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calburi

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Everything posted by calburi

  1. Here you go http://www.nexusmods.com/skyrim/mods/38392/?
  2. Here you are http://www.nexusmods.com/skyrim/mods/49307/?
  3. Here you go, I think http://www.nexusmods.com/skyrim/mods/33914/?
  4. I think you maybe looking for this retex www.nexusmods.com/skyrim/mods/23626/?
  5. I believe you are looking for Lootification http://www.nexusmods.com/skyrim/mods/32339/?
  6. Here is a good one. I like that you actually have work for it. http://www.nexusmods.com/skyrim/mods/38344/?
  7. I use this mod personally, which is very simple - all it does, besides more followers and animals, is give you a power so you can recall your followers if they lag behind. No extra bits and bobs :smile: Also, I have been looking around for a mod that turns the compass into just a straight gray bar instead of the transparent default one. I know I have seen it in screenshots, but just now I cannot find any picture. Does anybody know? I believe you looking for less Intrusive HUD here http://www.nexusmods.com/skyrim/mods/35154/?
  8. I've been having issues with my game for a few weeks now. Two clean installs, and many mod list prunings and revisions later I'm finally at the end of my rope. If someone or many someones would be so kind as to look at my logs and give me some idea as to where the error lies, i would be grateful. First My crash log. And My Mod List Thank you in advance
  9. I believe you can do it with UFO http://skyrim.nexusmods.com/mods/14037
  10. Hello! I'm trying to figure out what smithing-perk mod this is! Does any one recognize it? http://i.imgur.com/5fAuvyD.jpg Njorunn I believe this is the mod you are looking for http://skyrim.nexusmods.com/mods/10037
  11. Are you using TES5edit and making a merged patch? I did, i discovered that was my problem. I deactivated the patch and used a console command to spawn a dragon and it worked for me. I may try to fiddle around with it a bit more but at least it's playable now.
  12. I wish i could help, but I'm having the same issues with a fresh install, not modded at all. I haven't even added SKSE yet.
  13. I think I'll just have ti give it up, for now. I get everything up until "Pick Reference in Render Window" I don't see that button or know how to bring it up. Sorry for being such a pain. Thanks OK, got some sleep, still stuck. Every time i try to create the property, i get this: Starting 1 compile threads for 1 files... Compiling "QF_GSQ01_01000D62"... c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script variable ::DungeonMarker_var already defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already has a get function defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(58,25): script property DungeonMarker already has a set function defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script variable ::DungeonMarker_var already defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already has a get function defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(60,25): script property DungeonMarker already has a set function defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script variable ::DungeonMarker_var already defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already has a get function defined c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_01000D62.psc(62,25): script property DungeonMarker already has a set function defined No output generated for QF_GSQ01_01000D62, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_GSQ01_01000D62 What have i done wrong and what can i do to fix it?
  14. Care to share how it works, cause I'm completely stumped (been banging my head against this problem for hours now). Any help would be much appreciated. Thanks
  15. I for one, would love to see an Exalted mod. Maybe not "power armor", but maybe some weapons and armor made of the Five Magical Materials. The Charms could be handled by new schools of magic maybe. Anima effects would be a bit difficult though. I'll think on it a bit more. Eventually I'll learn how to mod and make this myself. :thumbsup:
  16. Maybe your character picks up a distress call and finds the ship crashed and about to be overrun by Reavers. They wouldn't be too hard ( i think), just some slightly retextured raider skins. Then you could help them find the parts they'd need to get the ship back in to the black. Maybe have Mal or other crew members as companions for the duration of the missions. Just my two cents, I would be willing to help write for this, but (of course) have no modding skills whatsoever.
  17. I would love to add a voice in this mod (or any other). I'm good with accents or without. Send me some lines to test with if you're interested.
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