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Diggum

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  1. "and it's not really a walk in the park to explore dark forest" That's just plain not true. I was wandering the dark forest the first day I bought the game.
  2. I mean, I understand why they did it this way. It's a nominally OP food and it would be semi game breaking to have it early on from killing bores and deer. What would be nice is if such a mod included a toggleable feature to allow those drops only after you got the first entrails from Drauger, that way the difficulty remains intact but then you don't have to ... you know...be a cannibal? :(
  3. I wanted to put out a request that a mod be written that allows us to edit how many seeds a tree drops. Currently, forests are unsustainable because you only get seeds/cones once in roughly four or five trees. This has rendered the game a deforestation simulator and I'd love to be able to maintain my forest so that my world still looks beautiful. Bonus points if you integrate it with the Plant All Trees mod so that we can edit oak and brich seeds as well. Such a mod already does exist, but it appears to be derelict and has had some of its functionality broken. The author also has made no provision to contact them so it's entirely unreliable at this point. It includes features like setting the item type, the minimum drop rate, and the maximum drop rate. For instance, I have all my trees set to drop at least 1 seed and up to two. But again, several of the tree types no longer work and haven't for some time. On the surface it seems to be a quick mod to make. If someone would be willing to code it it would vastly improve the gameplay experience. If you were ambitious, it would even be nice to have a growth rate modifier. I know some people would complain that such a mod makes it too easy to get lumber resources, so including a changeable setting that allows you to increase the amount of time it takes for a tree to grow would be a novel solution that pleases most. Thanks for hearing out my request!
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