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vengeancezero

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Everything posted by vengeancezero

  1. Trying to modify Fusion Cells, and I can get the mod to work in concept. Needs a lot of polish, and a new keyword. Fusion Cores show their total charge thanks to the keyword isPowerArmorBattery, which makes sense. However, being not savvy with the Creation Kit, I am not sure where these keywords are stored or how they are handled by the game. The goal is to duplicate the keyword and remove the properties that make the object usable in Power Armor. This in theory should allow the item to hold a "charge", but remove it from being associated with power armor. Any ideas?
  2. There's no way in hell that I'm the first one to think of this. Think about it. We pick up Fusion Cells all the time, right? Why is it that the Fusion Cells are not treated like the Fusion Cores? I get that there's optimization reasons why this isn't the case, as Fusion Cores have a very limited use compared to the more generously used Fusion Cell, however I can't quite get my head around the idea that the Fusion Cells are treated like we shove a bunch of C-Batteries into a housing unit and jam it into our toy guns. Why aren't Fusion Cells treated more like the Fusion Cores where each cell has an individual charge? It would make more sense, and encourage the creation of charging stations for them and the fusion cores. While I get that this would essentially create an endless supply of energy ammunition, consider how lackluster the energy weapons are compared to ballistics. Aside from Plasma weapons which are a physical/energy hybrid, energy weapons are rather weak comparatively, while their ballistic counterparts are far more efficient at taking down baddies and have producible ammunition. I know precious little about modding. I haven't modded anything since ST:A2 and before that AVP2000. However, this seems to be a fairly simple concept that would create a more immersive way to handle fusion cells and treat them more like actual power sources instead of just rounds in a clip. It would also incentivize the use of energy weapons while exploring/re-exploring as you'd have a limitless supply of this resource, needing only time, energy, and depleted cells to create it.
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