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burninheaven

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Posts posted by burninheaven

  1. SkyEdit still doesn't handle a lot of the record entries, in this case, quite a few of the subrecords in an armor record. In order to edit those, you will need TESSnip and some understanding of the actual record structure and subrecord types, or, wait for the toolset and not worry about it much.

     

    At least now I know I didn't overlook something. Thanks a million for your help! I'll try and learn the record structure.

  2. Hello,

    I just started making my mods standalone using Skyedit, and I make armors by copying a similar, existing armor and modifying it's parameters. After a lot of looking and searching the web, I can't find where I specify the gnd (or the inventory mesh representation) for my armors. They always just get the gnd mesh and texture of the original armor I copied from.

     

    If anyone knows how I can make this work, I would really appreciate it.

     

    Thanks!

  3. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953

     

    make sure you get the OOO_133_Complete OMOD version or the OOO_133_Complete EXE version.

     

    Depending on where you got your OOO it could be a bad package, or a patch of OOO.

     

    I know this is late, but Thank you for your help :) Seems like the top option, in that link (where I originally downloaded it) is pretty much the same file size as teh complete version. Easy to get confused I guess. Thanks again.

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