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Everything posted by Deleted2039153User
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Sadly my mods got messed up really badly by the update, despite everything saying it went over smoothly. But reading the article it sounds like it was a necessary evil, so I don't mind clearing them out completely and reinstalling it all. I'm certainly not gonna take it out on the staff who is only trying to ultimately provide a better product.
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Okay, been doing some digging and I've found some weirdness. It seems like for male player characters in Human form, the base texture is 2af03812 and I assume the normal map that goes with it is 3097dafa. The weird thing though, is that editing them only seems to work from the forehead up. I added dots of a bright color on the map's forehead, nose, cheeks and under the chin just to confirm I had the right map, and it showed on the player's forehead but faded as it gets to the eyebrow/eye area and none of the dots I added show beyond that. So I assume it uses some weird stuff with the FaceGen to place the map on the character. The question is, what is it using? I found several other maps that appeared to resemble the male player character (giant eye bags, crow's feet on the eyes and all >.>) but were much smaller, so I assume they are mipmaps. Just to be sure I added dots to those and no dice. So unless I or someone else can figure out where the maps the FaceGen is using as a base come from, I suppose there no saving the faces. :(
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Hey, was wondering if anyone has managed to successfully locate the texture and normal maps for the player character (males and females) when in Human form. I want to mod them to make them look younger as they current skew a bit old, especially male characters who look old no matter what you do to them thanks to the base texture giving them so many wrinkles. I've found many textures and tried editing them to see if they change the player character, and they do nothing. So if anyone has found these and wouldn't mind giving me a copy, I would appreciate it.
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I would greatly appreciate a copy of the player character Human form face textures and normal maps (male and female), so I could edit them to make your character look less old even at the youngest stage. The crow's feet must die.
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I hope someone can figure out how to fix this too. I want to fix up the holes on the Hollow Thief's armor set, but the Hollow Thief's Leather Armor completely resists change of the alpha to remove the giant gaping hole baring your character's torso on one side. Yet weirdly, the Hollow Thief's Tights (which has holes added to them by the exact same trick as the giant hole on the Leather Armor, using alphas on the texture map to hide those portions and thus make holes) can be edited and the holes completely removed, making them look good. Similarly, the sleeves and cape on the Leather Armor CAN be edited and fixed up. It's really annoying. It's one alpha away from being one of the best looking light armors in the game and I can't do anything about it.
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Any ideas? I can edit transparency just fine on some gear (like Hollow Thief's Tights, I took the holes out of them), but cannot do the same on others (can't removed the holes from the Hollow Thief's Leather Armor, or edit transparency of certain parts of Chester's Long Coat). I'd really like to fix up the whole Hollow Thief set, so if anyone has any hints on how to accomplish this I would appreciate it.
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Guys who play girl characters
Deleted2039153User replied to theonecrisco's topic in Skyrim's Skyrim LE
Yeah, I'm a guy but I mostly play male characters as my main character too. I make female characters as well, usually as a secondary. -
[Planned] Travel to Cyrodiil Mod
Deleted2039153User replied to Diabolickal's topic in Skyrim's Skyrim LE
Yea I that's actually very similar to what we are going to do. Deamonata had came up with the idea of just add Bruma + Cloud Ruler Temple for our "beta". We would simply allow player to travel through the Pale Pass which is directly north of Bruma and the Cloud Ruler Temple. But not allow players to stray too far off the trail/landscape to and from Bruma and the Temple. And disallow player to leave Bruma through any Gates except the North. This would be our "beta", this would get us on the board and get us recognized, and to also build confidence in our audience. Sounds like a great idea to get started. It's a shame that you can't use the voice files from Oblivion without issue, as you could add the more generic speech in and it would make the people living in the towns seem more lively (and not have them talking about Skyrim all of a sudden). -
Got this happening to me too. I heard it might have something to do with not having the Elder Scroll in your inventory (I gave mine to the College for their collection), but I don't know that for sure. Was hoping to not have to kill the guy, is there any other option that will let you finish the quest?
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LE slow time increased blocking to evade
Deleted2039153User replied to cheajiwon's topic in Skyrim's Mod Ideas
The slowing of time in the Quick Reflexes perk is actually so that you can use a weapon/shield bash to knock them out of their power attacks. But yes, it would be nice if there was a way to make it longer so you could choose to dodge it, instead. Or even taking it one step further, make it where if you trigger the Quick Reflexes perk you can hit a command to do a cool evasive technique like a sidestep, backstep, sideflip/backflip if your Sneak if high enough, etc. -
LE Nightingale Armor WITHOUT the Cape
Deleted2039153User replied to ebsixl's topic in Skyrim's Mod Ideas
I already did it. I'll upload it in a minute. Done, grab it here: http://www.skyrimnexus.com/downloads/file.php?id=1584 -
LE Nightingale Armor WITHOUT the Cape
Deleted2039153User replied to ebsixl's topic in Skyrim's Mod Ideas
Oh nice. Was trying to do it myself but exporting in 3ds max is still kinda funky for Skyrim .nif files. Thanks a lot for doing it. -
There's one that increases the time to 3 or 10 seconds, but I can't seem to find it on the Nexus now. Wonder if it got removed for some reason. I do agree that 5 seconds would be the best.
