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Izaruk

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  1. As the title suggests. I have too many mods to isolate which is the culprit. My only suspects are ADXP and it's requirements, or Elden Rim and it's requirements. Shouts still work and all their unique functions, but damage dealing ones, like fire breath, or drain vitality, are only doing about 10 damage at the full 3 words. Ooh, perhaps Valhalla Combat? Thanks.
  2. With Sandalphon right around the corner, I was wondering if someone would make all his wings the same color. Preferably white, but anything apart from the rainbow he has for the default.
  3. Pretty self explanitory. Could someone make a weapon with said enchant? Ideally a 25 - 35% chance. Disarm shields only. Really fits with Gild's new "Flailing Around" mod. Thanks.
  4. If so, how? I have finally got all my must have mods working and I really down't want to accidentally update the game just to get access the Bethesda sponsored library, and risk braking my game.
  5. As the topic suggests, for some reason my main hand weapons are about half sized, give or take. When dual wielding my offhand weapons are normal, the problem only exists for main hand. I am using the most recent versions of XP skeleton, racemenu, ADXP and Simple dual sheath. At least those are the only ones I suspect. Anyone have any idea what mod might be the culprit? Even if it's from none of the aforementioned mods, has anyone run into this problem?
  6. So I havne't run this mod in a long while, (sometime around a year). And now I can't get it to work. Vortex keeps giving me an error message ponting toward Dynamic Animation Replacer. Upon visiting it's Nexus page it seems it is horribly out-of-date (DAR). Is it safe to assume that's what my troubles stem from? Are there any known workarounds?
  7. Ditto. I just managed to run the game with the must haves installed. Cyber Engine Tweaks, Redscript, RedExt, and all the XLs. Game worked fine. Then I installed Preem Weaponsmith and Upgrade Weapons Unlocked and fell back into this problem with the game closing before it really even opens. But whats most peculiar, is that even after I uninstalled those last 2 mods the problem persisted.
  8. To be more specific, would somone port the melee combat sounds from Lords of the Fallen 2023 to Elden Ring please? They sound so much more satisftying and I never thought anyone could out-do FromSoft.
  9. Would some one please swap out the sound effects on the Short Sword to that off the Dismounter, or most Curved Great Swords? I model swapped but it is jarring hearing a heavy weapon with light weapon sounds. Thanks.
  10. As the title suggests, Elden Ring is crashing on startup, before I can get to the main menu. I removed my mods, and verified the integrity of the local files. I can run the game fine at this point, until I try to launch the game with Mod Engine 2. This is with and without mods installed. I went to the files' github but the only update I see is for Dark Souls 3. Any suggestions? No-one else seems to have reported this problem.
  11. Would someone please tell me how to add a bleed status effect to weapons in RuneBear? Like which row, or field or whatever. Thanks.
  12. I thought I saw one but can't find it again. Either way, if there isn't one already, could we please get a playable maskless Black Cat. And preferably a sexy, but non-nude, maskless playable Black Cat please?
  13. Would someone please tell me the correct file path to place CSV's from peoples mods for the more recent versions of Yapped? I last used Yapped 1.08 and the folders were organized much more differently than they are now.
  14. Can someone please isolate how to apply the barbaric roar's heavy moveset in Yapped so I can apply it to my favorite weapons? I'd really much rather not use the ash of war. Or at the very least, tell me where to find the field to extend it's duration? Thanks
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