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Mechwarrior94

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  1. I got this odd armor request, but I think everyone will agree after getting the backstory of this man that it's well suited for the Elderscrolls series! In short, this man was huge for even today. But in his time he was pretty much a giant. This is before the Netherlands was united, Holland was fighting Friesland and this is how the army of Holland killed the family of this simple farmer. This enraged him so much that he went to war, he had a huge greatsword made and with his enormous strength it's been claimed that with 1 strike he could pop off several heads. He was a true Frisian hero fighting for his own nation. If you couldn't say a specific Frisian thing, you would loose your head because you would not be Frisian. Dutch: https://nl.wikipedia.org/wiki/Pier_Gerlofs_Donia English: https://en.wikipedia.org/wiki/Pier_Gerlofs_Donia Frisian: https://fy.wikipedia.org/wiki/Grutte_Pier Additional info (including about some recent PC game) https://alchetron.com/Pier-Gerlofs-Donia-806314-W http://www.crossofthedutchman.com/ Now is my request to have this armor made, for both male as female. Who is willing to make this for me? http://img03.deviantart.net/8cea/i/2011/089/e/2/fate_dijon__s_saber_by_eric_abillama-d3ckt7m.jpg https://fy.wikipedia.org/wiki/Ofbyld:Grutte_Pier_(Pier_Gerlofs_Donia),_1622,_book_illustration.JPG
  2. As we all know, castles in Skyrim are not even close to being actual castles, but more walled settlements. Walls are in most cases rather thin and no real castle features like marticulations, realistic battlements, proper castle gates and sectioned parts of a castle, etc. All we are seeing now are typical Hollywood style fail castles which can be easily overtaken to say the least. This including towers and lookout posts. It would be awesome to see actually more realism in this, making walls thinker, adding proper protections and actually over all increasing the realism of castles, towers, etc. Would this improve immersion? YES! The current things Bethesda released are no more then basic ideas of castles which are seriously limited. The only major city that could call itself a castle would be Whiterun. It is the only one that actually has a decent entrance in some form and sectioned parts. The problem with this is that there are no real gatehouses installed that actually would protect the people inside. Not even mentioning the sectioned walls which is a big missed opportunity which isn't properly protected. The first arch way should be closed off and the second (with staircase) should have a second gate house as example. There is a person who can explain it a lot better then I can with the help of video's: Elderscrolls series vs reality: https://www.youtube.com/watch?v=GPULMBtfrl8 https://www.youtube.com/watch?v=uMLfn9lNEp4 https://www.youtube.com/watch?v=_KnSrTb4qpI https://www.youtube.com/watch?v=DIOGzOJaEkM Additional info: https://www.youtube.com/watch?v=ZBn7f3H-eqM https://www.youtube.com/watch?v=Q3uvVV2bEfk https://www.youtube.com/watch?v=zBVPcr7VjyQ I think after seeing these video's you get the picture pretty much, now is my request to change the Skyrim 'castles' into something that would be more realistic. In some cases a lot needs to be changed, while in other cases only a few things really need to get changed. This would require someone to do textures and meshes, redoing navmesh, placing NPC's in the right places, etc. I know lore purists don't want anything to do with this, to each their own I'd say. But I really had it with these false castles and would love to see a mod tackling this problem. As it is, it simply does not make any sense at all. I really do hope someone wants to start working on this if not a team. Getting this done will likely get you a lot of status for the work done, this is not a simple small project!
