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imu333

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Everything posted by imu333

  1. Don't un-tick the other shaders! And if I'm not mistaken, .dds files do not support transparency, except through alpha layer. And also make sure you export your .dds with DXT5 | interpolated alpha EDIT: and make sure you have SF_Shadow_Map ticked
  2. AS Kuroitsune said, double click on SF_Buffer_Test, for example A dropdown button should now appear to the right of SF_Buffer_Test, After that tick SF_Alpha_Texture http://i.imgur.com/Im1UVHo.png http://i.imgur.com/xsRCJAX.png http://i.imgur.com/VNHM9ZV.png Hopefully this helps :)
  3. I'll start UV mapping my armor soon and I'd like to know this following thing; Is it better to use multiple small texture maps or just squeeze everything into one big map? I know that more textures = more drawcalls, but does it matter when were talking about armor and does it affect the performance? Help appreciated! :thumbsup:
  4. So today I tried to put a new armor into the game but when I try to change the "Biped Model", the screen freezes and few seconds later the cursor also freezes. Tried to run as admin but with no luck I'm really confused :s GECK version is 1.4.0.518 NV version, if it helps :smile: EDIT/SOLLUTION: Started working after a reinstallment of the game :)
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