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Posts posted by filosophem
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It would be nice if we could hide the animal's pelt quality (the 1 to 3 stars) until we peel them
How can one judge that this rabbit is a 3 star from 100 meters anyway..
Even better if we had a .ini that lets us choose to which animals hide pelt quality or not :
ArmadilloHide=1
BatHide=1
BlackBearHide=1
CougarHide=0etc.
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Did you try Native Trainer that came with Lenny's Mod Organizer?
I have replaced it with Rampage and it does not have this very feature
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Hey guys so I backed up my game with an old version 1436 and all my mods cuz I knew take2 was gonna screw us, and its been working fine for the last two days, was even working yesterday. But I restarted my game and all of a sudden social club error code 16 failed to initialize. I saved my backed up version and let the game download vanilla, the error doesnt happen anymore the main menu shows. Does anyone know how I can bypass this error to keep playing my single player with all my mods?
I'm not sure I get it but
I am still using the december 2022 game build, got no problem with any mod, did not update ScriptHook either
If you have a backup of a certain build you should be able to edit your app_manifest into tricking Steam that the game is up to date and play solo with your mod like normal
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I'm pretty sure this mod exists,
I just want the red shade pointing us to where the ennemies are to be disabled
I don't want to disable the red dots
Something like Disable ennemy radar but while keeping the red dots on the map.
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not quite what you're looking for, but Rampage has a feature to Disarm ennemies
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try just one, then the other ?
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I installed a mod that lets you choose how fast the IG time passes. I slowed it so that 10 IG minutes takes 80 seconds (2.5 slower than vanilla)
(mod is Longer Days)
Problem is it messes up anything working with a timer.
Bounty Hunters didn't attack me a single time over the last 5 hours of gameplay.
Is there a way or a mod to increase their spawns ? I was able to circumvent other mod's spawn timers (AMJM, Contracts, Bounties Enhanced, ...) but bounty hunters seems to not spawn anymore
any thoughts ?
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You should consider backing up your gamefiles before an update, then edit the app_manifest files to strick Steam into thinking the game is up to date.
I've been playing a 2022 build with the corresponding ScriptHook version for months, I no longer update the game nor Scripthook (because : 1. You have to wait days that the new ScriptHook version is released for every update, meanwhile you can't play RDR2. And 2. every update is for online stuff anyways so who cares
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I'm not familiar with the other stuff you added but I can give you my 2 cents about RDO and WhyEm's. I'm not sure what's your issue either tbh
As of now I've not been able to make them work at the same time, because they are incompatible. Did you ever manage to play both ? I'd like to know how
otherwise if I want to play one or the other I just put it at the end of the mod loading list :
<Mod>WhyEm's DLC</Mod> <Mod>Remove Horse Speed Limit</Mod> <Mod>Contracts</Mod> <Mod>No Forced Scope</Mod> <Mod>Ambient Gang - RDR1 Gang Addon</Mod> <Mod>no_ammo</Mod> <Mod>red_dead_offline</Mod>if the mods you use overwrite the same file (like RDO and WhyEm's editing weapons.yml) the latest will be the one that loads
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Ok...so which one should we use??
Don't really need the load order info, or data on merging mods. Thanks for taking the time to post that, tho.
Just need to know the right Scripthook. After a R* update, my game is crashing at launch aand I'm wondering if a Scripthook issue is at fault
guys, there is a way to play right now without updating the game nor waiting for the new ScriptHook to come out. Just use the previous build of the game.
no need for game update
no need for ScriptHook update
no need for any other 3rd party software such as ScriptHookV2
I made it a reddit post to explain
https://www.reddit.com/r/RDR2/comments/10wd5he/mods_circumvent_rdr2_scripthook_update/
good luck
What is one to do if they've already updated though?
you'll just need the previous RDR2.exe, as I'm being told keeping the game files is useless.
So previous .exe + new .rpf's should work.
Just overwrite the new .exe with previous one.
But btw, the new ScriptHook version is out now so if you want you can play the latest build.
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what trouble are you facing ? be more specific
Let's keep the solutions public so everyone can profit.