  3. We all know how useless a spouse really is, they just sandbox around and not really add to anything really aside from being basically no more then moving and talking furniture. Now was my suggestion and request to get spouses more interesting and usable. Each spouse should either have a job by default or getting a job after getting married to you. This also should make it possible to have more possible matches for you to marry to increase the options you will have eventually. Example 1: In Riften you have a male blacksmith (sorry, forgot the name). This guy is a blacksmith, yet he is useless. He does not provide you any weapons, armor or even dumps materials in a special chest which only you and him should be able to open and use. Any made weapons, which should be at random displayed near the forge (oh wait, this as well is also missing ;) ) This should be free for you to grab if you wish to do so. However as blacksmith you would expect to have customers that would buy your creations, but this is not happening either. It would be nice that he would get customers who pay him on which he can upgrade his shop over time, which is also a good topic to talk about since he does not have that either. Example 2: A miner as spouse should allow you to have a mine next to your house in case of Heartfire DLC or for vanilla playerhomes it may be a good idea to have locations where this may be placed. This however does mean your spouse needs to travel to that location every day or be away from home for a while before this spouse returns with the profits. A spouse that needs to travel may need a horse or later perhaps a horse with cart for example. This could be payed from the profits made. This spouse may get you some ore from their mine over time. But of course the mine needs to be upgraded as well over time and a small shack needs to be added to keep your spouse and his workers safe and warm during the night. Example 3: If you married a guard, it does not deliver much income. However you may have a perk of learning fighting and defensive skills over time. Which also gets transferred to your children who learn to defend them self's. This also allows them to pick up a weapon and fight in case if they have no other choice. It may also add over time a training area at your house or allow you and your children to train where other guards are training. This is basically adding to a 'living world' idea, which would make the immersion level go up and playability of Skyrim to increase. You will likely have a lot more joy in getting a spouse then the freeloaders they are now. - You should be able to either let them pay for their own thing and see it grow over time, or if you rather see instant progress add to the funding and materials yourself. - Income of the spouse should be split, part goes into their job and the other part goes into the family's 'treasury'. - Perks of having a spouse with a specific job should give you either goods depending on the job over time. Aside from that having a place you can join in to either help your spouse or for yourself. - Income that is split between the family 'treasury' and the spouse's job should be adjustable in MCM by a simple slider including a option whether it should be at random or not graying out the slider completely. Additional options: - Children should grow up with time - After your children are adults, it should be possible to either have them join your spouse or find another working location. With MCM it may be possible to allow you to choose whether this is at random or chosen by you. - After your children are adults, you should be able to get more and raise those as well. - Being married you should be able to get the female in the marriage pregnant, which you should also be seeing with other NPC's that also should be able to get pregnant and have children. Yes, it will impair your progress as playing as woman due to a big belly not fitting in the armor obviously. But you should be able to do other tasks around the house or helping your husband to stay busy (also part of a living world system which also is immersive and realistic). Any young couple that married would want to have children in a world like that, this would give more mouths to feed but also more hands to work just like in ancient times. It would be a logical point to get married for in the first place. - You should be able to hire and fire NPC's to help your spouse around work depending on their job. - Hired NPC's should have a place to sleep and some place to store their stuff, this requires the spouse (and you) to either get a barracks like building or individual homes. - With increased people in one place you will also have increased enemies trying to take your stuff. This means that everyone needs to be able to defend properly. In case of a vanilla house in a major city this may not really be a problem, guards all over the place. A few extra guards may however end up saving the day and increase protection of the city itself. But in the wilds it may be a good idea to build walls, towers, a gate, etc. for added protection aside from some guards. (no, this isn't a idea for a 'your own city' thing. Just some basic defenses as extra to help everyone protect things better. It actually adds to the realism and immersion as well)
  4. Hey people, I am looking for someone who is willing to make HD quality Dutch armors. I really do hope someone is able and willing to make me these, it would be amazing to have these in the game! In real life there were no female versions, but for Skyrim it may be nice to have female versions added. This way everyone can enjoy the armors. Should be great to have the armors ready for both the normal Skyrim as the new version. Although that last one may need to wait for now! This is a armor of the Dutch King in 1555, this armor is rather sleak looking, not to much in odd contraptions on the armor. https://nl.pinterest.com/pin/294845106824322066/ (Willem I van Nassau (Oranje), 1555) These are roughly the same, just that the Dutch used to wear clothing in addition to their armor due to the lack of armor at the time. So the second picture is part of the first basically. Dutch armor looked a lot like Spanish armor during the Dutch Golden Age period. The medieval style version has metal plates on the sides of the hibs, while the golden age version does not. The helmet is also a clear difference from both time periods. I would love to have both versions if possible! Example links: https://nl.pinterest.com/pin/139400550941548744/ (Golden Age style) https://nl.pinterest.com/pin/84301824246420920/(Medieval Style)
  5. I forgot to post the date when this conversation happened, so sorry for the double post: October ‎‎2011 Was the rough date of this conversation.
