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taitn

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Everything posted by taitn

  1. If there's going to be 12 districts, and 2 people from each, essentially there is 24 npcs that will be needed (M+F from all and have the player replace one). From my understanding of Skyrim's AI, if they are all hostile to each other, and you start them in the same area and they see each other, well, you could just stand to the side and watch 23 morons beat each other to death with sticks.
  2. I was going to say that "As long as you have a valid reason for doing it like this, then it's fine." but now that i think about it, there doesn't seem to be a better way to do it :thumbsup: good job :D
  3. It would be cool to see the back-STAB animation be exactly that; a stab in the back.
  4. Rather than making it so that you need a brand new character with low stats, you could just strip the player of all their gear and put it in a box, like the most of the new vegas dlc did. I think i speak for most people when i say that starting a new character is a hassle.
  5. Sounds cool, but make sure you consider how fast an ingame day goes when you space the districts out, unless you want people to be selective about which ones they visit. If you did want them to be selective give us something that gives a general idea of what we can get from each district so we can prioritise. Can't wait to see how this turns out :biggrin: good luck!
  6. I would like the see an attempt to increase the level of gore in Skyrim. Not blood, GORE. I REALLY want to cut Nazeem in half :devil:
  7. I was hoping to submit 2 characters to add to your mod. The first character's name is Noctem. He should be a short (young) Male Nord similar to Mel from Fallout 3 in the way that you would encounter him randomly on a road and he would try to rob you. You would then have the option to tell him to go bother someone else where he would attack you, persuade him to join you, or intimidate him where he would run away but eventually try to attack you again. He should be a low level (1-5) and have the same sort of gear as a bandit. When he eventually dies or is killed his body would have a note on it telling him to go to a specific location, triggering a misc. quest. Upon arriving where the note said to go, you would be greeted by the second character: Aurora. She wants to know why you came instead of Noctem, who turns out to be her little brother. If you be honest and tell her that you were attacked by him, she would understand and let you leave in peace, vowing revenge against all of the bandits in skyrim, and would be seen later attacking bandit forts around the landscape. This is Aurora as you meet her after following her brother's note http://i1169.photobucket.com/albums/r509/taitn7696/2012-02-14_00003.jpg If you're wondering how she could possibly put up a fight against entire bandit camps... Aurora is a lvl 57 Nord Her stats are and she looks like this when she is attacking bandits http://i1169.photobucket.com/albums/r509/taitn7696/2012-02-14_00004.jpg She uses a Blade of Woe, Nightingale Bow, and Nord Hero Arrows, along with a full set of Unholy Black Sacrament equipment (besides Shadowscale Black Sacrament Armor) and expert destruction spells. All the gear (besides bow) was reinforced with 250 smithing skill (potions and enchantments) Her fighting style is to pick off archers with her bow, use invisibility/shadow stone to enter the camp, backstab the strongest enemy and then take on the weaker ones. Heals with fast healing spell if critically injured, otherwise scarf enchantment increases health regen by 75% Uploaded Aurora to nexus if you wish to download http:// http://skyrim.nexusmods.com/downloads/file.php?id=9561 I hope they can find a spot in your mod. btw if you're worried about people getting that level of equipment by pickpocketing or looting it if she dies, you could copy and change the stats of the gear with the Creation Kit and set it so it is unusable by the player.
  8. I think it would be cool if someone would use their texture and mesh creating experience to make some outfits from Borderlands. Preferably Mad Moxxi, Lilith and if you can keep the tree trunk-esque arms the same size Brick.
  9. I was wondering if someone would be able to create the outfits that Alice wears in the Resident Evil movies to New Vegas. If you're not sure what they look like then they are here Resident Evil 1 Resident Evil 2 Resident Evil 3 Resident Evil 4 The one that should definatly be made is the one from Resident Evil 3, because the movie is set in Vegas. I would do it myself, but my nifscope skills are somewhat gumby :(
  10. Would it be possible to make the coat from the Black rock shooter outfit as seen here http://www.newvegasnexus.com/downloads/file.php?id=36011 seperated from the bikini? I thought it would look cooler if you could wear other clothes underneath it
  11. Hi everyone, I've been noticing that a lot of Fallout 3 mods are being ported for New Vegas. I've also noticed that some of them require that you use FOSE or FOMM. I would like to know if it is as easy as installing these files into the New Vegas data files the same way you do for Fallout 3? Any help you can provide would be greatly appreciated
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