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Hii all , from when i did the update of today, the game continue to not load and crash, when i put into one of this 2 file d8input.dll or version.dll
Any help?
guys, there is a way to play right now without updating the game nor waiting for the new ScriptHook to come out. Just keep using the previous build of the game.
- no need for game update
- no need for ScriptHook update
- no need for any other 3rd party software such as ScriptHookV2
I made it a reddit post to explain
https://www.reddit.c...ipthook_update/
good luck
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Ok...so which one should we use??
Don't really need the load order info, or data on merging mods. Thanks for taking the time to post that, tho.
Just need to know the right Scripthook. After a R* update, my game is crashing at launch aand I'm wondering if a Scripthook issue is at fault
guys, there is a way to play right now without updating the game nor waiting for the new ScriptHook to come out. Just use the previous build of the game.
no need for game update
no need for ScriptHook update
no need for any other 3rd party software such as ScriptHookV2
I made it a reddit post to explain
https://www.reddit.com/r/RDR2/comments/10wd5he/mods_circumvent_rdr2_scripthook_update/
good luck
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EDIT : I'm was wrong about RDO and WhyEm's DLC being incompatible. There is a compatible WhyEm's version for this exact purpose.
First, RDO and WhyEm's DLC are incompatible by default, I think there is a way to merge the weapons.ymt files to make it work tho
You can have both installed, and choose which one you want to use you put last in the load order :
e.g this will load RDO, which overwrites WhyEm's DLC. and vice-versa<Mod>WhyEm's DLC</Mod> <Mod>Remove Horse Speed Limit</Mod> <Mod>Contracts</Mod> <Mod>No Forced Scope</Mod> <Mod>Ambient Gang - RDR1 Gang Addon</Mod> <Mod>no_ammo</Mod> <Mod>red_dead_offline</Mod>Then, ScriptHook is mandatory for all mods afaik.
Then, you have to install an .asi loader (either version.dll which comes with Lenny's, or dinput8.dll), you most likely already have that
You'll also need LML
Now WhyEm's says it need dinput8.dll, but I switched from dpinput8 to version.dll and got no issue, still works
Do not use dinput8 and version.dll at the same time
I did a quick record of my RDR2's folder content so you can see. RDO still shows in the mods.xml file but I have it removed as I prefer WhyEm's
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_________________________________________________________________________________________ TMP - WIP : add group / metapeds.ymt
Search "^ {4}</?Item\>" (4009 hits in 1 file of 1 searched)
C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml\Ambient Gang - RDR1 Gang Addon\metapeds.ymt (4009 hits)
Search "^ {4}</?Item\>" (4009 hits in 1 file of 1 searched)
C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml\Ambient Gang - RDR1 Gang Addon\metapeds.ymt (4009 hits)
<Item></Item> , Line_open , Line_close , Item_Len(close-open)
<Item></Item> , 4 , 131 , 127
<Item></Item> , 132 , 252 , 120
<Item></Item> , 253 , 372 , 119
<Item></Item> , 100079 , 100199 , 120
<Item></Item> , 100200 , 100319 , 119
<Item></Item> , 200061 , 200188 , 127
<Item></Item> , 200189 , 200309 , 120
<Item></Item> , 200310 , 200437 , 127
<Item></Item> , 200438 , 200558 , 120
<Item></Item> , 200559 , 200686 , 127
<Item></Item> , 200687 , 200814 , 127
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i'm not familiar with those, does Rampage works ?
if not, start from there
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thanks
It actually worked flawless.
I could install RDO but it's conflicting with WhyEm's, shame
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I'd like a toggleable No Damage mod
I did not find the feature in Rampage ?
It has to be compatible with d8input.dll and other mods that modify weapon.ymt
that's why No Fall Damage mod (https://www.nexusmods.com/reddeadredemption2/mods/188) is not an option
thanks
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What comes to mind is the Hostile Ped fonction in Rampage
or
Ambient Gang, by tweaking the relationship.meta file you can make basically everyone hostile
Idk about the unarmed getting scared
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The title says it all.
What would be the consequences of switching ASI loader from d8input.dll to version.dll ?
Would the game still work ? Would my mods still load ? etc.
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[WIP TODO : youtube vid(s)]
EDIT 20241030, my latest relationships file https://pastebin.com/VUBHPhhZ
I post this here because Blackjacks420n's Ambient Gang mod does not have a COMMENTs tab, so maybe we could start discussing this mod here.
