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MarMobius

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Everything posted by MarMobius

  1. In outfit studio you need to add a segment then a sub segment and set that to human 4 and slot 60 - pip boy. Then you will "paint" the lower arm. Any part that is painted will be hidden.
  2. In outfit studio you need to add a segment then a sub segment and set that to human 4 and slot 60 - pip boy. Then you will "paint" the lower arm. Any part that is painted will be hidden.
  3. pssst its done... i can only leave it up for a little so message me and i will post it and give you like 5 min to grab it, idk if it breaks the rules of bethesda net, but its pretty close to breaking them, and i would rather not risk such things.
  4. okay.. 3-5 days okay? im a bit busy but i want this also soooooooo yea
  5. https://www.nexusmods.com/fallout4/mods/28053
  6. Right... so im fluent in Maya but it's a huge hassile to import and export as obj then go into nifskope to set the texture just to have it not work or have to be reworked, I'm outfit studio you are able to edit weights of objects but I can't get items, such as bottles of the guitar for example, to show up in game, I was woundering if anyone has gotten outfit to work... spool yea.
  7. trying to use only nifskope and outfit studio if thats possible. Any help would be greatly appresiated. I have been messing around for a few hours now and cant get it to work.
  8. i was trying to use only nifskope and outfit studio. ive been messing around with both but im a little lost on how to do this. Any help would be much welcomed. This is for fallout nv btw.
  9. scn 00Test1SpawnTruckTrigger begin ontriggerenter player if getstage 00Test1 ==20 00NVFireTruckSpawnTest.enable endif end
  10. scn 00Test1SpawnTruckTrigger begin ontriggerenter player if getstage 00Test1 ==20 00NVFireTruckSpawnTest.enable endif end
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