  6. @admins: Please do remove if not allowed, I checked the rules but did not see anything that would make this illigal (unless i missed something. In that case, sorry for that. No harm meant in any form or way. ------------------------- As many of you are aware, Fallout 4 is rumored to come in the next year or so. But what about the rumors about it's details? Well, for some odd reason, I seem to have spoken to a employee of Bethesda since I keep hearing my own ideas. I had a long talk to someone who claimed to be working for Bethesda. She actually had some sad story about someone dying in the Netherlands (her sister) and there for she had to fly there. Oddly enough she also claimed to had some feelings to some degree towards me... So did not really think about her until recently with the rumors about Fallout 4. So what have I been talking about with her? Ill tell the tale and see where it goes, it may give some light up on the upcoming game, Fallout 4. Again, I said it MAY! Ok, the first I seen of this 'Bethesda employee', was during a chat session on http://fallout3.nexusmods.com/ chat. Some troll was getting at this person and I just stepped in. Behave or leave basically. So we started to talk over private chat, about Fallout, it's pro's, con's, etc. Also about what would be nice to have, nice DLC's to have or what mods we would love to make. This is pretty much how we got started on the whole thing. Do mind, this was about 6 months to a year after the Fallout: New Vegas disaster. So this all pre-dates the rumors by far! Since this person was saying it was a woman, ill call her by just that. Even though she did not give me a reason to think she is a woman (besides some odd photo's stating she would be some singer from some band or something). I will NOT post names or photo's of this person, even I do have this! Ok here we go; She asked me what I would love to do with Fallout if I had the tools. I replied that I would love to see Fallout 3 and Fallout New Vegas to be merged in to one o to speak. Do need both installed, but you should be able to travel from one game to the other by vertibird. This with a few stops in between of course since it's a long trip. This allowes the player to look around, scavage and kill a few things around there. But this also gives quests, like protect the vertibirds and getting fuel for the vertibirds. But thats only half the story, since I initially discussed 2 stops, perhaps if enough time 3 stops. But these stops should give a little more to the player then just stretching the legs and trow around some bullits, smashing in skulls. There should be a militairy bunker that you can break into, cracking it's systems, killing the crio-frozen leaders (or just revive them as option) and then being either the leader of the bunker or having the aid of them in that area. Since there is more to my story around this, it might be the best thing to just kill the leaders so you have full controll of the entire bunker. The bunker, when fully under your control, can be styled to your needs. Meaning adding for example 1 specialty to your bunker, choosing the color of the armors, what guns to wear, making patrols, etc etc. Really the whole tactical command structure you have in a RPG plus a lot extra. This meaning you can do a lot more then that you will ever will with Fo3 and FoNV combined! The specialties of a bunker specify what you can do better then others. This could be providing more or better food, having a G.E.C.K. or go for some militairy upgrades. Small suggestion list for specialties: - G.E.C.K. unit (always clear, pure water, civilian specialty) - Ammo Factory (always having a steady flow of ammo, militairy specialty) - Scout Vehicle Factory (having scout vehicles such as motor cycles, militairy specialty) - Tank Factory (having a tank factory, produces US tanks, militairy specialty) - Spy Center (stealth units etc., militairy specialty) - Farm (multiple farm options, gives more food, civilian specialty) - Science Laboratory (gives lab for advanced upgrades from civilian tech and militairy tech, civilian specialty) - Casino (gives a steady flow of caps if you keep your bunker open to the public, civilian specialty) - Vertibird Hangar (gives a vertibird hangar, allowing you to call in airstrikes, additional troops, etc. militairy specialty) There are a lot more things I mentioned, but you get the idea i'm sure. For the re-coloring of armors, vehicles, etc. You should be able to have a window where you can select any 'asset' you have. This could be within your inventory, the bunker or any technology you have not yet used so far. Even to something like clothes and jumpsuits. All could be changed into detail of your likings. Customized colors or something from a mod that the player installed. Now for the vertibirds, patrols etc. As I mentioned, I was talking to her about things in detail. Also about the patrols for example. The patrols should be walking a patrol route of the players choice, the player should have full control over this. Patrols should even at night take a rest, setup camp and stay there during the night. This is a part of my adhanced A.I. idea that I mentioned to her. Since you can not see at night, why should a NPC see more? More A.I. updates should ofcourse be in strategic moves. Currently in Fallout 3 and New Vegas you see them charging at you like a mad bull. But in my suggestions to her, I told her that this could not be realistic. It should be that they will hide behind rocks, walls, while under fire. In the dark they should setup camp as I mentioned earlier. And of course they should be smart enough to occupy buildings to get some shelter for the night when possible. (More about occupying part later). Which obviously