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Maegfaer

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  1. Or is the C# compiler just not very good? I encountered this in a decompiled DLL while modding and it seems this is a clear optimization opportunity: if (partyToReceiveLoot.IsMobile) { TakePrisonerAction.Apply(partyToReceiveLoot, troopRosterElement3.Character.HeroObject); } else { TakePrisonerAction.Apply(partyToReceiveLoot, troopRosterElement3.Character.HeroObject); } DLL: Taleworlds.CampaignSystem.dll Method: LootCollector.GiveShareOfLootToParty
  2. https://www.nexusmods.com/mountandblade2bannerlord/mods/153 This mod contains a multiplier option for Footmen on Horses factor. Set it at 2 and you can move as fast as an all-cavalry army if you have enough horses for your foot troops. Is less cheaty because it also applies to AI armies.
  3. This mod fixed those troubles for me: https://www.nexusmods.com/mountandblade2bannerlord/mods/205
  4. Documents\Mount and Blade II Bannerlord\Configs\BannerlordConfig.txt Change BattleSize=500 to your number. If the game changes the number on startup, try marking the file as Read-Only in its properties.
  5. Did you try it on a new game? Could be something persistent in the savegames.
  6. I suspect this can be fixed with some INI setting but no idea how. This line moves along with the camera: Turning off ENB doesn't fix it. I'm using Obsidian weathers.
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