Jump to content

nysimmer

Members
  • Posts

    15
  • Joined

  • Last visited

Nexus Mods Profile

About nysimmer

nysimmer's Achievements

Rookie

Rookie (2/14)

  • Collaborator
  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Wow. Serious work! And fast turn around! Awesome addition. All my mage types will appreciate this! :)
  2. It was converted for BBB along with several others as part of this project: http://www.tesnexus.com/downloads/file.php?id=28619 All splendid armors included in that project. But after seeing your more exaggerated weighting, I think that the barer breast outfits simply don't move enough in contrast to the more contained outfits. >.> (D huntress and Shaman clothing IMO could also use a bit more weighting, but not anywhere near as severe as what the Corinthian set should get IMO :) )
  3. Saaya, In the comments of the long robes you suggested that I post a link to a set of D cup robes if I knew one. Here's the set I use Blackheart and Gizmodian EC Robes. Similar, but not exactly the same. But I think the whole set would work well with what you are doing if you can get the authors permission: http://www.tesnexus.com/downloads/file.php?id=19915 And I know only one request per person AND I know that this one has already been converted by someone else, but I think for bare breasted armors I so much prefer your exaggerated BBB weighting. So if you find the time, a new conversion of the Corinthian Gladiator Armor with much heavier weighting would be awesome! http://www.tesnexus.com/downloads/file.php?id=21874
  4. now that requests are open again, will toss mine in: any chance we can get a D cup BBB conversion of those skimpy robes?
  5. Now that I'm finally used to getting mod and replacer files working fully with my set up, can't stop looking for things that improve Bethesda's inconsistent production values. On today's agenda: those relatively uniform and usually crass sounding battle grunts. The sounds work for some of my grittier characters. But looking for a good voice mod that opens up options. I'd prefer no mod though over audio production value that is below what came with the game--like sounds that audio clip or were yanked from movies with audible background music or noise. Since none of the many audio mods I browsed had video files with samples of the audio, coming here to first see if there are any voice mods that members of this forum swear by. Thanks!
  6. Well I've gotten those working now. And it's all via putting things that everyplace and everyone else has advised to overwrite by hand into .rar's with the correct file structure and turning those rar's into OMODs. Strange. Convoluted. And thus far as I've seen unique to me? But at least it works. Now to try and get the UFF_FF00 animations in and working... and oh yeah, find my missing eyeballs! o_O Edit: Success. Those animations are also all working now! :) Second Edit: So I'm noticing a consistency here, if there isn't a .esp file associated with a download, for some reason with my game I need to do this OMOD creation to get any overwrite files to actually take. Might this be steam related? Maybe I didn't have to move steam in the first place? I'd love it if someone else who has a steam version installed in the x64 folder could go ahead and try this tact first and report. Because when I DID go through the trouble of uninstalling and reinstalling steam and the game, all the same mods I couldn't see in my steam version could also not be seen in the new /games location.
  7. hmm... will look into this. it's under settings in OBMM? will get back shortly. So I've not gone into settings ever until now. FWIW, these are the boxes I have checked: - Warn on script ini edt - Display warnings when running scripts - Allow additional script types - Show misc warnings - Show esp deactivation warnings - Enable conflict tracking - New esps always load last Looks like Safe Mode is the culprit? Or does that do the inverse of what I'm thinking? Tool tips are kinda misleading... at least for me today :P Edit: Okay, looking through utilities now, BSA redirection IS turned on under archive invalidation... is that the ideal setting or my circumstances?
  8. Looking for some clarification: So I need Exnem's Eye Candy OMOD also in addition to the HGEC OMOD to get the BBB parts working? Currently, I can get the HGEC OMOD to work just fine on its own. But when I do that manual replace of those .nifs, it makes the character go back to default models. Not sure how I can describe this problem any clearer. Further information for diagnosis: just to see if the skeletons are overwriting correctly, either the BBB skeleton .nifs or the compatability ones, I downloaded the Birdy BBB Armor (since it conveniently drops a copy of the object into any characters inventory). When I equip the armor, both breast models blow all to hell and infinity, implying that either of those skeletons are not getting read by Oblivion. I have a feeling whatever is preventing those skeletons from not being read is related to what is making the overwrites with BBB meshes display only Bethesda defaults instead. Though these items are not OMOD ready archives, should I be using OBMM to create OMODs of the skeletons for example? Because as it stands, direct overwrites are not working. And to be clear these ARE in the correct place according to the file structure found in the .rar's: Oblivion/Data/Meshes/Characters/_male/skeleton.nif , same for skeletonbeast.nif and a corresponding skeleton.nif in the /_1stperson folder in /characters Edit: Sonuvagun, turning the skeletons .rar into an omod instead of doing it manually seemed to make THOSE work. the birdy armor now works, but is rigid. the manual rewrite of the BBB version of the sexy walk produces no bounce. so do I need to do everything through OBMM via OMODs? OR is there some Win 7 security conflict that is creating this behavior? Second Edit: Ayup. Just went and made a new .rar with the correct file structure to overwrite the .kf (or whatever the animation file extension is) for the sexy walk animation and I now have bounce with Birdy BBB Armor... betting if I do the same with my precise choices of BBB meshes, I'll get this working. Again, if anyone knows the answer and a solution regarding why I need to do this OMOD work around instead of being able to manually update files, please toss it out there! :)
