am wondering if when I get close to a trigger for the initial Alduin flyby that happens when you exit the cave for the first time he tries to spawn but the game says nope and crashes because of a change in the height from one of my mods. I think that's a good idea of what could be happening but I have no idea how to fix it. How do I adjust or fix the Max Height Data? I tried creating a patch and copying the USSEPs MHDT over but it is still red and I am not sure if that means it is still broken. I am going to test with that patch and see if it works and reply back here. It did not. Using the data from USSEP in the patch did not help. Furthermore removing the MHDT and having it blank in the patch does not solve my issue either. I tried to pretty up this post but I am not an avid forum user so I hope it looks good or is readable/understandable. Sorry if it isn't.
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