This is a tutorial to fix some issues.
Don't you guys encounter some silly situations with this mod ?
- - Saint-Denis lawmen executing the prisoners as you walk in
- - Van Horn in constant war
- - A lawman killing a bounty that is on your shoulder, ready to be dropped in the cell (this is from other mods, AMJM and Bounties Enhanced) and collect your money.
If any of those ring a bell and want to fix it I managed to do it.
I installed Ambient Gang first, then New gang Hideouts, nothing more (Except I disabled the changes to Thieves Landing and Twin Rocks by deleting the script and deleting the corresponding Scenarios as I wanted to keep Del Lobo here, and I also disabled Pleasance, it didn't work anyway for some reason and caused AMJM to not spawn the gang hideout from this mod).
- How to fix "keep Del Lobo's (or any other Gang) vanilla locations" (= disable the mod for Del Lobo's hideaouts)
That is because This mod's gangs hideouts conflicted with AMJM Gang's Hideouts, so I tried to only keep the Ambien Gang's hideouts that had no AMJM Gang spawn.
----> I deleted NoTwinRocksThievesLandingScripts.asi, thieves_landing.ymt and twinrock.ymt, and pleasance_house.ymt.
The only hideout left is Colter. The Del Lobo that are free roaming is not impacted by this.
You can actually choose the relationships between all NPCs in the game, so you should be able to fix the "never ending war in Van Horn", Bounty Hunters and Lawmen kill my prisoners as I'm trying, and so on.
You have to edit the relationships.meta file. It contains how every "gang" or group interact with each other, Respect, Like, Ignore, Dislike, Hate (hate = the NPCs shoots the other "gang" member.I put gang in "" because along with the existing and added gangs, a lot of NPCs are supported by this mod. e.g. Civil Male, Lawman, Van Horn citizen, Wanted Criminals, Guards, Etc.
And for each of these gang, the author defined the relationship they have with other "gangs", this is why the file is so large (8000 lines of XML).
There is 113 "gangs" in total.So first thing for example, I wanted the roaming O'Driscolls to attack me on sight (Hate me) so I search where the relationship between the two "gangs" that are Player and Odriscolls was defined, and changed DISLIKE to HATE
Now I wanted to fix the problems above, so for example I changed "Hate" between Van Horn Thugs and Van Horn Citizen to "dislike", and no more constant war. Same for the lawmen, I think the lawmen should not attack anyone first, so I went to the Cops gang section and changed all the Hate to Dislike.
2 : How to fix the never ending rampage in Van Horn
- (Optional) : backup the file so you can roll it back in case you mess s#*! up
- Open C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml\Ambient Gang - RDR1 Gang Addon/relashionships.meta (all gang's relationships are defined here)
1) Fix Van Horn's THUGS behavior (line 226) :
- in relationships.meta file search "<RelGroupName>REL_VANHORN_THUG</RelGroupName>" (line 226)
- Inside this category, look for sub-category <OtherRelGroupName>REL_VANHORN_THUG</OtherRelGroupName> and make sure the "RelationshipType" is NOT "ACQUAINTANCE_TYPE_PED_HATE" (this sub-sub category defines relationship between Van Horn Thugs with themselves so it'd make no sense for them to fight one another) . If so, change the "HATE" for "IGNORE" or whatever. Correct relation values are : ACQUAINTANCE_TYPE_PED_[RESPECT|LIKE|DISLIKE|IGNORE|HATE]
- Do the same with their relationships with PLAYER, unless you want them to shoot you on sight.
