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OHBOBSAGET3232

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  1. https://www.nexusmods.com/fallout4/mods/20211/?tab=description I'd trade a Klondike bar for these to be made into proper weapons. The one I killed a guy for, yes. Any chance my pitiful pleas might reach the ear of an interested individual?
  2. More hyped for this mod than I am for Fallout 76 currently.
  3. I think the fact that it's come this far is good enough news for those of us waiting. No pressure for a release date from this dude.
  4. This mod is all I'm waiting on to actually start another play through.
  5. As far as enemies bursting out of a defeated Behemoth goes - I agree it would be more than a little odd for a bunch of Super Mutants to be re-enacting the Trojan Horse inside of a Behemoth's intestines. But why not have large parasites of some kind burst forth?
  6. To counter said mentioned vitriol - While you may not be religious am I allowed to nominate you and everyone involved in working hard on this mod as the god of spawn system mods?
  7. I'm so glad to see this still going. This mod rebuild is number one on my most anticipated list and has been for some time!
  8. Thank you for your overwhelmingly useless and unthoughtful reply. Despite the fact that it is more than mildly annoying that you can't use two brain cells to assume I've already done that and did not find the kind of particular help I need in regards to what I'm attempting to do WITH a custom perk, I thank you for taking the time to answer me in such a delightfully animated way. I'm afraid to report that it did not help however, and I will need to rely on others willing to provide a bit of wisdom.
  9. Hello. I'm attempting to create some interesting perks to play around with and test in my game. For instance, right now I'm attempting to create something akin to a high character level superhero perk - with the intent of adding interesting effects to unarmed attacks. Something akin to One Punch Man or All Might from My Hero Academia smashing the crap out of some raider yokel. I'd like to state that I'm not asking for someone to tell me exactly how to do it. That's silly to expect and presumptuous of me to think of imposing on your time like that. I'd just like some general pointers of where to look in the Creation Kit and any advice you're willing to give.
  10. I believe there was a mod like this for Oldrim. I'd really love to see one for the SE. I have everything I need for a bounty hunter survival roleplaying playthrough save for this and weapon and armor degradation. The latter will have to wait until the Script Extender, I know. But man, I'd really love to have the economy rebalanced and just more difficult in general. If anyone has the time or interest, of course.
  11. I fully agree with this. +1 here. When you've studied them and know their purpose and use, they are far more beautiful than spiky fantasy things.
  12. Thanks, both of you! I'll definitely be taking the bulk of the learning upon myself, although I may ask for explanations on certain things if I'm brain farting. I want to learn the right to do this, and really make something that works. It'd be nice to give back to this community rather than just taking from it all the time for once, so if I can do it right I'd probably upload it.
  13. It's what the topic says, really. I've spent a lot of time waiting and commenting on a specific mod I'd like to see made. I've spent no time learning and doing, so it is time to quit pestering others and lace my own boots up. I'm basically just looking for any advice on any range of topics, although what I'm going to do is going to involve minor scripting or at least script edits. Basically as the few settlement raid mods that exist no longer seem to work for me, I want to create my own. It isn't terribly complex in the scope of things, I don't think. All I'm looking to do is increase the amount of enemies in raids, up their frequency or rather the odds of them happening, things like that. Not the hardest thing anyone has done here I know, but it'll be hard for me. So yeah, I'm off to google tutorials and stuff, but I'd love any advice on anything or just where to start from you folk who know what you're doing. Thanks in advance!
  14. The settlement system and mods that allow us to basically build a military installation if we so choose begs for this. This game seriously needs a mod that brings base defense to the table. A lore friendly way to trigger intense raids or even waves of enemies to attack. Raids need to be bigger, and better, and more controllable. Besides, what else are we going to do late game with our massive surplus of ammo for every single weapon in the game? We need something to shoot it at.
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