would enhance the gaming experience in a huge way. This also counts for the followers of course, they need to be a hell lot smarter not to stand infront of you while in combat, but scatter behind cover. Actually do things while you are talking to another NPC instead of standing around like they are braindeath. Both the patrols and followers should have also more options, occupy buldings, make a camp, etc. Of course a follower won't place a tent or towers, but a campfire with some portable beds for example. Which gets cleaned up automatically by your follower (or by command by the player) The patrols however should be possible to do a bit more then that. Scout for usable things, buildings etc. In case of buildings they should be making photo's and take those back to you. After which you can deside what to do with that information. You can either keep it open as option, close the option (can always re-open the option later), or just make plans how to occupy the building. Of course not all buildings are empty, meaning you will need to make plans how to clear it out before you can actually start on the occupy part. Occupying means making a outpost, and there for leaving things inworld more permanently. Yet it could be abandonned or torn down on command. Sandbags, placement of turrets, better doors, 'building armor' (adding scrap to fortify the buildings structure), placement of towers, etc. It should be made possible. This way you can for example claim Vault Tec HQ in Fallout 3 as one of your outposts. Kick the gary's out and take the vault as your own, etc. Or taking down the super mutants in Fallout New Vegas and taking their Jacob's Town. Just some strategically placed buildings make sure you can conquer the wasteland more easily. Making it possible to do even more then just do some quests and run around aimlessly. Another idea was to add the vertibirds as I mentioned, to do more then carry Enclave and other NPC parties. I suggested that it would be a epic idea to have Vertibirds swooping in, dropping off cargo, troops, ammo, etc. Or just swoop in as gunship for a specific time period (does need fuel idea). Or having another kind of aircraft unit that could do just that or even more. I even suggested to make the jets that are in Fallout 3 npc driven and fly around where you want them to be (flight deck of Rivet City mainly). Making it even more dangerous in the Fallout world. Another quick idea I shortly mentioned, was using the cars around as fix-em-ups. Of course you will need the proper training leading to a perk or more perks. This allowing you to repair parts, scavage parts you can find all over the wasteland, put your car together as you wish, armor it, add weapons and you got yourself a nice vehicle! A vehicle your followers even can get in to and fire from the gun mounts that you crafted/created on it. This could count for ALL cars, busses, trucks, etc you can find in the wasteland. They are however limited to the space they are in. You build one in Megaton, then it can NOT move trough it's doors to the wasteland. Saver for sure, yet not the smartest move. Same goes for any other place, specifically narrow hallways, caves, etc. I was saying also about introducing a fortress vehicle type. Can only make one single vehicle, this mostly not to overpower the engine but also to keep people from cheating too much. These fortress vehicle type things should be a little smaller then the Broken Steel tracked vehicle you get to blow up, used by the Enclave. But there should be several different things, each having their own special ability. A super tank that can use it's guns as artillery, a flying fortress that is pretty much a gunship, etc. It should however take some time to create something like that and of course when it gets shot up to much, its just a huge scrapheap. Making the player redo all the building work again or making something new. A feature that should be added to the 'occupy' section, is that the player should be able to create their own city/fort. Meaning getting parts from all over the wasteland and create a city after your own design. Of course you should take care of defenses since raiders love to do their thing, slaughtering your people. Enclave, wildlife etc, they all can try to overrun your newly made city. So it's vital to create your defenses and start from the beginning. Making a city can include actual excisting buildings, but the player can also start from scratch. In some ways Bethesda already imported some of these ideas in Skyrim, so this woman I was talking to could have been the real deal... or at least on that part. Making it more valid to think about my suggestions to be added in some form to Fallout 4 and it's DLC's For the Boston/the instintude part, well... that could be my suggestion as well. I had made a mod, was also placed on the link given earlier. It was a attempt to give a new world connected to 2 bunkers and underground passages or caves. I was already finished with the bunker which was located in the North-East of the Capitol Wasteland (Fallout 3) with a door that suggested a sewer system already connected. Eventually these sewers should connect to a subway system which on turn takes the player to a new wasteland area. This new wasteland would have been leading to the Instintude. Yet I never got far enough and the project got cancelled. I tried to restart the project, but got again cancelled thanks due to a HDD breakdown loosing ALL progress on this mod. I currently only have the previously released version left, but it will NOT come back online anymore. I got new plans and those do not involve this bunker. Feel free to discuss, I did leave things out since I did not find them relevant or more a privacy matter.