- Inside same category, search sub category "<OtherRelGroupName>REL_VANHORN_CITIZEN</OtherRelGroupName> (should be line 237)
- Overwrite <RelationshipType>ACQUAINTANCE_TYPE_PED_HATE</RelationshipType> with ACQUAINTANCE_TYPE_PED_RESPECT or DISLIKE or whatever
2) Fix Van Horn's CITIZEN behavior (line 263) :
- Do the same thing for this sub-category, (<RelGroupName>REL_VANHORN_CITIZEN</RelGroupName>), Under "<OtherRelGroupName>REL_VANHORN_THUG</OtherRelGroupName>", replace "ACQUAINTANCE_TYPE_PED_HATE" with ACQUAINTANCE_TYPE_PED_DISLIKE (line 291)
3. How to fix "Gang members / Lawmen / Bounty Hunters / etc. attack my prisoners during a (Bounty Enhanced mod) encounter"
I'll share my config so you can look at it, keep in mind every relationship between two groups are editable. I suggest you use a Compare file software (npp, Winmerge) if you want to see the differences between my file and the default one. e.g. I edited lines 234, 238, 344, 348.
Maybe this post could start discussions about this mod because the author did not allow a Posts section
relationships.meta : https://pastebin.com/QiyUudzG (1)
Thanks to @Blackjacks420n for putting me on the right path on the how-to, Huge thanks for this killer mod !
(1) /!\ Attention , I tried the pastebin file and I had a couple issues I didn't have before , so maybe it needs an update
####### SOME EXAMPLES #######
1) I Lawmen engage Lemoyne Raiders on sight
----- Lemoyne :
L. 348 : REL_COP <--> REL_GANG_LEMOYNE_RAIDERS : Change "DISLIKE" to "HATE"
(l. 3706) REL_PLAYER_COP <---> REL_GANG_LEMOYNE_RAIDERS : Already at HATE (L.3898)
Laramies (L. 1259) : ----> L.1287 : LARAMIE / COP : already on "HATE"
EDIT 20250117 : corresponding table between peds name reffered as in Rampage spawner and the corresponding relationships.meta entry
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<Rampage spawner ped name> <IG ped name> <Gang in relationships.meta> <Relation towards PLAYER>
---------------------------------------------------------------------------------------------------------------------------------------------
G_F_M_UNIDUSTER_01 "O'Driscoll" Female REL_CIV_FEMALE none
G_M_M_BOUNTYHUNTERS_01 "Bounty Hunter" ? -
G_M_M_UNIAFRICANAMERICANGANG_01 "Stranger" ? creole ? -
G_M_M_UNIBANDITOS_01 "Del Lobo" ? smugglers ? -
G_M_M_UNIBRAITHWAITES_01 "Guard" REL_BRAITH_GUARD LIKE
G_M_M_UNIBRONTEGOONS_01 "Mafia" REL_GUARD_BRONTE none
G_M_M_UNICORNWALLGOONS_01 "Guard" ? -
G_M_M_UNICRIMINALS_01 "Stranger" REL_UNICRIMINALS DISLIKE
G_M_M_UNICRIMINALS_02 "Stranger" REL_UNICRIMINALS DISLIKE
G_M_M_UNIDUSTER_01 "O'Driscoll" (HOSTILE) REL_GANG_ODRISCOLL HATE
G_M_M_UNIDUSTER_02 "O'Driscoll" (HOSTILE) REL_GANG_ODRISCOLL HATE
G_M_M_UNIDUSTER_03 "O'Driscoll" (HOSTILE) REL_GANG_ODRISCOLL HATE
G_M_M_UNIDUSTER_04 "O'Driscoll" (HOSTILE) REL_GANG_ODRISCOLL HATE
G_M_M_UNIDUSTER_05 "O'Driscoll" ? -
G_M_M_UNIGRAYS_01 "Gray" REL_GREYS / REL_GREYS_GUARD ? LIKE / LIKE
G_M_M_UNIGRAYS_02 "Gray" REL_GREYS / REL_GREYS_GUARD ? LIKE / LIKE
G_M_M_UNIINBRED_01 "Murfree Brood" (HOSTILE) REL_GANG_MURFREE_BROOD HATE
G_M_M_UNILANGSTONBOYS_01 "Stranger" ? -
G_M_M_UNIMICAHGOONS_01 "Stranger" ? -
G_M_M_UNIMOUNTAINMEN_01 "Skinner Brother" (HOSTILE) REL_GANG_SKINNER_BROTHERS HATE
G_M_M_UNIRANCHERS_01 "Laramie" (HOSTILE) REL_GANG_LARAMIE_GANG HATE
G_M_M_UNISWAMP_01 "Stranger" (HOSTILE) REL_SWAMP HATE
G_M_O_UNIEXCONFEDS_01 "Lemoyne Raider" (HOSTILE) REL_GANG_LEMOYNE_RAIDERS HATE
G_M_Y_UNIEXCONFEDS_01 "Lemoyne Raider" (HOSTILE) REL_GANG_LEMOYNE_RAIDERS HATE
G_M_Y_UNIEXCONFEDS_02 "Stranger" (HOSTILE) REL_GANG_LEMOYNE_RAIDERS HATE[WIP TODO] Ambient Gang's mod roaming members attacking my caged bounties :
Bounties Enhanced mod, how to get the prisoner's Gang :
Ambient gang mod, UNIBANDITOS = DEL_LOBOS :
-------- EDIT 20241027 : added some extra details, layout