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You're a good person and you should feel good about yourself. Your ideas were awesome too, hopefully someone can make that happen once the Creation Kit comes out.
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Other than a few little things, yes I do adore the UI. I love the "space age" font people like to complain about, and the awesome modeled map.
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Only problem's gonna be to get someone who knows how to skin. I've been messing with the armor and scarf and that part is as easy as I expected. But I can't skin myself (I suck at it), so hopefully someone will come along.
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I could do that easily, now that I can work with it in 3ds max. I figure taking the scarf part from the Black/Blue Mage Robes and adding it to the Nightingale armor then giving the scarf a custom texture would do the trick, I just need someone who can skin it back onto the skeleton when I'm done. If someone else reading this knows how to skin armor for the Fallout/Elder Scrolls games and wants to have a crack at this, I can do the modeling/texture part. Let me know.
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[Planned] Travel to Cyrodiil Mod
Deleted2039153User replied to Diabolickal's topic in Skyrim's Skyrim LE
Would be amazing. I know you're not the only one planning this, and I hope you're able to get those other like-minded people together to make it happen. The Elsweyr mod for Oblivion wasn't even fully done and it was the stuff of legends. I wish you good luck, and hope it turns out great. -
Actually, it looks pretty good without the cape...I've seen it for myself. Speaking of how I've seen it minus the cape, a kind soul made an update to the 3ds max Nifskope plugins, so now you can import Skyrim meshes into 3ds max. This means that now this request can actually be filled, provided someone who knows how to skin the thing to the default Skyrim skeleton sees this. I could definitely edit out the cape or make it shorter but I lack the know-how on rigging to re-skin it, otherwise I'd do it myself.
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LE Skyrim 3ds Max Nif Plugins
Deleted2039153User replied to jhardingame's topic in Skyrim's Creation Kit and Modders
Hell yes. Now we can get some actual model changes going. -
Modding the Arch Mage's Robe
Deleted2039153User replied to invertedpanda's topic in Skyrim's Skyrim LE
This would have been infinitely more helpful if you had included the actual console command: player.additem 0007c932 1 Hooded: 0010F570 Boots: 0007C92E not tried this one myself and don't know what it is, but it was mentioned before in relation to this, so i'm including it Thanks for this. It's really lame that the hoodless version doesn't have the +50 Magicka buff though, I wonder why they'd do that. -
LE Make Telekinesis spell more powerful
Deleted2039153User replied to yuhe0925's topic in Skyrim's Mod Ideas
I was hoping they'd actually make Telekinesis good this time...but they didn't. Seriously, picking up a large object and hurling it at an enemy should do some damage. Picking them up and throwing them into their buddies should do some damage. Guess we'll have to hope someone does another Telekinesis mod like the awesome one Oblivion had. -
I want people to be interested in headshots
Deleted2039153User replied to agno's topic in Skyrim's Skyrim LE
It does indeed suck that this isn't in the game. In this game melee weapons aren't treated like second-class citizens (unlike Fallout where melee weapons can't V.A.T.S. parts or even do special power attacks unless it's unarmed) and they STILL can't properly target body parts. Having the ability to cripple people and disarm them without having a special perk that only comes from the shield, as well as headshot people with arrows, would have been sweet. -
LE Nightingale Armor Glitch, needs a mod to fix
Deleted2039153User replied to Xanithlolx's topic in Skyrim's Mod Ideas
I tried to fix this myself for the mod I made to match up the coloring on the Nightingale gloves and boots with the armor, and couldn't figure it out. It doesn't seem to be tied to the diffuse or normal texture maps, nor does it look like it's linked to the materials the mesh itself is using, as far as I can tell. I also tried asking for assistance with fixing it by making a thread about it, and got no responses. So I'm guessing either the right people didn't read my thread about it, or nobody knows and we'll have to hope Bethesda fixes it. -
Dragonborn Shouts needs rebalancing, no?
Deleted2039153User replied to kyonkon's topic in Skyrim's Skyrim LE
Ice Form is some majorly OP stuff. Freeze a whole group of guys and have fun hacking them down one by one while their buddies sit there unable to do anything about it. I haven't completed all three words for it yet, but I'd be willing to say Slow Time is gonna be a beast too. Especially if on the higher level ones they become even slower or you become faster.