  9. Thanks for the heads up on the eyeballs! As far as getting the BBB bodyparts to show up, I've gone and replaced them in several attempts, using the path as provided in the .rar file. But like I reported in my prior post, each time I do this, the body defaults back to the same poorly modeled and textured Bethesda defaults (with underwear, which is a dead giveaway that I'm looking at default artwork.) I've tried using different .nifs from the different shapes and sizes, thinking that maybe one of the sets was corrupt or something. Still no joy. The only way to get the HGEC models to reappear is to deactivate the HGEC OMOD, reactivate it and select a different set of sizes so it reloads new .nifs over the one's I'm copying from the BBB meshes. Edit: Should add that when something is updated via the mod manager, it creates a .nif with a little lock on it. when I overwrite it by hand, that lock disappears. again as I am new to windows 7, is this something indicative that I'm running into some issues with UAC still, even though I changed the root folder for steam and did all that reinstalling? Or could there actually be a problem with the BBB files since they are only displaying those default bethesda meshes and textures?
  10. So you always manually overwrite the compatability skeleton after installing and activating a new body replacer OMOD? Seems you have some experience with several of these mods. Before adding a bunch of other mods on this clean install, just starting with the basic characters and trying to get those right (beautiful people, body replacers, animation replacers, etc.). I've gotten the male OMOD replacer bundle to work. But I keep getting hung up trying to install Corronera's BBB meshes over the HGEC OMOD. I realize that the animations are no longer included with this file. But I've not even gotten far enough to test the animations. Instead, each time I try to use the BBB meshes, the meshes on female characters jumps back to default meshes and textures. Any ideas what I'm doing wrong here? The BBB comments thread is little help. I've found it littered with complaints about the current mod not working, some with similar problems, others not seeing the animations (which again I realize are not included anymore), whilst others give it a thumbs up saying it works perfectly. The history of that thread doesn't reveal much other than some of the ugliness that surrounded the mod's original release form when it included animations. :/ EDIT: Okay, one of these mods that I'm adding one by one has lead to a strange result: they eyeballs of all my imperials have gone missing! Yikes! Have very few things running so should be easy enough to sort out the culprit. The solution though... ugh.
  11. Just learned that some of what I'm dealing with appears to be issues from some of the mods themselves. For example finally got the "sexy walk" animation to work. after sifting through the entire endorsement thread, someone pointed out that the OMOD is busted and the "select all" selection causes the animation to not show up at all. Deactivated it and reactivated it according to that one post's prescription and it works just fine. So makes me wonder if I'm not not doing things more right than I think. Ah the joys of open source...! :) Currently having trouble getting body replacers and skeletons to work right or fully. Was kinda hoping that by coming in late to this game's history, all this would have been consolidated into one simple spot where one could easily get a big bundle mod that magically has everything that suits my tastes. Unrealistic wish I know as everyone's tastes vary and this really is an a la carte sort of set up.
  12. Guess I have a lot to learn still...
  13. Okay, reinstalled both steam and the game to a new folder called "c:/games". Actually seeing less mods than before in terms of what shows up in game. Do I need to do something with the settings on this folder in regards to UAC? Any clear advice appreciated. New to Windows 7 from an old XP machine. This UAC stuff is all new, unfamiliar and rather frustrating at the moment.
  14. In another thread I was told if I had steam, I'd need to reinstall ALL my steam games to that new folder. Is this true? Seems a bit excessive for playing Oblivion with most the mods. (I can get some to work, but none that simply replace files like skeletons and animations) It was also suggestion that I just turn UAC off on the steam apps folder. But how does one do that? I can only locate global controls for UAC. Bit of a newb to both steam & windows 7 (new alienware rig here). :(
  15. If you are on a windows Vista or windows 7 computer and your game is installed in c:\Program Files (x86)\... then you are running into the dreaded UAC problem. In essence, a Windows security "feature" is protecting you from modding your game. In order to fix this, you will need to uninstall Oblivion and then reinstall it somewhere other than c:\Program Files (x86). Many people here recommend using c:\Games\Oblivion. downloading/modding newb here as well. I got a version of Oblivion via steam. It IS installed in the x86 program file. Would this be why all the animation replacers that are not governed by OMODs are simply not working? Likewise I've been trying to "upgrade" to the HGEC BBB models of clothing items and nude models. Can't get the original OMOD versions of HGEC to replace with the BBB ones and the skeletons seem to do nothing... :( So do I need to reinstall elsewhere as well? And will steam let me do that? Like I said, fairly new to modding. Had Morrowind and Sims and TS2 years ago and was able to become comfortable working with tons of player made content there. But having a bear of a time getting the basic stuff to work here. A pointer to a good basic FAQ with stuff like the x86 heads up would be appreciated.
×
×
  • Create New...