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Wildangel7

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Everything posted by Wildangel7

  1. kinda on every zelda they come from behind the camera, so its not possible to see them spawn but on hyrule warriors its like this http://www.gameinformer.com/b/features/archive/2014/09/17/this-is-what-happens-when-you-attack-a-cucco-in-hyrule-warriors.aspx so yes kinda magically xD but it was funny how people on youtube attacked chickens on zelda ocarina of time ^_^
  2. i made it <3 thanks for the tips
  3. you know how in zelda games when you attack chickens, suddenly 1000 angry chickens start attacking you? xD i think there should be a mod like that haha hope someone can make it
  4. the jill thingies are in a BSA, thought i can only get them out with the CK
  5. models in total, inside the CK, no clue where to change them
  6. so i love this mod http://www.nexusmods.com/skyrim/mods/39656/? (Dragon Jills - adds high level bird-like creatures, assuming its the same skeleton and animations) but, i would like if every dragon in the game looked that way would it be possible with a model swap? i tried on the CK but i couldnt even find where the models are... so either someone tell me how to do that, or someone send a modified esp for me please :o
  7. would prefer if one could create all... but i could create a model like that in blender, takes like 5 minutes though i forgot the controls for it after not using it for 2 years (only modded oblivion).... only models i could... with some hard work with the coming back to it still, other people should do it instead, but im the last choice if anything, model only (without uv texture)
  8. people with high magica would be using that spell 50 times in a row and endless-stagger enemies lol, then run away for a few seconds and restart the whole thing though i doubt enemies would survive the first 50...
  9. funny how you call it "fun pregnancy" lol
  10. nearly everyone got the dlcs xD including me for a week now :D decided to get them so suddenly if you download something which requires a DLC, you cant play it if you dont have the dlc ;)
  11. i cant script or anything xD thats why i talk here lol
  12. i would stick to fighting some huge god'like creature/guy who sends you back if you are strong enough maybe even based on weapon power + level... if possible
  13. So i was going through hundreds of mod pages... and i seen mods called somewhat like "alternative death" then i remembered that i once played a game, if you died in it, you fight some hard boss, if you defeat him, you get back to the normal world what if we could add that to skyrim? like some sort of undead-king always based on your level, sure is very strong, but not impossible Giantic Armored Undead? in short: Die, get teleported (with full health) to that boss place, if you die the fight restarts, if you win you get teleported back to where you died i wonder though, if a script acts as a door, and you get back to where you died after you kill him... but if someone dies if fighting against him, will the script teleport you to the boss room? or can that be avoided?
  14. wow that i didnt think of yet... i guess i will ask some monster mod creators, if the time comes close and i could create some models for it easily, but for so many floors, would be too much work for me im thinking of adding some self made weapons to it though the mod will take months anyway... i got time ^_^
  15. i like the ideas but my idea is more like, trapped inside that virtual world and if dying inside there, you die for real, so theres no escape unless you beat the whole thing actually im even thinking of putting that as the beginning of the story when creating a character, but for that i would need more knowledge of the modding wildlife is a good idea to me too that giant mudcrab made me laugh but yes that could be done instead of a town to restock... maybe just a little camp with friendly people and about the bandits, i think not, i will add npcs which might attack you, but they wont belong to the main monsters on the mod they will just kinda resemble other players which dont want you to get certain items from special places or something or after getting that kind of item, they get jealous and try to kill you to get that item so prepare for ambushes on things like that ^_^ but its all going slow, would be faster if i had someone with skyrim modding experience as help on a chat somewhere and, dont worry, every kind of ideas are good ideas well okay i plan 1 human to be a boss on map 100, the evil person who trapped the player in there
  16. hello again! some of you might remember me ^_^ so i was modding for oblivion back then i recently started modding skyrim and like always... i came up with a big project haha so my idea basically is 100 levels/maps to go through, each one with a boss to defeat i might put a introduction to the mod like some evil person makes you try out a dwemer machine telling you 'if you go inside there you can see a virtual world simulation' BUT then if you get inside there, you notice its not just a simulation, you got trapped there for real! so you need to get to the exit, which is behind the 100 levels! so i need to come up with the maps for it thinking of walls around... edgy or round maps? i think round looks better and the monsters? im rather bad at picking out monsters and getting the right stats for them maybe someone could help me with that :wink: map1: [monster name] + ??? hp + ??? attack + additional info [monster name2] + + + [boss name] + + + map2:------ and so on adding a town every few levels... maybe every 10? or 20? so the player can go back to the town somehow thinking of disabling fast travel in the maps okay so the more people help, the faster it goes (please discussion, add ideas and monster stats) thanks for reading -----------EDIT------------- what i need in order for the mod to get the best result, is: -Level uncapper (so the player can go at least to level 100) -Weapon no leveling (weak weapons will stay weak, but the +20% skills should still affect it) --edit-- so i made a world now and its less a town than a village
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