  7. and parents wonder why kids these days get so much overweight... I'd say get them away from the PC and back to playing in the garden for example. Weather is too good to sit inside all day.
  8. not sure whats going on, but it was NOT me that made me have messaging problems! Tried on PC, laptop and iTouch, none worked! Also tried on pc's from friends, no luck. So I likely was banned for a while. No idea why, no reason given!
  9. Welcome back, Mech! =D Long time, no see! Glad you got your messaging problem worked out. Been on something of a hiatus myself, though more self-imposed than technically inflicted. xD
  10. did you install a mod that alters sunny smiles or Cheyenne in any way? or the surroundings where they need to walk trough? It might be a cause for that bug you have.
  11. as monshael mentioned, only need to install 1. if you do not uninstall a previous verion, you may be in trouble. Suggestion is to un-install FOMM, delete its folders as well, then install latest version and try that.
  12. here it is: DeadMoney.esm War Never Changes.esm FalloutNV.esm Custom Ranger Armor.esp Marilyn9mmpistol.esp Level Cap 100.esp NewVegasBounties.esp War Never Changes.esp War Never Changes - Seven.esp NewVegasBountiesII.esp Goodsprings Cozy House.esp Nevada Skies.esp Total active plugins: 12 Total plugins: 12 all of which is enabled all works except for War Never Changes. the Marilyn9mmpistol is a weird one. http://newvegasnexus.com/downloads/file.php?id=41116. it loads up fine and i dug up the gun but it just looks like Maria. no silencer or extended mags. in my inventory it reads "Marilyn". all the files in the download are extracted in the right places. strange. i guess it's not that big a deal. top priority is that my game isn't messed up. most mods do seem to work! make it to this load order and you should be fine: FalloutNV.esm DeadMoney.esm War Never Changes.esm Custom Ranger Armor.esp Marilyn9mmpistol.esp Level Cap 100.esp NewVegasBounties.esp War Never Changes.esp War Never Changes - Seven.esp NewVegasBountiesII.esp Goodsprings Cozy House.esp Nevada Skies.esp If not working, please do tell :)
  13. if you didn't see JT so far, then it must mean you didn't get that part of Willow's quests yet (or didn't find him yet) Problem with JT the dog rarely shows up as the author explained to me over pm (sorry again to her, she knows what I mean :P ) Anyways, since you didnt meet him yet, it must be something else that causes it. Did you let steam install the latest patch for NV? if not, then it is a good thing to let it do that. Latest graphical drivers might be a issue, specially for ATI cards. euhm, what can be more a problem... Not sure what it does with others, but I had issues with the Caliber mod myself for some reason, but again, not sure what it does with others. Did you install NVSE btw? and load the game trough that exe file? some mods may ask for that.
  14. What is it you trying to do? create your own mod? install a downloaded mod?
  15. updating is always a good thing, let steam do that when ever there is a update. Incase you use the GECK, check when ever there is a new patch for FONV if there is a new GECK.
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