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Can anybody tell me way some of my rdr2 mods don’t work it seems when I use mods tacking textures from the game files and applying it two the game that works but when I take mods that add textures that were created it does not work Can anybody tell me way some of my rdr2 mods don’t work it seems when I use mods tacking textures from the game files and applying it two the game that works but when I take mods the add textures that were created it does not work iv had the problem for 2 years .when i used a mod giving arthur his beta textures it work but any mod other then that do not work im trying two get WhyEm's DLC mod two work
Dude make an effort on writing this is painful to read.
My 1st if guess some mods don't work is because LML is missing and / or an .ASI loader
Just check the requirements of WhyEm's DLC it's all there. You must have missed one of the required steps.
Cause I also installed WhyEm DLC today and all I did was drag&drop the folder inside my lml folder and start the game.
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there is a wonderful mod for that
It really changed the fights for me, and it's very configurable (for example I like some of my victims to not die on the instant but lay on the floor a bit so I can execute them later)
you can configure them to stumble when hit in the legs, paralyze when hit in the spine, all sorts of stuff.
Work done is huge.
PDO (I think is Ped Damage Overhaul)
it's heavily documented, and there are a lot of stuff you can tweak
you should definitely give it a try (read the PedDamageOverhaul.ini file first so you can apprehend everything the mod can do (and he can do a LOT))
hf
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I'll assume you are asking for which existing mods would do this and that
Disclaimer : I've only been modding RDR2 for like a month so don't take what I say as face value
what do you mean by
my own railroad station in the forbidden territory?anyone has built their very own townnot that I know of, in fact I feel like map editors mods are quite rare and must be extremly complex to make.
borrow houses and characters and buildings
I'm not sure to understand what u asking here, but no, not that I know of
There are mods on the other hand that you could be interested in :
Make your own gang (I think you get to build you camp, recruit members, and do robberies, etc.)
I know there is a mod that lefts you purchase some properties (I think it's reffering to the new empty houses that are for sale in the end game), you should find it easily
Goal is to use the already existing mods here and put them together in working order to create a game experience where I can take a train from a normal pre existing town and it would connect to a custom built railroadI don't want to discourage you here but there are no such things, yet (again, that I know of).
Most of the time the installation process are very similar : it's either drop the files in your game directory or drop them in your lml folder (I find it really easy to install rdr2 mods)
You will need ScriptHook (mod number 56 : https://www.nexusmods.com/reddeadredemption2/mods/56) for any *.asi mods to work (for any mod actually).
You may need Lenny's mod Manager later depending on the mods you want, but there are tons of cool mods that don't require it. SO I wouldn't bother with this now
When browsing mods, check the Requirements drop-down, so you see what components are required for it to work
I recommend installing first Rampage trainer, which has tons of options, if I had to choose just 1 mod, that would be it.
If you want to check if you installation was succesfull, press F5
If you like free-roam and immersion like I do, I can give you my mod list, if you want, there are some must-have in it (imo)
(Check Shtivi's mod they are really good immersion-wise)

Ambient Gang - New Gang Hideout relationships
in Discussion
Posted · Edited by filosophem
UPDATE :
I encountered some compatibility issues between Bounties Extended and Ambient Gangs mods (Some roaming "Ambient's Gang" gangsters attacking my "Bounty Enhanced" prisoners)
I was a little rusty, I just started a new game, but documented the process of trying find where the problem came from using screen capture, put the links in the OP if interested
help yourselves