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Izaruk

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Everything posted by Izaruk

  1. With modding being so advanced these days, might there be a way to do this without editing each item individually in the Creation Kit? An SKSE plugin perhaps? A blanket method that would even work on other mods? If there is already such a mod, I looked but haven't found it. Not the armor ratings, but how perks interact with what I'm wearing.
  2. Thanks for the advice. I tried both but am running into issues. With SSEEdit it crashes and gives no errors or log. And More Informative Console's keyboard commands aren't working as in it's instructions. What I'll probably do when I find the motivation is just use the creation kit and play with the damage until I push the values through whatever's limiting the shouts. I seldom use shouts when I have the mods that make combat so much more engaging anyway. With that said, didn't mean to waste your time. Thanks again!
  3. As the title suggests. I have too many mods to isolate which is the culprit. My only suspects are ADXP and it's requirements, or Elden Rim and it's requirements. Shouts still work and all their unique functions, but damage dealing ones, like fire breath, or drain vitality, are only doing about 10 damage at the full 3 words. Ooh, perhaps Valhalla Combat? Thanks.
  4. With Sandalphon right around the corner, I was wondering if someone would make all his wings the same color. Preferably white, but anything apart from the rainbow he has for the default.
  5. Pretty self explanitory. Could someone make a weapon with said enchant? Ideally a 25 - 35% chance. Disarm shields only. Really fits with Gild's new "Flailing Around" mod. Thanks.
  6. If so, how? I have finally got all my must have mods working and I really down't want to accidentally update the game just to get access the Bethesda sponsored library, and risk braking my game.
  7. As the topic suggests, for some reason my main hand weapons are about half sized, give or take. When dual wielding my offhand weapons are normal, the problem only exists for main hand. I am using the most recent versions of XP skeleton, racemenu, ADXP and Simple dual sheath. At least those are the only ones I suspect. Anyone have any idea what mod might be the culprit? Even if it's from none of the aforementioned mods, has anyone run into this problem?
  8. So I havne't run this mod in a long while, (sometime around a year). And now I can't get it to work. Vortex keeps giving me an error message ponting toward Dynamic Animation Replacer. Upon visiting it's Nexus page it seems it is horribly out-of-date (DAR). Is it safe to assume that's what my troubles stem from? Are there any known workarounds?
  9. Ditto. I just managed to run the game with the must haves installed. Cyber Engine Tweaks, Redscript, RedExt, and all the XLs. Game worked fine. Then I installed Preem Weaponsmith and Upgrade Weapons Unlocked and fell back into this problem with the game closing before it really even opens. But whats most peculiar, is that even after I uninstalled those last 2 mods the problem persisted.
  10. To be more specific, would somone port the melee combat sounds from Lords of the Fallen 2023 to Elden Ring please? They sound so much more satisftying and I never thought anyone could out-do FromSoft.
  11. Would some one please swap out the sound effects on the Short Sword to that off the Dismounter, or most Curved Great Swords? I model swapped but it is jarring hearing a heavy weapon with light weapon sounds. Thanks.
  12. As the title suggests, Elden Ring is crashing on startup, before I can get to the main menu. I removed my mods, and verified the integrity of the local files. I can run the game fine at this point, until I try to launch the game with Mod Engine 2. This is with and without mods installed. I went to the files' github but the only update I see is for Dark Souls 3. Any suggestions? No-one else seems to have reported this problem.
  13. Would someone please tell me how to add a bleed status effect to weapons in RuneBear? Like which row, or field or whatever. Thanks.
  14. I thought I saw one but can't find it again. Either way, if there isn't one already, could we please get a playable maskless Black Cat. And preferably a sexy, but non-nude, maskless playable Black Cat please?
  15. Would someone please tell me the correct file path to place CSV's from peoples mods for the more recent versions of Yapped? I last used Yapped 1.08 and the folders were organized much more differently than they are now.
  16. Can someone please isolate how to apply the barbaric roar's heavy moveset in Yapped so I can apply it to my favorite weapons? I'd really much rather not use the ash of war. Or at the very least, tell me where to find the field to extend it's duration? Thanks
  17. Been using mods with EAC disabled since launch. But after update 1.04 it said my save data was corrupted. Since I was about to start a new playthrough anyway I didn't mind deleting my current data. I then tried to relaunch the game and it said something about putting me in offline mode for suspicious activity. However even after all that it STILL says my data is corrupted even though I wiped it, so now I can't even get as far as the game's main menu to start a new game. I'm going to do a clean install, but any idea what went wrong so it doesn't happen again? I've only been using a few custom textures and regulation.bin edits.
  18. Has anyone narrowed down which mods are the culprits? So I know if I can live without them or not?
  19. As the topic suggests, mods that edit the game's parameters don't work with the patch on March, 17. Model and textures swaps are just fine. Just putting it out there.
  20. Pretty self explanatory. Would someone please port in the Xeno'Jiiva alpha armor in to MHR? This is one of my most favorite armor sets in all of gaming. If your feeling generous, would someone please do Ruiner Nergigante too?
  21. Now that model swap mods are popping up I have a request. Would someone swap Aerith with the Scarlet if such a thing is possible?
  22. Would someone please recolor the "Her hand's" armor set from the new anniversary edition, to the same color scheme as the "Indoril" armor? Preferably so the various parts can be interchangeable. Thanks.
  23. I've tried doing this myself but keep getting errors as I don't know what I'm doing. I'm not sure if this is allowed as the sources are two other people's mods. But would someone please take the stole and collar-bone armor thing from the Magnus Robes (as in pic), and affix them to the ultra robes from Konahrik's Accoutrements? Maybe even a version with the dragonpriest torso plate? I think this would look awesome. I'm wishing this for personal use, if that matters. Thanks.
  24. I found the tutorial but get stuck when it comes to the hex editing. I've extracted the textures and edited them to my liking in Photoshop but am at a loss when trying to make a Forger patch. I wonder if someone could do some of the legwork in that department. I can even do the in-game testing myself. I don't care about the credit I just wanted some specific looks for my game and I'm sure others will like them too. My main goal is to try and make various sets blend a bit better together for the purposes of transmog. Please Help!
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